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- Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades).
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fa0082aef6
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10465c1d27
3 changed files with 7 additions and 5 deletions
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@ -50,16 +50,17 @@ DFlashFader::DFlashFader ()
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DFlashFader::DFlashFader (float r1, float g1, float b1, float a1,
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DFlashFader::DFlashFader (float r1, float g1, float b1, float a1,
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float r2, float g2, float b2, float a2,
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float r2, float g2, float b2, float a2,
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float time, AActor *who)
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float time, AActor *who, bool terminate)
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: TotalTics ((int)(time*TICRATE)), StartTic (level.time), ForWho (who)
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: TotalTics ((int)(time*TICRATE)), StartTic (level.time), ForWho (who)
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{
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{
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Blends[0][0]=r1; Blends[0][1]=g1; Blends[0][2]=b1; Blends[0][3]=a1;
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Blends[0][0]=r1; Blends[0][1]=g1; Blends[0][2]=b1; Blends[0][3]=a1;
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Blends[1][0]=r2; Blends[1][1]=g2; Blends[1][2]=b2; Blends[1][3]=a2;
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Blends[1][0]=r2; Blends[1][1]=g2; Blends[1][2]=b2; Blends[1][3]=a2;
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Terminate = terminate;
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}
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}
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void DFlashFader::OnDestroy ()
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void DFlashFader::OnDestroy ()
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{
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{
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Blends[1][3] = 0.f; // Needed in order to cancel out the secondary fade.
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if (Terminate) Blends[1][3] = 0.f; // Needed in order to cancel out the secondary fade.
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SetBlend (1.f);
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SetBlend (1.f);
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Super::OnDestroy();
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Super::OnDestroy();
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}
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}
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@ -84,19 +84,20 @@ class DFlashFader : public DThinker
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public:
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public:
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DFlashFader (float r1, float g1, float b1, float a1,
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DFlashFader (float r1, float g1, float b1, float a1,
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float r2, float g2, float b2, float a2,
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float r2, float g2, float b2, float a2,
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float time, AActor *who);
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float time, AActor *who, bool terminate = false);
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void OnDestroy() override;
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void OnDestroy() override;
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void Serialize(FSerializer &arc);
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void Serialize(FSerializer &arc);
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void Tick ();
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void Tick ();
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AActor *WhoFor() { return ForWho; }
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AActor *WhoFor() { return ForWho; }
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void Cancel ();
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void Cancel ();
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protected:
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protected:
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float Blends[2][4];
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float Blends[2][4];
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int TotalTics;
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int TotalTics;
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int StartTic;
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int StartTic;
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TObjPtr<AActor*> ForWho;
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TObjPtr<AActor*> ForWho;
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bool Terminate;
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void SetBlend (float time);
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void SetBlend (float time);
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DFlashFader ();
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DFlashFader ();
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};
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};
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@ -3586,7 +3586,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SetBlend)
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Create<DFlashFader>(color.r/255.f, color.g/255.f, color.b/255.f, float(alpha),
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Create<DFlashFader>(color.r/255.f, color.g/255.f, color.b/255.f, float(alpha),
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color2.r/255.f, color2.g/255.f, color2.b/255.f, float(alpha2),
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color2.r/255.f, color2.g/255.f, color2.b/255.f, float(alpha2),
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float(tics)/TICRATE, self);
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float(tics)/TICRATE, self, true);
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return 0;
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return 0;
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}
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}
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