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- minor blend and light adjustment
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parent
0d8d50c23e
commit
117617aad8
1 changed files with 35 additions and 20 deletions
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@ -302,7 +302,7 @@ void PolyTriangleThreadData::PushStreamData(const StreamData &data, const PolyPu
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FColormap cm;
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FColormap cm;
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cm.Clear();
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cm.Clear();
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drawargs.SetLight(GetColorTable(cm), (int)(constants.uLightLevel * 255.0f), mainVertexShader.Viewpoint->mGlobVis, true);
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drawargs.SetLight(GetColorTable(cm), (int)(constants.uLightLevel * 255.0f), mainVertexShader.Viewpoint->mGlobVis * 32.0f, false);
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drawargs.SetColor(MAKEARGB(
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drawargs.SetColor(MAKEARGB(
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static_cast<uint32_t>(mainVertexShader.Data.uVertexColor.W * 255.0f + 0.5f),
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static_cast<uint32_t>(mainVertexShader.Data.uVertexColor.W * 255.0f + 0.5f),
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@ -388,6 +388,20 @@ void PolyTriangleThreadData::EnableDepthTest(bool on)
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}
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}
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void PolyTriangleThreadData::SetRenderStyle(FRenderStyle style)
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void PolyTriangleThreadData::SetRenderStyle(FRenderStyle style)
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{
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if (style.BlendOp == STYLEOP_Add && style.SrcAlpha == STYLEALPHA_One && style.DestAlpha == STYLEALPHA_Zero && style.Flags == 0)
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{
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drawargs.SetStyle(TriBlendMode::Opaque);
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}
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else if (style.BlendOp == STYLEOP_Add && style.SrcAlpha == STYLEALPHA_Src && style.DestAlpha == STYLEALPHA_InvSrc)
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{
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drawargs.SetStyle(TriBlendMode::Normal);
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}
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else if (style.BlendOp == STYLEOP_Add && style.SrcAlpha == STYLEALPHA_One && style.DestAlpha == STYLEALPHA_Zero)
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{
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drawargs.SetStyle(TriBlendMode::Normal);
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}
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else
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{
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{
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if (style == LegacyRenderStyles[STYLE_Normal]) drawargs.SetStyle(TriBlendMode::Normal);
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if (style == LegacyRenderStyles[STYLE_Normal]) drawargs.SetStyle(TriBlendMode::Normal);
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else if (style == LegacyRenderStyles[STYLE_Fuzzy]) drawargs.SetStyle(TriBlendMode::Fuzzy);
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else if (style == LegacyRenderStyles[STYLE_Fuzzy]) drawargs.SetStyle(TriBlendMode::Fuzzy);
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@ -409,6 +423,7 @@ void PolyTriangleThreadData::SetRenderStyle(FRenderStyle style)
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//else if (style == LegacyRenderStyles[STYLE_ColorAdd]) drawargs.SetStyle(TriBlendMode::ColorAdd);
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//else if (style == LegacyRenderStyles[STYLE_ColorAdd]) drawargs.SetStyle(TriBlendMode::ColorAdd);
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else drawargs.SetStyle(TriBlendMode::Opaque);
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else drawargs.SetStyle(TriBlendMode::Opaque);
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}
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}
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}
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void PolyTriangleThreadData::SetTexture(void *pixels, int width, int height)
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void PolyTriangleThreadData::SetTexture(void *pixels, int width, int height)
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{
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{
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