- disabled code signing in Xcode by default

It’s impossible to build GZDoom without valid code signing identity with Xcode 11 using a project

# Conflicts:
#	src/CMakeLists.txt
This commit is contained in:
alexey.lysiuk 2019-09-28 12:45:20 +03:00 committed by drfrag
parent 555b847323
commit 0d3e78f748

View file

@ -1312,7 +1312,8 @@ endif()
if( APPLE )
set_target_properties(zdoom PROPERTIES
LINK_FLAGS "-framework Cocoa -framework IOKit -framework OpenGL"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist"
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
endif()