mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
This commit is contained in:
commit
0941cda7cc
14 changed files with 334 additions and 67 deletions
|
@ -52,6 +52,7 @@
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#include "p_tags.h"
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#include "r_state.h"
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#include "w_wad.h"
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#include "textures.h"
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#include "g_levellocals.h"
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// MACROS ------------------------------------------------------------------
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@ -80,13 +81,15 @@ enum
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CP_SETSPECIAL,
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CP_CLEARSPECIAL,
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CP_SETACTIVATION,
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CP_SECTORFLOOROFFSET,
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CP_SETSECTOROFFSET,
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CP_SETSECTORSPECIAL,
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CP_SETWALLYSCALE,
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CP_SETWALLTEXTURE,
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CP_SETTHINGZ,
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CP_SETTAG,
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CP_SETTHINGFLAGS,
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CP_SETVERTEX,
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CP_SETTHINGSKILLS,
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -166,8 +169,14 @@ static const char *const WallTiers[] =
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"Top", "Mid", "Bot", NULL
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};
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static const char *const SectorPlanes[] =
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{
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"floor", "ceil", NULL
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};
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static TArray<int> CompatParams;
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static int ii_compatparams;
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static TArray<FString> TexNames;
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// CODE --------------------------------------------------------------------
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@ -288,12 +297,14 @@ void ParseCompatibility()
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("sectorflooroffset"))
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else if (sc.Compare("setsectoroffset"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SECTORFLOOROFFSET);
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CompatParams.Push(CP_SETSECTOROFFSET);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(SectorPlanes));
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*65536.));
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}
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@ -319,6 +330,26 @@ void ParseCompatibility()
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*65536.));
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}
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else if (sc.Compare("setwalltexture"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETWALLTEXTURE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(WallTiers));
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sc.MustGetString();
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const FString texName = sc.String;
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const unsigned int texIndex = TexNames.Find(texName);
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const unsigned int texCount = TexNames.Size();
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if (texIndex == texCount)
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{
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TexNames.Push(texName);
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}
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CompatParams.Push(texIndex);
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}
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else if (sc.Compare("setthingz"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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@ -358,6 +389,15 @@ void ParseCompatibility()
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CompatParams.Push(int(sc.Float * 256)); // do not use full fixed here so that it can eventually handle larger levels
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flags.CompatFlags[SLOT_BCOMPAT] |= BCOMPATF_REBUILDNODES;
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}
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else if (sc.Compare("setthingskills"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGSKILLS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else
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{
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sc.UnGet();
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@ -542,16 +582,19 @@ void SetCompatibilityParams()
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i += 3;
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break;
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}
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case CP_SECTORFLOOROFFSET:
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case CP_SETSECTOROFFSET:
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{
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if ((unsigned)CompatParams[i+1] < level.sectors.Size())
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{
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sector_t *sec = &level.sectors[CompatParams[i+1]];
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const double delta = CompatParams[i + 2] / 65536.0;
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sec->floorplane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(sector_t::floor, delta);
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const double delta = CompatParams[i + 3] / 65536.0;
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secplane_t& plane = sector_t::floor == CompatParams[i + 2]
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? sec->floorplane
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: sec->ceilingplane;
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plane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(CompatParams[i + 2], delta);
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}
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i += 3;
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i += 4;
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break;
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}
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case CP_SETSECTORSPECIAL:
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@ -577,6 +620,21 @@ void SetCompatibilityParams()
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i += 5;
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break;
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}
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case CP_SETWALLTEXTURE:
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{
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if ((unsigned)CompatParams[i + 1] < level.lines.Size())
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{
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side_t *side = level.lines[CompatParams[i + 1]].sidedef[CompatParams[i + 2]];
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if (side != NULL)
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{
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assert(TexNames.Size() > (unsigned int)CompatParams[i + 4]);
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const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 4]], FTexture::TEX_Any);
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side->SetTexture(CompatParams[i + 3], texID);
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}
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}
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i += 5;
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break;
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}
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case CP_SETTHINGZ:
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{
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// When this is called, the things haven't been spawned yet so we can alter the position inside the MapThings array.
