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Updated documentation
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2 changed files with 22 additions and 1 deletions
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@ -117,6 +117,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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locknumber = <int>; // Line special is locked
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locknumber = <int>; // Line special is locked
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arg0str = <string>; // Alternate string-based version of arg0
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arg0str = <string>; // Alternate string-based version of arg0
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transparent = <bool>; // true = line is a Strife transparent line (alpha 0.25)
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* Note about arg0str
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* Note about arg0str
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For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
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For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
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@ -207,6 +209,21 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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arg0str = <string>; // Alternate string-based version of arg0
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arg0str = <string>; // Alternate string-based version of arg0
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gravity = <float>; // Set per-actor gravity. Positive values are multiplied with the class's property,
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gravity = <float>; // Set per-actor gravity. Positive values are multiplied with the class's property,
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// negative values are used as their absolute. Default = 1.0.
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// negative values are used as their absolute. Default = 1.0.
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health = <int>; // Set per-actor health. Positive values are multiplied with the class's property,
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// negative values are used as their absolute. Default = 1.
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renderstyle = <string>; // Set per-actor render style, overriding the class default. Possible values can be "normal",
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// "none", "add" or "additive", "subtract" or "subtractive", "stencil", "translucentstencil",
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// "translucent", "fuzzy", "optfuzzy", "soultrans". Default is an empty string for no change.
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fillcolor = <integer>; // Fill color used by the "stencil" and "translucentstencil" rendestyles, as RRGGBB value, default = 0x000000.
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alpha = <float>; // Translucency of this actor (if applicable to renderstyle), default is 1.0.
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score = <int>; // Score value of this actor, overriding the class default if not null. Default = 0.
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pitch = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
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roll = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
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scalex = <float>; // Vertical scaling on thing. Default = 0 (ignored).
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scaley = <float>; // Horizontal scaling on thing. Default = 0 (ignored).
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scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
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* Note about arg0str
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* Note about arg0str
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@ -335,6 +352,9 @@ Added arg0str thing property.
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1.21 09.08.2013
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1.21 09.08.2013
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Added waterzone sector property.
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Added waterzone sector property.
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1.22 12.04.2014
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Added transparent line property (to be folded back to core UDMF standard), and health, score, renderstyle, fillcolor, alpha, scale, scalex, scaley, pitch and roll thing properties.
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===============================================================================
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===============================================================================
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EOF
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EOF
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===============================================================================
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===============================================================================
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@ -643,7 +643,6 @@ public:
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case NAME_None:
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case NAME_None:
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th->RenderStyle = STYLE_None;
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th->RenderStyle = STYLE_None;
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break;
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break;
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default:
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case NAME_Normal:
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case NAME_Normal:
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th->RenderStyle = STYLE_Normal;
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th->RenderStyle = STYLE_Normal;
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break;
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break;
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@ -679,6 +678,8 @@ public:
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case NAME_Subtractive:
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case NAME_Subtractive:
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th->RenderStyle = STYLE_Subtract;
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th->RenderStyle = STYLE_Subtract;
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break;
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break;
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default:
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break;
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}
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}
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}
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}
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break;
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break;
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