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- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
(The discrepancy between mus_playing.handle and currSong is one which should probably be handled properly at some point.) SVN r3212 (trunk)
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2de3937338
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3 changed files with 29 additions and 5 deletions
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@ -2517,6 +2517,21 @@ void S_RestartMusic ()
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}
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}
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//==========================================================================
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//
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// S_MIDIDeviceChanged
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//
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//==========================================================================
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void S_MIDIDeviceChanged()
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{
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if (mus_playing.handle != NULL && mus_playing.handle->IsMIDI())
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{
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mus_playing.handle->Stop();
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mus_playing.handle->Start(mus_playing.loop, -1, mus_playing.baseorder);
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}
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}
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//==========================================================================
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//
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// S_GetMusic
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@ -313,6 +313,8 @@ bool S_ChangeCDMusic (int track, unsigned int id=0, bool looping=true);
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void S_RestartMusic ();
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void S_MIDIDeviceChanged();
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int S_GetMusic (char **name);
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// Stops the music for sure.
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@ -43,13 +43,20 @@ static void MIDIDeviceChanged(int newdev)
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static int oldmididev = INT_MIN;
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// If a song is playing, move it to the new device.
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if (oldmididev != newdev && currSong != NULL && currSong->IsMIDI())
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if (oldmididev != newdev)
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{
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MusInfo *song = currSong;
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if (song->m_Status == MusInfo::STATE_Playing)
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if (currSong != NULL && currSong->IsMIDI())
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{
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song->Stop();
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song->Start(song->m_Looping);
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MusInfo *song = currSong;
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if (song->m_Status == MusInfo::STATE_Playing)
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{
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song->Stop();
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song->Start(song->m_Looping);
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}
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}
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else
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{
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S_MIDIDeviceChanged();
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}
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}
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oldmididev = newdev;
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