- More GAMENAME replacements in strings.

These changes will change only some displayed messages.
This commit is contained in:
Edoardo Prezioso 2015-04-09 21:16:59 +02:00
parent 9b95c134a7
commit 0c5d55d0a3
8 changed files with 15 additions and 18 deletions

View File

@ -2516,7 +2516,7 @@ bool G_ProcessIFFDemo (FString &mapname)
id = ReadLong (&demo_p);
if (id != ZDEM_ID)
{
Printf ("Not a ZDoom demo file!\n");
Printf ("Not a " GAMENAME " demo file!\n");
return true;
}
@ -2541,12 +2541,12 @@ bool G_ProcessIFFDemo (FString &mapname)
demover = ReadWord (&demo_p); // ZDoom version demo was created with
if (demover < MINDEMOVERSION)
{
Printf ("Demo requires an older version of ZDoom!\n");
Printf ("Demo requires an older version of " GAMENAME "!\n");
//return true;
}
if (ReadWord (&demo_p) > DEMOGAMEVERSION) // Minimum ZDoom version
{
Printf ("Demo requires a newer version of ZDoom!\n");
Printf ("Demo requires a newer version of " GAMENAME "!\n");
return true;
}
if (demover >= 0x21a)
@ -2673,7 +2673,7 @@ void G_DoPlayDemo (void)
if (ReadLong (&demo_p) != FORM_ID)
{
const char *eek = "Cannot play non-ZDoom demos.\n";
const char *eek = "Cannot play non-" GAMENAME " demos.\n";
C_ForgetCVars();
M_Free(demobuffer);

View File

@ -1502,7 +1502,7 @@ void DBaseStatusBar::DrawTopStuff (EHudState state)
{
screen->DrawText (SmallFont, CR_TAN, 0, ST_Y - 40 * CleanYfac,
"Demo was recorded with a different version\n"
"of ZDoom. Expect it to go out of sync.",
"of " GAMENAME ". Expect it to go out of sync.",
DTA_CleanNoMove, true, TAG_DONE);
}

View File

@ -331,7 +331,7 @@ int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
gtk_container_add (GTK_CONTAINER(window), vbox);
// Create the top label.
widget = gtk_label_new ("ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:");
widget = gtk_label_new (GAMENAME " found more than one IWAD\nSelect from the list below to determine which one to use:");
gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
@ -450,7 +450,7 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
FString cmd("kdialog --title \"" GAMESIG " ");
cmd << GetVersionString() << ": Select an IWAD to use\""
" --menu \"ZDoom found more than one IWAD\n"
" --menu \"" GAMENAME " found more than one IWAD\n"
"Select from the list below to determine which one to use:\"";
for(i = 0; i < numwads; ++i)

View File

@ -22,7 +22,7 @@ void ChildSigHandler (int signum)
#ifdef _WIN32
BOOL SafeTerminateProcess(HANDLE hProcess, UINT uExitCode);
static char TimidityTitle[] = "TiMidity (ZDoom Launched)";
static char TimidityTitle[] = "TiMidity (" GAMENAME " Launched)";
const char TimidityPPMIDIDevice::EventName[] = "TiMidity Killer";
CVAR (String, timidity_exe, "timidity.exe", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
@ -347,7 +347,7 @@ bool TimidityPPMIDIDevice::ValidateTimidity()
}
if (!good)
{
Printf(PRINT_BOLD, "ZDoom requires a special version of TiMidity++\n");
Printf(PRINT_BOLD, GAMENAME " requires a special version of TiMidity++\n");
}
UnmapViewOfFile((LPVOID)exeBase);

View File

@ -175,7 +175,7 @@ bool FCDThread::Init ()
CD_WindowClass.style = CS_NOCLOSE;
CD_WindowClass.lpfnWndProc = CD_WndProc;
CD_WindowClass.hInstance = g_hInst;
CD_WindowClass.lpszClassName = "ZDoom CD Player";
CD_WindowClass.lpszClassName = GAMENAME " CD Player";
CD_WindowAtom = RegisterClass (&CD_WindowClass);
if (CD_WindowAtom == 0)
@ -183,7 +183,7 @@ bool FCDThread::Init ()
CD_Window = CreateWindow (
(LPCTSTR)(INT_PTR)(int)CD_WindowAtom,
"ZDoom CD Player",
GAMENAME " CD Player",
0,
0, 0, 10, 10,
NULL,

View File

@ -125,10 +125,7 @@ RtlVirtualUnwind (
#define UPLOAD_BOUNDARY "Von-DnrNbJl0 P9d_BD;cEEsQVWpYMq0pbZ6NUmYHus;yIbFbkgB?.N=YC5O=BGZm+Rab5"
#define DBGHELP_URI "/msredist/dbghelp.dl_"
// If you are working on your own modified version of ZDoom, change
// the last part of the UPLOAD_AGENT (between parentheses) to your
// own program's name. e.g. (Skulltag) or (ZDaemon) or (ZDoomFu)
#define UPLOAD_AGENT "ZDoom/" VERSIONSTR " (" GAMESIG ")"
#define UPLOAD_AGENT GAMENAME "/" VERSIONSTR " (" GAMESIG ")"
// Time, in milliseconds, to wait for a send() or recv() to complete.
#define TIMEOUT 60000

View File

@ -143,7 +143,7 @@ LONG ErrorIconChar;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const char WinClassName[] = "ZDoomMainWindow";
static const char WinClassName[] = GAMENAME "MainWindow";
static HMODULE hwtsapi32; // handle to wtsapi32.dll
static void (*TermFuncs[MAX_TERMS])(void);
static int NumTerms;
@ -1224,7 +1224,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
// This should only happen on basic Windows 95 installations, but since we
// don't support Windows 95, we have no obligation to provide assistance in
// getting it installed.
MessageBoxA(NULL, "Could not load riched20.dll", "ZDoom Error", MB_OK | MB_ICONSTOP);
MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP);
exit(0);
}

View File

@ -301,7 +301,7 @@ void Win32Video::InitDDraw ()
DDraw->Release ();
DDraw = NULL;
I_FatalError ("DirectDraw returned no display modes.\n\n"
"If you started ZDoom from a fullscreen DOS box, run it from "
"If you started " GAMENAME " from a fullscreen DOS box, run it from "
"a DOS window instead. If that does not work, you may need to reboot.");
}
if (Args->CheckParm ("-2"))