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- Why wasn't this stuff committed before?
SVN r1826 (trunk)
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4 changed files with 0 additions and 4 deletions
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@ -102,7 +102,6 @@ static FCompatOption Options[] =
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{ "wallrun", COMPATF_WALLRUN, 0 }, // [GZ] Added for CC MAP29
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{ "anybossdeath", COMPATF_ANYBOSSDEATH, 0}, // [GZ] Added for UAC_DEAD
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{ "mushroom", COMPATF_MUSHROOM, 0},
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{ "mbfdehacked", COMPATF_MBFDEHACKED, 0},
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{ "mbftorque", COMPATF_MBFTORQUE, 0},
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{ "mbfmonstermove", COMPATF_MBFMONSTERMOVE, 0 },
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{ "corpsegibs", COMPATF_CORPSEGIBS, 0 },
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@ -543,7 +543,6 @@ CVAR (Flag, compat_crossdropoff,compatflags, COMPATF_CROSSDROPOFF);
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CVAR (Flag, compat_anybossdeath,compatflags, COMPATF_ANYBOSSDEATH);
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CVAR (Flag, compat_minotaur, compatflags, COMPATF_MINOTAUR);
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CVAR (Flag, compat_mushroom, compatflags, COMPATF_MUSHROOM);
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CVAR (Flag, compat_mbfdehacked, compatflags, COMPATF_MBFDEHACKED);
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CVAR (Flag, compat_mbftorque, compatflags, COMPATF_MBFTORQUE);
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CVAR (Flag, compat_mbfmonstermove,compatflags, COMPATF_MBFMONSTERMOVE);
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CVAR (Flag, compat_corpsegibs, compatflags, COMPATF_CORPSEGIBS);
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@ -321,7 +321,6 @@ enum
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COMPATF_ANYBOSSDEATH = 1 << 21, // [GZ] Any monster which calls BOSSDEATH counts for level specials
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COMPATF_MINOTAUR = 1 << 22, // Minotaur's floor flame is exploded immediately when feet are clipped
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COMPATF_MUSHROOM = 1 << 23, // Force original velocity calculations for A_Mushroom in Dehacked mods.
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COMPATF_MBFDEHACKED = 1 << 24, // Allow a state's miscs to be out of offset ranges, for use as params.
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COMPATF_MBFTORQUE = 1 << 25, // Uses MBF-style pseudo torque simulation.
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COMPATF_MBFMONSTERMOVE = 1 << 26, // Monsters are affected by friction and pushers/pullers.
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COMPATF_CORPSEGIBS = 1 << 27, // Crushed monsters are turned into gibs, rather than replaced by gibs.
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@ -1356,7 +1356,6 @@ MapFlagHandlers[] =
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{ "compat_anybossdeath", MITYPE_COMPATFLAG, COMPATF_ANYBOSSDEATH},
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{ "compat_minotaur", MITYPE_COMPATFLAG, COMPATF_MINOTAUR},
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{ "compat_mushroom", MITYPE_COMPATFLAG, COMPATF_MUSHROOM},
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{ "compat_mbfdehacked", MITYPE_COMPATFLAG, COMPATF_MBFDEHACKED},
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{ "compat_mbftorque", MITYPE_COMPATFLAG, COMPATF_MBFTORQUE},
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{ "compat_mbfmonstermove", MITYPE_COMPATFLAG, COMPATF_MBFMONSTERMOVE},
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{ "compat_corpsegibs", MITYPE_COMPATFLAG, COMPATF_CORPSEGIBS},
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