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@ -623,6 +681,15 @@ void SetCompatibilityParams()
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i += 4;
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break;
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}
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case CP_SETTHINGSKILLS:
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{
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if ((unsigned)CompatParams[i + 1] < MapThingsConverted.Size())
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{
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MapThingsConverted[CompatParams[i + 1]].SkillFilter = CompatParams[i + 2];
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}
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i += 3;
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break;
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}
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}
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}
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}
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@ -71,6 +71,10 @@
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#include "swrenderer/scene/r_light.h"
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#ifndef NO_SSE
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#include <immintrin.h>
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#endif
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CVAR(Int, gl_showpacks, 0, 0)
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#ifndef WIN32 // Defined in fb_d3d9 for Windows
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CVAR(Bool, vid_hwaalines, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -2383,6 +2387,41 @@ bool OpenGLSWFrameBuffer::OpenGLPal::Update()
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// See explanation in UploadPalette() for skipat rationale.
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skipat = MIN(numEntries, DoColorSkip ? 256 - 8 : 256);
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#ifndef NO_SSE
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// Manual SSE vectorized version here to workaround a bug in GCC's auto-vectorizer
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int sse_count = skipat / 4 * 4;
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for (i = 0; i < sse_count; i += 4)
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{
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_mm_storeu_si128((__m128i*)(&buff[i]), _mm_loadu_si128((__m128i*)(&pal[i])));
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}
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switch (skipat - i)
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{
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// fall through is intentional
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case 3: buff[i] = pal[i].d; i++;
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case 2: buff[i] = pal[i].d; i++;
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case 1: buff[i] = pal[i].d; i++;
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default: i++;
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}
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sse_count = numEntries / 4 * 4;
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__m128i alphamask = _mm_set1_epi32(0xff000000);
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while (i < sse_count)
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{
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__m128i lastcolor = _mm_loadu_si128((__m128i*)(&pal[i - 1]));
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__m128i color = _mm_loadu_si128((__m128i*)(&pal[i]));
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_mm_storeu_si128((__m128i*)(&buff[i]), _mm_or_si128(_mm_and_si128(alphamask, color), _mm_andnot_si128(alphamask, lastcolor)));
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i += 4;
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}
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switch (numEntries - i)
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{
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// fall through is intentional
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case 3: buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b); i++;
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case 2: buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b); i++;
