- Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades).

This commit is contained in:
Major Cooke 2017-12-27 22:24:23 -06:00 committed by Rachael Alexanderson
parent fa0082aef6
commit 10465c1d27
3 changed files with 7 additions and 5 deletions

View File

@ -50,16 +50,17 @@ DFlashFader::DFlashFader ()
DFlashFader::DFlashFader (float r1, float g1, float b1, float a1, DFlashFader::DFlashFader (float r1, float g1, float b1, float a1,
float r2, float g2, float b2, float a2, float r2, float g2, float b2, float a2,
float time, AActor *who) float time, AActor *who, bool terminate)
: TotalTics ((int)(time*TICRATE)), StartTic (level.time), ForWho (who) : TotalTics ((int)(time*TICRATE)), StartTic (level.time), ForWho (who)
{ {
Blends[0][0]=r1; Blends[0][1]=g1; Blends[0][2]=b1; Blends[0][3]=a1; Blends[0][0]=r1; Blends[0][1]=g1; Blends[0][2]=b1; Blends[0][3]=a1;
Blends[1][0]=r2; Blends[1][1]=g2; Blends[1][2]=b2; Blends[1][3]=a2; Blends[1][0]=r2; Blends[1][1]=g2; Blends[1][2]=b2; Blends[1][3]=a2;
Terminate = terminate;
} }
void DFlashFader::OnDestroy () void DFlashFader::OnDestroy ()
{ {
Blends[1][3] = 0.f; // Needed in order to cancel out the secondary fade. if (Terminate) Blends[1][3] = 0.f; // Needed in order to cancel out the secondary fade.
SetBlend (1.f); SetBlend (1.f);
Super::OnDestroy(); Super::OnDestroy();
} }

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@ -84,19 +84,20 @@ class DFlashFader : public DThinker
public: public:
DFlashFader (float r1, float g1, float b1, float a1, DFlashFader (float r1, float g1, float b1, float a1,
float r2, float g2, float b2, float a2, float r2, float g2, float b2, float a2,
float time, AActor *who); float time, AActor *who, bool terminate = false);
void OnDestroy() override; void OnDestroy() override;
void Serialize(FSerializer &arc); void Serialize(FSerializer &arc);
void Tick (); void Tick ();
AActor *WhoFor() { return ForWho; } AActor *WhoFor() { return ForWho; }
void Cancel (); void Cancel ();
protected: protected:
float Blends[2][4]; float Blends[2][4];
int TotalTics; int TotalTics;
int StartTic; int StartTic;
TObjPtr<AActor*> ForWho; TObjPtr<AActor*> ForWho;
bool Terminate;
void SetBlend (float time); void SetBlend (float time);
DFlashFader (); DFlashFader ();
}; };

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@ -3586,7 +3586,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SetBlend)
Create<DFlashFader>(color.r/255.f, color.g/255.f, color.b/255.f, float(alpha), Create<DFlashFader>(color.r/255.f, color.g/255.f, color.b/255.f, float(alpha),
color2.r/255.f, color2.g/255.f, color2.b/255.f, float(alpha2), color2.r/255.f, color2.g/255.f, color2.b/255.f, float(alpha2),
float(tics)/TICRATE, self); float(tics)/TICRATE, self, true);
return 0; return 0;
} }