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- add 'FlipLine' to 'LevelPostProcessor'
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2 changed files with 17 additions and 0 deletions
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@ -3660,6 +3660,22 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertex)
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return 0;
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return 0;
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}
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, FlipLine)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(lineidx);
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line_t *line = &self->Level->lines[lineidx];
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vertex_t *v1 = line->v1;
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vertex_t *v2 = line->v2;
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line->v1 = v2;
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line->v2 = v1;
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self->loader->ForceNodeBuild = true;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSectorRef)
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSectorRef)
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{
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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@ -47,6 +47,7 @@ class LevelPostProcessor native play
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protected native void SetThingStringArgument(uint thing, Name value);
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protected native void SetThingStringArgument(uint thing, Name value);
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protected native void SetVertex(uint vertex, double x, double y);
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protected native void SetVertex(uint vertex, double x, double y);
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protected native void FlipLine(uint Line);
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protected native void SetLineSectorRef(uint line, uint side, uint sector);
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protected native void SetLineSectorRef(uint line, uint side, uint sector);
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protected native Actor GetDefaultActor(Name actorclass);
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protected native Actor GetDefaultActor(Name actorclass);
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