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case 1: buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b); i++;
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default: break;
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}
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#else
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for (i = 0; i < skipat; ++i)
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{
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buff[i] = ColorARGB(pal[i].a, pal[i].r, pal[i].g, pal[i].b);
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@ -2391,6 +2430,7 @@ bool OpenGLSWFrameBuffer::OpenGLPal::Update()
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{
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buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b);
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}
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#endif
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if (numEntries > 1)
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{
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i = numEntries - 1;
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@ -2544,7 +2584,7 @@ void OpenGLSWFrameBuffer::DoDim(PalEntry color, float amount, int x1, int y1, in
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}
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if (In2D < 2)
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{
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Super::Dim(color, amount, x1, y1, w, h);
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Super::DoDim(color, amount, x1, y1, w, h);
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return;
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}
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if (!InScene)
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@ -69,6 +69,7 @@ PClass *DefaultListMenuClass;
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PClass *DefaultOptionMenuClass;
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void I_BuildALDeviceList(FOptionValues *opt);
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void I_BuildALResamplersList(FOptionValues *opt);
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DEFINE_GLOBAL_NAMED(OptionSettings, OptionMenuSettings)
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@ -1433,6 +1434,11 @@ void M_CreateMenus()
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{
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I_BuildALDeviceList(*opt);
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}
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opt = OptionValues.CheckKey(NAME_Alresamplers);
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if (opt != nullptr)
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{
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I_BuildALResamplersList(*opt);
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}
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}
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//=============================================================================
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@ -713,6 +713,7 @@ xx(Crosshairs)
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xx(Colorpickermenu)
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xx(Mididevices)
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xx(Aldevices)
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xx(Alresamplers)
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xx(CustomizeControls)
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xx(MessageOptions)
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xx(AutomapOptions)
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@ -82,15 +82,16 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
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double frontfloorz1 = frontsector->floorplane.ZatPoint(line->v1);
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double frontceilz2 = frontsector->ceilingplane.ZatPoint(line->v2);
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double frontfloorz2 = frontsector->floorplane.ZatPoint(line->v2);
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double topTexZ = frontsector->GetPlaneTexZ(sector_t::ceiling);
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double bottomTexZ = frontsector->GetPlaneTexZ(sector_t::floor);
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if (line->backsector == nullptr)
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{
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if (line->sidedef)
