- added 3 more modes for am_cheat: 4-6 are the same as 1-3 with the exception that lines not drawn on the regular automap won't be shown.

This commit is contained in:
Christoph Oelckers 2013-08-09 11:32:46 +02:00
parent 9f35788164
commit 151d54aaf5
1 changed files with 6 additions and 6 deletions

View File

@ -2229,7 +2229,7 @@ void AM_drawWalls (bool allmap)
if (am_cheat != 0 || (lines[i].flags & ML_MAPPED)) if (am_cheat != 0 || (lines[i].flags & ML_MAPPED))
{ {
if ((lines[i].flags & ML_DONTDRAW) && am_cheat == 0) if ((lines[i].flags & ML_DONTDRAW) && (am_cheat == 0 || am_cheat >= 4))
{ {
if (!am_showallenabled || CheckCheatmode(false)) if (!am_showallenabled || CheckCheatmode(false))
{ {
@ -2336,14 +2336,14 @@ void AM_drawWalls (bool allmap)
AM_drawMline(&l, AMColors.EFWallColor); // Extra floor border AM_drawMline(&l, AMColors.EFWallColor); // Extra floor border
} }
#endif #endif
else if (am_cheat != 0) else if (am_cheat > 0 && am_cheat < 4)
{ {
AM_drawMline(&l, AMColors.TSWallColor); AM_drawMline(&l, AMColors.TSWallColor);
} }
} }
else if (allmap) else if (allmap)
{ {
if ((lines[i].flags & ML_DONTDRAW) && am_cheat == 0) if ((lines[i].flags & ML_DONTDRAW) && (am_cheat == 0 || am_cheat >= 4))
{ {
if (!am_showallenabled || CheckCheatmode(false)) if (!am_showallenabled || CheckCheatmode(false))
{ {
@ -2463,7 +2463,7 @@ AM_drawLineCharacter
void AM_drawPlayers () void AM_drawPlayers ()
{ {
if (am_cheat >= 2 && am_showthingsprites > 0) if (am_cheat >= 2 && am_cheat != 4 && am_showthingsprites > 0)
{ {
// Player sprites are drawn with the others // Player sprites are drawn with the others
return; return;
@ -2710,7 +2710,7 @@ void AM_drawThings ()
16<<MAPBITS, angle, color, p.x, p.y); 16<<MAPBITS, angle, color, p.x, p.y);
} }
if (am_cheat >= 3) if (am_cheat == 3 || am_cheat == 6)
{ {
static const mline_t box[4] = static const mline_t box[4] =
{ {
@ -2908,7 +2908,7 @@ void AM_Drawer ()
AM_drawPlayers(); AM_drawPlayers();
if (G_SkillProperty(SKILLP_EasyKey)) if (G_SkillProperty(SKILLP_EasyKey))
AM_drawKeys(); AM_drawKeys();
if (am_cheat >= 2 || allthings) if ((am_cheat >= 2 && am_cheat != 4) || allthings)
AM_drawThings(); AM_drawThings();
AM_drawAuthorMarkers(); AM_drawAuthorMarkers();