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Add NULL mthing check to P_SpawnPlayer
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@ -4603,6 +4603,10 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
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fixed_t spawn_x, spawn_y, spawn_z;
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angle_t spawn_angle;
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if (mthing == NULL)
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{
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return NULL;
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}
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// not playing?
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if ((unsigned)playernum >= (unsigned)MAXPLAYERS || !playeringame[playernum])
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return NULL;
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