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{
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wall.SetCoords(line->v1->fPos(), line->v2->fPos(), frontceilz1, frontfloorz1, frontceilz2, frontfloorz2);
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wall.TopZ = frontceilz1;
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wall.BottomZ = frontfloorz1;
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wall.UnpeggedCeil = frontceilz1;
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wall.TopTexZ = topTexZ;
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wall.BottomTexZ = bottomTexZ;
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wall.Texpart = side_t::mid;
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wall.Polyportal = polyportal;
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wall.Render(worldToClip, clipPlane, cull);
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|
@ -125,9 +126,8 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
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if ((topceilz1 > topfloorz1 || topceilz2 > topfloorz2) && line->sidedef && !bothSkyCeiling)
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{
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wall.SetCoords(line->v1->fPos(), line->v2->fPos(), topceilz1, topfloorz1, topceilz2, topfloorz2);
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wall.TopZ = topceilz1;
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wall.BottomZ = topfloorz1;
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wall.UnpeggedCeil = topceilz1;
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wall.TopTexZ = topTexZ;
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wall.BottomTexZ = MIN(topfloorz1, topfloorz2);
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wall.Texpart = side_t::top;
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wall.Render(worldToClip, clipPlane, cull);
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}
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|
@ -135,9 +135,10 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
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if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef && !bothSkyFloor)
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{
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wall.SetCoords(line->v1->fPos(), line->v2->fPos(), bottomceilz1, bottomfloorz1, bottomceilz2, bottomfloorz2);
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wall.TopZ = bottomceilz1;
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wall.BottomZ = bottomfloorz2;
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wall.UnpeggedCeil = topceilz1;
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wall.TopTexZ = MAX(bottomceilz1, bottomceilz2);
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wall.BottomTexZ = bottomTexZ;
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wall.UnpeggedCeil1 = topceilz1;
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wall.UnpeggedCeil2 = topceilz2;
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wall.Texpart = side_t::bottom;
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wall.Render(worldToClip, clipPlane, cull);
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}
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|
@ -145,9 +146,8 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
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if (line->sidedef)
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{
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wall.SetCoords(line->v1->fPos(), line->v2->fPos(), middleceilz1, middlefloorz1, middleceilz2, middlefloorz2);
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wall.TopZ = middleceilz1;
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wall.BottomZ = middlefloorz1;
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wall.UnpeggedCeil = topceilz1;
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wall.TopTexZ = MAX(middleceilz1, middleceilz2);
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wall.BottomTexZ = MIN(middlefloorz1, middlefloorz2);
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wall.Texpart = side_t::mid;
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wall.Masked = true;
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|
@ -171,6 +171,8 @@ void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const PolyC
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double frontfloorz1 = fakeFloor->bottom.plane->ZatPoint(line->v1);
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double frontceilz2 = fakeFloor->top.plane->ZatPoint(line->v2);
|
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double frontfloorz2 = fakeFloor->bottom.plane->ZatPoint(line->v2);
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double topTexZ = frontsector->GetPlaneTexZ(sector_t::ceiling);
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double bottomTexZ = frontsector->GetPlaneTexZ(sector_t::floor);
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RenderPolyWall wall;
|
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wall.LineSeg = line;
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|
@ -181,9 +183,10 @@ void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const PolyC
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wall.SubsectorDepth = subsectorDepth;
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wall.StencilValue = stencilValue;
|
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wall.SetCoords(line->v1->fPos(), line->v2->fPos(), frontceilz1, frontfloorz1, frontceilz2, frontfloorz2);
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wall.TopZ = frontceilz1;
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wall.BottomZ = frontfloorz1;
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wall.UnpeggedCeil = frontceilz1;
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wall.TopTexZ = topTexZ;
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wall.BottomTexZ = bottomTexZ;
|
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wall.UnpeggedCeil1 = frontceilz1;
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wall.UnpeggedCeil2 = frontceilz2;
|
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wall.Texpart = side_t::mid;
|
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wall.Render(worldToClip, clipPlane, cull);
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}
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|
@ -229,15 +232,17 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const PolyClipPlane &c
|
|||
|
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if (tex)
|
||||
{
|
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PolyWallTextureCoords texcoords(tex, LineSeg, Line, Side, Texpart, TopZ, BottomZ, UnpeggedCeil);
|
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vertices[0].u = (float)texcoords.u1;
|
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vertices[0].v = (float)texcoords.v1;
|
||||
vertices[1].u = (float)texcoords.u2;
|
||||
vertices[1].v = (float)texcoords.v1;
|
||||
vertices[2].u = (float)texcoords.u2;
|
||||
vertices[2].v = (float)texcoords.v2;
|
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vertices[3].u = (float)texcoords.u1;
|
||||
vertices[3].v = (float)texcoords.v2;
|
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PolyWallTextureCoordsU texcoordsU(tex, LineSeg, Line, Side, Texpart);
|
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PolyWallTextureCoordsV texcoordsVLeft(tex, Line, Side, Texpart, ceil1, floor1, UnpeggedCeil1, TopTexZ, BottomTexZ);
|
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PolyWallTextureCoordsV texcoordsVRght(tex, Line, Side, Texpart, ceil2, floor2, UnpeggedCeil2, TopTexZ, BottomTexZ);
|
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vertices[0].u = (float)texcoordsU.u1;
|
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vertices[0].v = (float)texcoordsVLeft.v1;
|
||||
vertices[1].u = (float)texcoordsU.u2;
|
||||
vertices[1].v = (float)texcoordsVRght.v1;
|
||||
vertices[2].u = (float)texcoordsU.u2;
|
||||
vertices[2].v = (float)texcoordsVRght.v2;
|
||||
vertices[3].u = (float)texcoordsU.u1;
|
||||
vertices[3].v = (float)texcoordsVLeft.v2;
|
||||
}
|
||||
|
||||
// Masked walls clamp to the 0-1 range (no texture repeat)
|
||||
|
@ -356,13 +361,7 @@ int RenderPolyWall::GetLightLevel()
|
|||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
PolyWallTextureCoords::PolyWallTextureCoords(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil)
|
||||
{
|
||||
CalcU(tex, lineseg, line, side, texpart);
|
||||
CalcV(tex, line, side, texpart, topz, bottomz, unpeggedceil);
|
||||
}
|
||||
|
||||
void PolyWallTextureCoords::CalcU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart)
|
||||
PolyWallTextureCoordsU::PolyWallTextureCoordsU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart)
|
||||
{
|
||||
double lineLength = side->TexelLength;
|
||||
double lineStart = 0.0;
|
||||
|
@ -384,7 +383,9 @@ void PolyWallTextureCoords::CalcU(FTexture *tex, const seg_t *lineseg, const lin
|
|||
u2 /= texWidth;
|
||||
}
|
||||
|
||||
void PolyWallTextureCoords::CalcV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil)
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
PolyWallTextureCoordsV::PolyWallTextureCoordsV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil, double topTexZ, double bottomTexZ)
|
||||
{
|
||||
double vscale = side->GetTextureYScale(texpart) * tex->Scale.Y;
|
||||
|
||||
|
@ -396,22 +397,33 @@ void PolyWallTextureCoords::CalcV(FTexture *tex, const line_t *line, const side_
|
|||
{
|
||||
default:
|
||||
case side_t::mid:
|
||||
CalcVMidPart(tex, line, side, topz, bottomz, vscale, yoffset);
|
||||
CalcVMidPart(tex, line, side, topTexZ, bottomTexZ, vscale, yoffset);
|
||||
break;
|
||||
case side_t::top:
|
||||
CalcVTopPart(tex, line, side, topz, bottomz, vscale, yoffset);
|
||||
CalcVTopPart(tex, line, side, topTexZ, bottomTexZ, vscale, yoffset);
|
||||
break;
|
||||
case side_t::bottom:
|
||||
CalcVBottomPart(tex, line, side, topz, bottomz, unpeggedceil, vscale, yoffset);
|
||||
CalcVBottomPart(tex, line, side, topTexZ, bottomTexZ, unpeggedceil, vscale, yoffset);
|
||||
break;
|
||||
}
|
||||
|
||||
int texHeight = tex->GetHeight();
|
||||
v1 /= texHeight;
|
||||
v2 /= texHeight;
|
||||
|
||||
double texZHeight = (bottomTexZ - topTexZ);
|
||||
if (texZHeight > 0.0f || texZHeight < -0.0f)
|
||||
{
|
||||
double t1 = (topz - topTexZ) / texZHeight;
|
||||
double t2 = (bottomz - topTexZ) / texZHeight;
|
||||
double vorig1 = v1;
|
||||
double vorig2 = v2;
|
||||
v1 = vorig1 * (1.0f - t1) + vorig2 * t1;
|
||||
v2 = vorig1 * (1.0f - t2) + vorig2 * t2;
|
||||
}
|
||||
}
|
||||
|
||||
void PolyWallTextureCoords::CalcVTopPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset)
|
||||
void PolyWallTextureCoordsV::CalcVTopPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset)
|
||||
{
|
||||
bool pegged = (line->flags & ML_DONTPEGTOP) == 0;
|
||||
if (pegged) // bottom to top
|
||||
|
@ -434,7 +446,7 @@ void PolyWallTextureCoords::CalcVTopPart(FTexture *tex, const line_t *line, cons
|
|||
}
|
||||
}
|
||||
|
||||
void PolyWallTextureCoords::CalcVMidPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset)
|
||||
void PolyWallTextureCoordsV::CalcVMidPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset)
|
||||
{
|
||||
bool pegged = (line->flags & ML_DONTPEGBOTTOM) == 0;
|
||||
if (pegged) // top to bottom
|
||||
|
@ -450,7 +462,7 @@ void PolyWallTextureCoords::CalcVMidPart(FTexture *tex, const line_t *line, cons
|
|||
}
|
||||
}
|
||||
|
||||
void PolyWallTextureCoords::CalcVBottomPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double unpeggedceil, double vscale, double yoffset)
|
||||
void PolyWallTextureCoordsV::CalcVBottomPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double unpeggedceil, double vscale, double yoffset)
|
||||
{
|
||||
bool pegged = (line->flags & ML_DONTPEGBOTTOM) == 0;
|
||||
if (pegged) // top to bottom
|
||||
|
|
|
@ -48,9 +48,10 @@ public:
|
|||
const line_t *Line = nullptr;
|
||||
const side_t *Side = nullptr;
|
||||
side_t::ETexpart Texpart = side_t::mid;
|
||||
double TopZ = 0.0;
|
||||
double BottomZ = 0.0;
|
||||
double UnpeggedCeil = 0.0;
|
||||
double TopTexZ = 0.0;
|
||||
double BottomTexZ = 0.0;
|
||||
double UnpeggedCeil1 = 0.0;
|
||||
double UnpeggedCeil2 = 0.0;
|
||||
FSWColormap *Colormap = nullptr;
|
||||
bool Masked = false;
|
||||
uint32_t SubsectorDepth = 0;
|
||||
|
@ -63,18 +64,22 @@ private:
|
|||
int GetLightLevel();
|
||||
};
|
||||
|
||||
// Texture coordinates for a wall
|
||||
class PolyWallTextureCoords
|
||||
class PolyWallTextureCoordsU
|
||||
{
|
||||
public:
|
||||
PolyWallTextureCoords(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil);
|
||||
PolyWallTextureCoordsU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart);
|
||||
|
||||
double u1, u2;
|
||||
};
|
||||
|
||||
class PolyWallTextureCoordsV
|
||||
{
|
||||
public:
|
||||
PolyWallTextureCoordsV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil, double topTexZ, double bottomTexZ);
|
||||
|
||||
double v1, v2;
|
||||
|
||||
private:
|
||||
void CalcU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart);
|
||||
void CalcV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil);
|
||||
void CalcVTopPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset);
|
||||
void CalcVMidPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset);
|
||||
void CalcVBottomPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double unpeggedceil, double vscale, double yoffset);
|
||||
|
|
|
@ -65,6 +65,7 @@ FModule OpenALModule{"OpenAL"};
|
|||
|
||||
CVAR (String, snd_aldevice, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, snd_efx, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (String, snd_alresampler, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
#ifdef _WIN32
|
||||
#define OPENALLIB "openal32.dll"
|
||||
|
@ -121,6 +122,32 @@ void I_BuildALDeviceList(FOptionValues *opt)
|
|||
#endif
|
||||
}
|
||||
|
||||
void I_BuildALResamplersList(FOptionValues *opt)
|
||||
{
|
||||
opt->mValues.Resize(1);
|
||||
opt->mValues[0].TextValue = "Default";
|
||||
opt->mValues[0].Text = "Default";
|
||||
|
||||
#ifndef NO_OPENAL
|
||||
if (!IsOpenALPresent())
|
||||
return;
|
||||
if (!alcGetCurrentContext() || !alIsExtensionPresent("AL_SOFT_source_resampler"))
|
||||
return;
|
||||
|
||||
LPALGETSTRINGISOFT alGetStringiSOFT = reinterpret_cast<LPALGETSTRINGISOFT>(alGetProcAddress("alGetStringiSOFT"));
|
||||
ALint num_resamplers = alGetInteger(AL_NUM_RESAMPLERS_SOFT);
|
||||
|
||||
unsigned int idx = opt->mValues.Reserve(num_resamplers);
|
||||
for(ALint i = 0;i < num_resamplers;++i)
|
||||
{
|
||||
const ALchar *name = alGetStringiSOFT(AL_RESAMPLER_NAME_SOFT, i);
|
||||
opt->mValues[idx].TextValue = name;
|
||||
opt->mValues[idx].Text = name;
|
||||
++idx;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
ReverbContainer *ForcedEnvironment;
|
||||
|
||||
|
@ -788,6 +815,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
AL.EXT_SOURCE_RADIUS = !!alIsExtensionPresent("AL_EXT_SOURCE_RADIUS");
|
||||
AL.SOFT_deferred_updates = !!alIsExtensionPresent("AL_SOFT_deferred_updates");
|
||||
AL.SOFT_loop_points = !!alIsExtensionPresent("AL_SOFT_loop_points");
|
||||
AL.SOFT_source_resampler = !!alIsExtensionPresent("AL_SOFT_source_resampler");
|
||||
|
||||
alDopplerFactor(0.5f);
|
||||
alSpeedOfSound(343.3f * 96.0f);
|
||||
|
@ -806,6 +834,9 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
alProcessUpdatesSOFT = _wrap_ProcessUpdatesSOFT;
|
||||
}
|
||||
|
||||
if(AL.SOFT_source_resampler)
|
||||
LOAD_FUNC(alGetStringiSOFT);
|
||||
|
||||
if(ALC.SOFT_pause_device)
|
||||
{
|
||||
LOAD_DEV_FUNC(Device, alcDevicePauseSOFT);
|
||||
|
@ -958,6 +989,26 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
|
||||
if(EnvSlot)
|
||||
Printf(" EFX enabled\n");
|
||||
|
||||
if(AL.SOFT_source_resampler && strcmp(*snd_alresampler, "Default") != 0)
|
||||
{
|
||||
const ALint num_resamplers = alGetInteger(AL_NUM_RESAMPLERS_SOFT);
|
||||
ALint ridx = alGetInteger(AL_DEFAULT_RESAMPLER_SOFT);
|
||||
ALint i;
|
||||
|
||||
for(i = 0;i < num_resamplers;i++)
|
||||
{
|
||||
if(strcmp(alGetStringiSOFT(AL_RESAMPLER_NAME_SOFT, i), *snd_alresampler) == 0)
|
||||
{
|
||||
ridx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i == num_resamplers)
|
||||
Printf(TEXTCOLOR_RED" Failed to find resampler " TEXTCOLOR_ORANGE"%s\n", *snd_alresampler);
|
||||
else for(ALint src : Sources)
|
||||
alSourcei(src, AL_SOURCE_RESAMPLER_SOFT, ridx);
|
||||
}
|
||||
}
|
||||
#undef LOAD_DEV_FUNC
|
||||
#undef LOAD_FUNC
|
||||
|
|
|
@ -97,6 +97,17 @@ ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCi
|
|||
#define AL_SOURCE_RADIUS 0x1031
|
||||
#endif
|
||||
|
||||
#ifndef AL_SOFT_source_resampler
|
||||
#define AL_SOFT_source_resampler 1
|
||||
#define AL_NUM_RESAMPLERS_SOFT 0x1210
|
||||
#define AL_DEFAULT_RESAMPLER_SOFT 0x1211
|
||||
#define AL_SOURCE_RESAMPLER_SOFT 0x1212
|
||||
#define AL_RESAMPLER_NAME_SOFT 0x1213
|
||||
typedef const ALchar* (AL_APIENTRY*LPALGETSTRINGISOFT)(ALenum pname, ALsizei index);
|
||||
#ifdef AL_ALEXT_PROTOTYPES
|
||||
AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
class OpenALSoundStream;
|
||||
|
@ -172,6 +183,7 @@ private:
|
|||
bool EXT_SOURCE_RADIUS;
|
||||
bool SOFT_deferred_updates;
|
||||
bool SOFT_loop_points;
|
||||
bool SOFT_source_resampler;
|
||||
} AL;
|
||||
|
||||
// EFX Extension function pointer variables. Loaded after context creation
|
||||
|
@ -217,6 +229,8 @@ private:
|
|||
ALvoid (AL_APIENTRY*alDeferUpdatesSOFT)(void);
|
||||
ALvoid (AL_APIENTRY*alProcessUpdatesSOFT)(void);
|
||||
|
||||
LPALGETSTRINGISOFT alGetStringiSOFT;
|
||||
|
||||
void (ALC_APIENTRY*alcDevicePauseSOFT)(ALCdevice *device);
|
||||
void (ALC_APIENTRY*alcDeviceResumeSOFT)(ALCdevice *device);
|
||||
|
||||
|
|
|
@ -2671,7 +2671,7 @@ void D3DFB::DoDim (PalEntry color, float amount, int x1, int y1, int w, int h)
|
|||
}
|
||||
if (In2D < 2)
|
||||
{
|
||||
Super::Dim(color, amount, x1, y1, w, h);
|
||||
Super::DoDim(color, amount, x1, y1, w, h);
|
||||
return;
|
||||
}
|
||||
if (!InScene)
|
||||
|
|
|
@ -2,25 +2,25 @@
|
|||
{
|
||||
// Slightly squash the pillars in the starting room with "stimpacks"
|
||||
// floating on them so that they can be obtained.
