mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-27 22:42:29 +00:00
Updated documentation
This commit is contained in:
parent
4cac599b88
commit
101107b1e5
2 changed files with 22 additions and 1 deletions
|
@ -117,6 +117,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
|||
locknumber = <int>; // Line special is locked
|
||||
arg0str = <string>; // Alternate string-based version of arg0
|
||||
|
||||
transparent = <bool>; // true = line is a Strife transparent line (alpha 0.25)
|
||||
|
||||
* Note about arg0str
|
||||
|
||||
For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
|
||||
|
@ -207,6 +209,21 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
|||
arg0str = <string>; // Alternate string-based version of arg0
|
||||
gravity = <float>; // Set per-actor gravity. Positive values are multiplied with the class's property,
|
||||
// negative values are used as their absolute. Default = 1.0.
|
||||
|
||||
health = <int>; // Set per-actor health. Positive values are multiplied with the class's property,
|
||||
// negative values are used as their absolute. Default = 1.
|
||||
|
||||
renderstyle = <string>; // Set per-actor render style, overriding the class default. Possible values can be "normal",
|
||||
// "none", "add" or "additive", "subtract" or "subtractive", "stencil", "translucentstencil",
|
||||
// "translucent", "fuzzy", "optfuzzy", "soultrans". Default is an empty string for no change.
|
||||
fillcolor = <integer>; // Fill color used by the "stencil" and "translucentstencil" rendestyles, as RRGGBB value, default = 0x000000.
|
||||
alpha = <float>; // Translucency of this actor (if applicable to renderstyle), default is 1.0.
|
||||
score = <int>; // Score value of this actor, overriding the class default if not null. Default = 0.
|
||||
pitch = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
|
||||
roll = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
|
||||
scalex = <float>; // Vertical scaling on thing. Default = 0 (ignored).
|
||||
scaley = <float>; // Horizontal scaling on thing. Default = 0 (ignored).
|
||||
scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
|
||||
|
||||
* Note about arg0str
|
||||
|
||||
|
@ -335,6 +352,9 @@ Added arg0str thing property.
|
|||
1.21 09.08.2013
|
||||
Added waterzone sector property.
|
||||
|
||||
1.22 12.04.2014
|
||||
Added transparent line property (to be folded back to core UDMF standard), and health, score, renderstyle, fillcolor, alpha, scale, scalex, scaley, pitch and roll thing properties.
|
||||
|
||||
===============================================================================
|
||||
EOF
|
||||
===============================================================================
|
||||
|
|
|
@ -643,7 +643,6 @@ public:
|
|||
case NAME_None:
|
||||
th->RenderStyle = STYLE_None;
|
||||
break;
|
||||
default:
|
||||
case NAME_Normal:
|
||||
th->RenderStyle = STYLE_Normal;
|
||||
break;
|
||||
|
@ -679,6 +678,8 @@ public:
|
|||
case NAME_Subtractive:
|
||||
th->RenderStyle = STYLE_Subtract;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue