This commit is contained in:
Rachael Alexanderson 2017-05-07 05:07:22 -04:00
commit 0941cda7cc
14 changed files with 334 additions and 67 deletions

View File

@ -52,6 +52,7 @@
#include "p_tags.h"
#include "r_state.h"
#include "w_wad.h"
#include "textures.h"
#include "g_levellocals.h"
// MACROS ------------------------------------------------------------------
@ -80,13 +81,15 @@ enum
CP_SETSPECIAL,
CP_CLEARSPECIAL,
CP_SETACTIVATION,
CP_SECTORFLOOROFFSET,
CP_SETSECTOROFFSET,
CP_SETSECTORSPECIAL,
CP_SETWALLYSCALE,
CP_SETWALLTEXTURE,
CP_SETTHINGZ,
CP_SETTAG,
CP_SETTHINGFLAGS,
CP_SETVERTEX,
CP_SETTHINGSKILLS,
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@ -166,8 +169,14 @@ static const char *const WallTiers[] =
"Top", "Mid", "Bot", NULL
};
static const char *const SectorPlanes[] =
{
"floor", "ceil", NULL
};
static TArray<int> CompatParams;
static int ii_compatparams;
static TArray<FString> TexNames;
// CODE --------------------------------------------------------------------
@ -288,12 +297,14 @@ void ParseCompatibility()
sc.MustGetNumber();
CompatParams.Push(sc.Number);
}
else if (sc.Compare("sectorflooroffset"))
else if (sc.Compare("setsectoroffset"))
{
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
CompatParams.Push(CP_SECTORFLOOROFFSET);
CompatParams.Push(CP_SETSECTOROFFSET);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
sc.MustGetString();
CompatParams.Push(sc.MustMatchString(SectorPlanes));
sc.MustGetFloat();
CompatParams.Push(int(sc.Float*65536.));
}
@ -319,6 +330,26 @@ void ParseCompatibility()
sc.MustGetFloat();
CompatParams.Push(int(sc.Float*65536.));
}
else if (sc.Compare("setwalltexture"))
{
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
CompatParams.Push(CP_SETWALLTEXTURE);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
sc.MustGetString();
CompatParams.Push(sc.MustMatchString(LineSides));
sc.MustGetString();
CompatParams.Push(sc.MustMatchString(WallTiers));
sc.MustGetString();
const FString texName = sc.String;
const unsigned int texIndex = TexNames.Find(texName);
const unsigned int texCount = TexNames.Size();
if (texIndex == texCount)
{
TexNames.Push(texName);
}
CompatParams.Push(texIndex);
}
else if (sc.Compare("setthingz"))
{
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
@ -358,6 +389,15 @@ void ParseCompatibility()
CompatParams.Push(int(sc.Float * 256)); // do not use full fixed here so that it can eventually handle larger levels
flags.CompatFlags[SLOT_BCOMPAT] |= BCOMPATF_REBUILDNODES;
}
else if (sc.Compare("setthingskills"))
{
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
CompatParams.Push(CP_SETTHINGSKILLS);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
}
else
{
sc.UnGet();
@ -542,16 +582,19 @@ void SetCompatibilityParams()
i += 3;
break;
}
case CP_SECTORFLOOROFFSET:
case CP_SETSECTOROFFSET:
{
if ((unsigned)CompatParams[i+1] < level.sectors.Size())
{
sector_t *sec = &level.sectors[CompatParams[i+1]];
const double delta = CompatParams[i + 2] / 65536.0;
sec->floorplane.ChangeHeight(delta);
sec->ChangePlaneTexZ(sector_t::floor, delta);
const double delta = CompatParams[i + 3] / 65536.0;
secplane_t& plane = sector_t::floor == CompatParams[i + 2]
? sec->floorplane
: sec->ceilingplane;
plane.ChangeHeight(delta);
sec->ChangePlaneTexZ(CompatParams[i + 2], delta);
}
i += 3;
i += 4;
break;
}
case CP_SETSECTORSPECIAL:
@ -577,6 +620,21 @@ void SetCompatibilityParams()
i += 5;
break;
}
case CP_SETWALLTEXTURE:
{
if ((unsigned)CompatParams[i + 1] < level.lines.Size())
{
side_t *side = level.lines[CompatParams[i + 1]].sidedef[CompatParams[i + 2]];
if (side != NULL)
{
assert(TexNames.Size() > (unsigned int)CompatParams[i + 4]);
const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 4]], FTexture::TEX_Any);
side->SetTexture(CompatParams[i + 3], texID);
}
}
i += 5;
break;
}
case CP_SETTHINGZ:
{
// When this is called, the things haven't been spawned yet so we can alter the position inside the MapThings array.
@ -623,6 +681,15 @@ void SetCompatibilityParams()
i += 4;
break;
}
case CP_SETTHINGSKILLS:
{
if ((unsigned)CompatParams[i + 1] < MapThingsConverted.Size())
{
MapThingsConverted[CompatParams[i + 1]].SkillFilter = CompatParams[i + 2];
}
i += 3;
break;
}
}
}
}

View File

@ -71,6 +71,10 @@
#include "swrenderer/scene/r_light.h"
#ifndef NO_SSE
#include <immintrin.h>
#endif
CVAR(Int, gl_showpacks, 0, 0)
#ifndef WIN32 // Defined in fb_d3d9 for Windows
CVAR(Bool, vid_hwaalines, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
@ -2383,6 +2387,41 @@ bool OpenGLSWFrameBuffer::OpenGLPal::Update()
// See explanation in UploadPalette() for skipat rationale.
skipat = MIN(numEntries, DoColorSkip ? 256 - 8 : 256);
#ifndef NO_SSE
// Manual SSE vectorized version here to workaround a bug in GCC's auto-vectorizer
int sse_count = skipat / 4 * 4;
for (i = 0; i < sse_count; i += 4)
{
_mm_storeu_si128((__m128i*)(&buff[i]), _mm_loadu_si128((__m128i*)(&pal[i])));
}
switch (skipat - i)
{
// fall through is intentional
case 3: buff[i] = pal[i].d; i++;
case 2: buff[i] = pal[i].d; i++;
case 1: buff[i] = pal[i].d; i++;
default: i++;
}
sse_count = numEntries / 4 * 4;
__m128i alphamask = _mm_set1_epi32(0xff000000);
while (i < sse_count)
{
__m128i lastcolor = _mm_loadu_si128((__m128i*)(&pal[i - 1]));
__m128i color = _mm_loadu_si128((__m128i*)(&pal[i]));
_mm_storeu_si128((__m128i*)(&buff[i]), _mm_or_si128(_mm_and_si128(alphamask, color), _mm_andnot_si128(alphamask, lastcolor)));
i += 4;
}
switch (numEntries - i)
{
// fall through is intentional
case 3: buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b); i++;
case 2: buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b); i++;
case 1: buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b); i++;
default: break;
}
#else
for (i = 0; i < skipat; ++i)
{
buff[i] = ColorARGB(pal[i].a, pal[i].r, pal[i].g, pal[i].b);
@ -2391,6 +2430,7 @@ bool OpenGLSWFrameBuffer::OpenGLPal::Update()
{
buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b);
}
#endif
if (numEntries > 1)
{
i = numEntries - 1;
@ -2544,7 +2584,7 @@ void OpenGLSWFrameBuffer::DoDim(PalEntry color, float amount, int x1, int y1, in
}
if (In2D < 2)
{
Super::Dim(color, amount, x1, y1, w, h);
Super::DoDim(color, amount, x1, y1, w, h);
return;
}
if (!InScene)

View File

@ -69,6 +69,7 @@ PClass *DefaultListMenuClass;
PClass *DefaultOptionMenuClass;
void I_BuildALDeviceList(FOptionValues *opt);
void I_BuildALResamplersList(FOptionValues *opt);
DEFINE_GLOBAL_NAMED(OptionSettings, OptionMenuSettings)
@ -1433,6 +1434,11 @@ void M_CreateMenus()
{
I_BuildALDeviceList(*opt);
}
opt = OptionValues.CheckKey(NAME_Alresamplers);
if (opt != nullptr)
{
I_BuildALResamplersList(*opt);
}
}
//=============================================================================

View File

@ -713,6 +713,7 @@ xx(Crosshairs)
xx(Colorpickermenu)
xx(Mididevices)
xx(Aldevices)
xx(Alresamplers)
xx(CustomizeControls)
xx(MessageOptions)
xx(AutomapOptions)

View File

@ -82,15 +82,16 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
double frontfloorz1 = frontsector->floorplane.ZatPoint(line->v1);
double frontceilz2 = frontsector->ceilingplane.ZatPoint(line->v2);
double frontfloorz2 = frontsector->floorplane.ZatPoint(line->v2);
double topTexZ = frontsector->GetPlaneTexZ(sector_t::ceiling);
double bottomTexZ = frontsector->GetPlaneTexZ(sector_t::floor);
if (line->backsector == nullptr)
{
if (line->sidedef)
{
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), frontceilz1, frontfloorz1, frontceilz2, frontfloorz2);
wall.TopZ = frontceilz1;
wall.BottomZ = frontfloorz1;
wall.UnpeggedCeil = frontceilz1;
wall.TopTexZ = topTexZ;
wall.BottomTexZ = bottomTexZ;
wall.Texpart = side_t::mid;
wall.Polyportal = polyportal;
wall.Render(worldToClip, clipPlane, cull);
@ -125,9 +126,8 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
if ((topceilz1 > topfloorz1 || topceilz2 > topfloorz2) && line->sidedef && !bothSkyCeiling)
{
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), topceilz1, topfloorz1, topceilz2, topfloorz2);
wall.TopZ = topceilz1;
wall.BottomZ = topfloorz1;
wall.UnpeggedCeil = topceilz1;
wall.TopTexZ = topTexZ;
wall.BottomTexZ = MIN(topfloorz1, topfloorz2);
wall.Texpart = side_t::top;
wall.Render(worldToClip, clipPlane, cull);
}
@ -135,9 +135,10 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef && !bothSkyFloor)
{
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), bottomceilz1, bottomfloorz1, bottomceilz2, bottomfloorz2);
wall.TopZ = bottomceilz1;
wall.BottomZ = bottomfloorz2;
wall.UnpeggedCeil = topceilz1;
wall.TopTexZ = MAX(bottomceilz1, bottomceilz2);
wall.BottomTexZ = bottomTexZ;
wall.UnpeggedCeil1 = topceilz1;
wall.UnpeggedCeil2 = topceilz2;
wall.Texpart = side_t::bottom;
wall.Render(worldToClip, clipPlane, cull);
}
@ -145,9 +146,8 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
if (line->sidedef)
{
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), middleceilz1, middlefloorz1, middleceilz2, middlefloorz2);
wall.TopZ = middleceilz1;
wall.BottomZ = middlefloorz1;
wall.UnpeggedCeil = topceilz1;
wall.TopTexZ = MAX(middleceilz1, middleceilz2);
wall.BottomTexZ = MIN(middlefloorz1, middlefloorz2);
wall.Texpart = side_t::mid;
wall.Masked = true;
@ -171,6 +171,8 @@ void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const PolyC
double frontfloorz1 = fakeFloor->bottom.plane->ZatPoint(line->v1);
double frontceilz2 = fakeFloor->top.plane->ZatPoint(line->v2);
double frontfloorz2 = fakeFloor->bottom.plane->ZatPoint(line->v2);
double topTexZ = frontsector->GetPlaneTexZ(sector_t::ceiling);
double bottomTexZ = frontsector->GetPlaneTexZ(sector_t::floor);
RenderPolyWall wall;
wall.LineSeg = line;
@ -181,9 +183,10 @@ void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const PolyC
wall.SubsectorDepth = subsectorDepth;
wall.StencilValue = stencilValue;
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), frontceilz1, frontfloorz1, frontceilz2, frontfloorz2);
wall.TopZ = frontceilz1;
wall.BottomZ = frontfloorz1;
wall.UnpeggedCeil = frontceilz1;
wall.TopTexZ = topTexZ;
wall.BottomTexZ = bottomTexZ;
wall.UnpeggedCeil1 = frontceilz1;
wall.UnpeggedCeil2 = frontceilz2;
wall.Texpart = side_t::mid;
wall.Render(worldToClip, clipPlane, cull);
}
@ -229,15 +232,17 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const PolyClipPlane &c
if (tex)
{
PolyWallTextureCoords texcoords(tex, LineSeg, Line, Side, Texpart, TopZ, BottomZ, UnpeggedCeil);
vertices[0].u = (float)texcoords.u1;
vertices[0].v = (float)texcoords.v1;
vertices[1].u = (float)texcoords.u2;
vertices[1].v = (float)texcoords.v1;
vertices[2].u = (float)texcoords.u2;
vertices[2].v = (float)texcoords.v2;
vertices[3].u = (float)texcoords.u1;
vertices[3].v = (float)texcoords.v2;
PolyWallTextureCoordsU texcoordsU(tex, LineSeg, Line, Side, Texpart);
PolyWallTextureCoordsV texcoordsVLeft(tex, Line, Side, Texpart, ceil1, floor1, UnpeggedCeil1, TopTexZ, BottomTexZ);
PolyWallTextureCoordsV texcoordsVRght(tex, Line, Side, Texpart, ceil2, floor2, UnpeggedCeil2, TopTexZ, BottomTexZ);
vertices[0].u = (float)texcoordsU.u1;
vertices[0].v = (float)texcoordsVLeft.v1;
vertices[1].u = (float)texcoordsU.u2;
vertices[1].v = (float)texcoordsVRght.v1;
vertices[2].u = (float)texcoordsU.u2;
vertices[2].v = (float)texcoordsVRght.v2;
vertices[3].u = (float)texcoordsU.u1;
vertices[3].v = (float)texcoordsVLeft.v2;
}
// Masked walls clamp to the 0-1 range (no texture repeat)
@ -356,13 +361,7 @@ int RenderPolyWall::GetLightLevel()
/////////////////////////////////////////////////////////////////////////////
PolyWallTextureCoords::PolyWallTextureCoords(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil)
{
CalcU(tex, lineseg, line, side, texpart);
CalcV(tex, line, side, texpart, topz, bottomz, unpeggedceil);
}
void PolyWallTextureCoords::CalcU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart)
PolyWallTextureCoordsU::PolyWallTextureCoordsU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart)
{
double lineLength = side->TexelLength;
double lineStart = 0.0;
@ -384,7 +383,9 @@ void PolyWallTextureCoords::CalcU(FTexture *tex, const seg_t *lineseg, const lin
u2 /= texWidth;
}
void PolyWallTextureCoords::CalcV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil)
/////////////////////////////////////////////////////////////////////////////
PolyWallTextureCoordsV::PolyWallTextureCoordsV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil, double topTexZ, double bottomTexZ)
{
double vscale = side->GetTextureYScale(texpart) * tex->Scale.Y;
@ -396,22 +397,33 @@ void PolyWallTextureCoords::CalcV(FTexture *tex, const line_t *line, const side_
{
default:
case side_t::mid:
CalcVMidPart(tex, line, side, topz, bottomz, vscale, yoffset);
CalcVMidPart(tex, line, side, topTexZ, bottomTexZ, vscale, yoffset);
break;
case side_t::top:
CalcVTopPart(tex, line, side, topz, bottomz, vscale, yoffset);
CalcVTopPart(tex, line, side, topTexZ, bottomTexZ, vscale, yoffset);
break;
case side_t::bottom:
CalcVBottomPart(tex, line, side, topz, bottomz, unpeggedceil, vscale, yoffset);
CalcVBottomPart(tex, line, side, topTexZ, bottomTexZ, unpeggedceil, vscale, yoffset);
break;
}
int texHeight = tex->GetHeight();
v1 /= texHeight;
v2 /= texHeight;
double texZHeight = (bottomTexZ - topTexZ);
if (texZHeight > 0.0f || texZHeight < -0.0f)
{
double t1 = (topz - topTexZ) / texZHeight;
double t2 = (bottomz - topTexZ) / texZHeight;
double vorig1 = v1;
double vorig2 = v2;
v1 = vorig1 * (1.0f - t1) + vorig2 * t1;
v2 = vorig1 * (1.0f - t2) + vorig2 * t2;
}
}
void PolyWallTextureCoords::CalcVTopPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset)
void PolyWallTextureCoordsV::CalcVTopPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset)
{
bool pegged = (line->flags & ML_DONTPEGTOP) == 0;
if (pegged) // bottom to top
@ -434,7 +446,7 @@ void PolyWallTextureCoords::CalcVTopPart(FTexture *tex, const line_t *line, cons
}
}
void PolyWallTextureCoords::CalcVMidPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset)
void PolyWallTextureCoordsV::CalcVMidPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset)
{
bool pegged = (line->flags & ML_DONTPEGBOTTOM) == 0;
if (pegged) // top to bottom
@ -450,7 +462,7 @@ void PolyWallTextureCoords::CalcVMidPart(FTexture *tex, const line_t *line, cons
}
}
void PolyWallTextureCoords::CalcVBottomPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double unpeggedceil, double vscale, double yoffset)
void PolyWallTextureCoordsV::CalcVBottomPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double unpeggedceil, double vscale, double yoffset)
{
bool pegged = (line->flags & ML_DONTPEGBOTTOM) == 0;
if (pegged) // top to bottom

View File

@ -48,9 +48,10 @@ public:
const line_t *Line = nullptr;
const side_t *Side = nullptr;
side_t::ETexpart Texpart = side_t::mid;
double TopZ = 0.0;
double BottomZ = 0.0;
double UnpeggedCeil = 0.0;
double TopTexZ = 0.0;
double BottomTexZ = 0.0;
double UnpeggedCeil1 = 0.0;
double UnpeggedCeil2 = 0.0;
FSWColormap *Colormap = nullptr;
bool Masked = false;
uint32_t SubsectorDepth = 0;
@ -63,18 +64,22 @@ private:
int GetLightLevel();
};
// Texture coordinates for a wall
class PolyWallTextureCoords
class PolyWallTextureCoordsU
{
public:
PolyWallTextureCoords(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil);
PolyWallTextureCoordsU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart);
double u1, u2;
};
class PolyWallTextureCoordsV
{
public:
PolyWallTextureCoordsV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil, double topTexZ, double bottomTexZ);
double v1, v2;
private:
void CalcU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart);
void CalcV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil);
void CalcVTopPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset);
void CalcVMidPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset);
void CalcVBottomPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double unpeggedceil, double vscale, double yoffset);

View File

@ -65,6 +65,7 @@ FModule OpenALModule{"OpenAL"};
CVAR (String, snd_aldevice, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, snd_efx, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (String, snd_alresampler, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
#ifdef _WIN32
#define OPENALLIB "openal32.dll"
@ -121,6 +122,32 @@ void I_BuildALDeviceList(FOptionValues *opt)
#endif
}
void I_BuildALResamplersList(FOptionValues *opt)
{
opt->mValues.Resize(1);
opt->mValues[0].TextValue = "Default";
opt->mValues[0].Text = "Default";
#ifndef NO_OPENAL
if (!IsOpenALPresent())
return;
if (!alcGetCurrentContext() || !alIsExtensionPresent("AL_SOFT_source_resampler"))
return;
LPALGETSTRINGISOFT alGetStringiSOFT = reinterpret_cast<LPALGETSTRINGISOFT>(alGetProcAddress("alGetStringiSOFT"));
ALint num_resamplers = alGetInteger(AL_NUM_RESAMPLERS_SOFT);
unsigned int idx = opt->mValues.Reserve(num_resamplers);
for(ALint i = 0;i < num_resamplers;++i)
{
const ALchar *name = alGetStringiSOFT(AL_RESAMPLER_NAME_SOFT, i);
opt->mValues[idx].TextValue = name;
opt->mValues[idx].Text = name;
++idx;
}
#endif
}
ReverbContainer *ForcedEnvironment;
@ -788,6 +815,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
AL.EXT_SOURCE_RADIUS = !!alIsExtensionPresent("AL_EXT_SOURCE_RADIUS");
AL.SOFT_deferred_updates = !!alIsExtensionPresent("AL_SOFT_deferred_updates");
AL.SOFT_loop_points = !!alIsExtensionPresent("AL_SOFT_loop_points");
AL.SOFT_source_resampler = !!alIsExtensionPresent("AL_SOFT_source_resampler");
alDopplerFactor(0.5f);
alSpeedOfSound(343.3f * 96.0f);
@ -806,6 +834,9 @@ OpenALSoundRenderer::OpenALSoundRenderer()
alProcessUpdatesSOFT = _wrap_ProcessUpdatesSOFT;
}
if(AL.SOFT_source_resampler)
LOAD_FUNC(alGetStringiSOFT);
if(ALC.SOFT_pause_device)
{
LOAD_DEV_FUNC(Device, alcDevicePauseSOFT);
@ -958,6 +989,26 @@ OpenALSoundRenderer::OpenALSoundRenderer()
if(EnvSlot)
Printf(" EFX enabled\n");
if(AL.SOFT_source_resampler && strcmp(*snd_alresampler, "Default") != 0)
{
const ALint num_resamplers = alGetInteger(AL_NUM_RESAMPLERS_SOFT);
ALint ridx = alGetInteger(AL_DEFAULT_RESAMPLER_SOFT);
ALint i;
for(i = 0;i < num_resamplers;i++)
{
if(strcmp(alGetStringiSOFT(AL_RESAMPLER_NAME_SOFT, i), *snd_alresampler) == 0)
{
ridx = i;
break;
}
}
if(i == num_resamplers)
Printf(TEXTCOLOR_RED" Failed to find resampler " TEXTCOLOR_ORANGE"%s\n", *snd_alresampler);
else for(ALint src : Sources)
alSourcei(src, AL_SOURCE_RESAMPLER_SOFT, ridx);
}
}
#undef LOAD_DEV_FUNC
#undef LOAD_FUNC

View File

@ -97,6 +97,17 @@ ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCi
#define AL_SOURCE_RADIUS 0x1031
#endif
#ifndef AL_SOFT_source_resampler
#define AL_SOFT_source_resampler 1
#define AL_NUM_RESAMPLERS_SOFT 0x1210
#define AL_DEFAULT_RESAMPLER_SOFT 0x1211
#define AL_SOURCE_RESAMPLER_SOFT 0x1212
#define AL_RESAMPLER_NAME_SOFT 0x1213
typedef const ALchar* (AL_APIENTRY*LPALGETSTRINGISOFT)(ALenum pname, ALsizei index);
#ifdef AL_ALEXT_PROTOTYPES
AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index);
#endif
#endif
class OpenALSoundStream;
@ -172,6 +183,7 @@ private:
bool EXT_SOURCE_RADIUS;
bool SOFT_deferred_updates;
bool SOFT_loop_points;
bool SOFT_source_resampler;
} AL;
// EFX Extension function pointer variables. Loaded after context creation
@ -217,6 +229,8 @@ private:
ALvoid (AL_APIENTRY*alDeferUpdatesSOFT)(void);
ALvoid (AL_APIENTRY*alProcessUpdatesSOFT)(void);
LPALGETSTRINGISOFT alGetStringiSOFT;
void (ALC_APIENTRY*alcDevicePauseSOFT)(ALCdevice *device);
void (ALC_APIENTRY*alcDeviceResumeSOFT)(ALCdevice *device);

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@ -2671,7 +2671,7 @@ void D3DFB::DoDim (PalEntry color, float amount, int x1, int y1, int w, int h)
}
if (In2D < 2)
{
Super::Dim(color, amount, x1, y1, w, h);
Super::DoDim(color, amount, x1, y1, w, h);
return;
}
if (!InScene)

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@ -2,25 +2,25 @@
{
// Slightly squash the pillars in the starting room with "stimpacks"
// floating on them so that they can be obtained.
sectorflooroffset 62 -8
setsectoroffset 62 floor -8
setwallyscale 286 front bot 1.090909
setwallyscale 287 front bot 1.090909
setwallyscale 288 front bot 1.090909
setwallyscale 289 front bot 1.090909
sectorflooroffset 63 -8
setsectoroffset 63 floor -8
setwallyscale 290 front bot 1.090909
setwallyscale 291 front bot 1.090909
setwallyscale 292 front bot 1.090909
setwallyscale 293 front bot 1.090909
sectorflooroffset 118 -8
setsectoroffset 118 floor -8
setwallyscale 710 front bot 1.090909
setwallyscale 711 front bot 1.090909
setwallyscale 712 front bot 1.090909
setwallyscale 713 front bot 1.090909
sectorflooroffset 119 -8
setsectoroffset 119 floor -8
setwallyscale 714 front bot 1.090909
setwallyscale 715 front bot 1.090909
setwallyscale 716 front bot 1.090909
@ -566,3 +566,63 @@ DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
clipmidtex
}
// Cosmetic fixes for Heretic: Shadow of the Serpent Riders
D94587625BA779644D58151A87897CF1 // e1m2
{
// Missing textures
setwalltexture 477 back top MOSSRCK1
setwalltexture 478 back top MOSSRCK1
setwalltexture 479 back top MOSSRCK1
setwalltexture 1057 front top MOSSRCK1
}
ADD0FAC41AFB0B3C9B9F3C0006F93805 // e1m3
{
// Broken door between the hallway that leads to a Torch
// and the passage that has a Bag of Holding at its end
setsectoroffset 86 floor -128
setsectoroffset 86 ceil -128
}
916318D8B06DAC2D83424B23E4B66531 // e1m4
{
// Wrong sector offsets
setsectoroffset 0 ceil 8
setsectoroffset 1 ceil 8
setsectoroffset 2 ceil 8
setsectoroffset 3 ceil 8
setsectoroffset 4 ceil 8
setsectoroffset 6 ceil 8
setsectoroffset 6 floor 8
setsectoroffset 17 ceil 8
// Yellow key door
setsectoroffset 284 floor -8
setsectoroffset 284 ceil -8
// Missing textures
setwalltexture 490 back bot GRSTNPB
setwalltexture 722 front bot WOODWL
setwalltexture 911 front bot WOODWL
setwalltexture 1296 front bot WOODWL
}
397A0E17A39542E4E8294E156FAB0502 // e2m2
{
// Missing green door statues on easy and hard difficulties
setthingskills 17 31
setthingskills 18 31
}
CA3773ED313E8899311F3DD0CA195A68 // e3m6
{
// Quartz flask outside of map
setthingskills 373 0
// Missing wall torch on hard difficulty
setthingskills 448 31
// Missing textures
setwalltexture 343 front top MOSSRCK1
setwalltexture 370 front top MOSSRCK1
}
5E3FCFDE78310BB89F92B1626A47D0AD // heretic.wad E4M7
{
// Missing textures
setwalltexture 1274 front top CSTLRCK
setwalltexture 1277 back top CSTLRCK
setwalltexture 1278 front top CSTLRCK
}

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@ -2137,6 +2137,7 @@ SNDMNU_MODREPLAYER = "Module replayer options";
OPENALMNU_TITLE = "OPENAL OPTIONS";
OPENALMNU_PLAYBACKDEVICE = "Playback device";
OPENALMNU_ENABLEEFX = "Enable EFX";
OPENALMNU_RESAMPLER = "Resampler";
// Advanced Sound Options
ADVSNDMNU_TITLE = "ADVANCED SOUND OPTIONS";

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@ -1531,6 +1531,11 @@ OptionString ALDevices
// filled in by the sound code
}
OptionString ALResamplers
{
// filled in by the sound code
}
OptionString OutputFormats
{
"PCM-8", "$OPTSTR_PCM8BIT"
@ -1572,8 +1577,9 @@ OptionString SoundBackendsOpenALOnly
OptionMenu OpenALSoundItems
{
Title "$OPENALMNU_TITLE"
Option "$OPENALMNU_PLAYBACKDEVICE", "snd_aldevice", "ALDevices"
Option "$OPENALMNU_ENABLEEFX", "snd_efx", "OnOff"
Option "$OPENALMNU_PLAYBACKDEVICE", "snd_aldevice", "ALDevices"
Option "$OPENALMNU_ENABLEEFX", "snd_efx", "OnOff"
Option "$OPENALMNU_RESAMPLER", "snd_alresampler", "ALResamplers"
}

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@ -812,9 +812,13 @@ class PlayerPawn : Actor native
side *= SideMove2;
}
if (!player.morphTics && Inv != NULL)
if (!player.morphTics)
{
double factor = Inv.GetSpeedFactor ();
double factor = 1.;
for(let it = Inv; it != null; it = it.Inv)
{
factor *= Inv.GetSpeedFactor ();
}
forward *= factor;
side *= factor;
}

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@ -28,7 +28,7 @@ class DoomStatusScreen : StatusScreen
cnt_items[0] = Plrs[me].sitems;
cnt_secret[0] = Plrs[me].ssecret;
cnt_time = Thinker.Tics2Seconds(Plrs[me].stime);
cnt_par = Thinker.Tics2Seconds(wbs.partime);
cnt_par = wbs.partime / Thinker.TICRATE;
cnt_total_time = Thinker.Tics2Seconds(wbs.totaltime);
}
@ -100,7 +100,7 @@ class DoomStatusScreen : StatusScreen
if (!intermissioncounter || cnt_total_time >= tsec)
cnt_total_time = tsec;
int psec = Thinker.Tics2Seconds(wbs.partime);
int psec = wbs.partime / Thinker.TICRATE;
if (!intermissioncounter || cnt_par >= psec)
{
cnt_par = psec;
@ -156,7 +156,7 @@ class DoomStatusScreen : StatusScreen
if (wbs.partime)
{
screen.DrawTexture (Par, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
drawTime (320 - SP_TIMEX, SP_TIMEY, cnt_par);
}
}