|
||||
sectorflooroffset 62 -8
|
||||
setsectoroffset 62 floor -8
|
||||
setwallyscale 286 front bot 1.090909
|
||||
setwallyscale 287 front bot 1.090909
|
||||
setwallyscale 288 front bot 1.090909
|
||||
setwallyscale 289 front bot 1.090909
|
||||
|
||||
sectorflooroffset 63 -8
|
||||
setsectoroffset 63 floor -8
|
||||
setwallyscale 290 front bot 1.090909
|
||||
setwallyscale 291 front bot 1.090909
|
||||
setwallyscale 292 front bot 1.090909
|
||||
setwallyscale 293 front bot 1.090909
|
||||
|
||||
sectorflooroffset 118 -8
|
||||
setsectoroffset 118 floor -8
|
||||
setwallyscale 710 front bot 1.090909
|
||||
setwallyscale 711 front bot 1.090909
|
||||
setwallyscale 712 front bot 1.090909
|
||||
setwallyscale 713 front bot 1.090909
|
||||
|
||||
sectorflooroffset 119 -8
|
||||
setsectoroffset 119 floor -8
|
||||
setwallyscale 714 front bot 1.090909
|
||||
setwallyscale 715 front bot 1.090909
|
||||
setwallyscale 716 front bot 1.090909
|
||||
|
@ -566,3 +566,63 @@ DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
|
|||
clipmidtex
|
||||
}
|
||||
|
||||
|
||||
// Cosmetic fixes for Heretic: Shadow of the Serpent Riders
|
||||
D94587625BA779644D58151A87897CF1 // e1m2
|
||||
{
|
||||
// Missing textures
|
||||
setwalltexture 477 back top MOSSRCK1
|
||||
setwalltexture 478 back top MOSSRCK1
|
||||
setwalltexture 479 back top MOSSRCK1
|
||||
setwalltexture 1057 front top MOSSRCK1
|
||||
}
|
||||
ADD0FAC41AFB0B3C9B9F3C0006F93805 // e1m3
|
||||
{
|
||||
// Broken door between the hallway that leads to a Torch
|
||||
// and the passage that has a Bag of Holding at its end
|
||||
setsectoroffset 86 floor -128
|
||||
setsectoroffset 86 ceil -128
|
||||
}
|
||||
916318D8B06DAC2D83424B23E4B66531 // e1m4
|
||||
{
|
||||
// Wrong sector offsets
|
||||
setsectoroffset 0 ceil 8
|
||||
setsectoroffset 1 ceil 8
|
||||
setsectoroffset 2 ceil 8
|
||||
setsectoroffset 3 ceil 8
|
||||
setsectoroffset 4 ceil 8
|
||||
setsectoroffset 6 ceil 8
|
||||
setsectoroffset 6 floor 8
|
||||
setsectoroffset 17 ceil 8
|
||||
// Yellow key door
|
||||
setsectoroffset 284 floor -8
|
||||
setsectoroffset 284 ceil -8
|
||||
// Missing textures
|
||||
setwalltexture 490 back bot GRSTNPB
|
||||
setwalltexture 722 front bot WOODWL
|
||||
setwalltexture 911 front bot WOODWL
|
||||
setwalltexture 1296 front bot WOODWL
|
||||
}
|
||||
397A0E17A39542E4E8294E156FAB0502 // e2m2
|
||||
{
|
||||
// Missing green door statues on easy and hard difficulties
|
||||
setthingskills 17 31
|
||||
setthingskills 18 31
|
||||
}
|
||||
CA3773ED313E8899311F3DD0CA195A68 // e3m6
|
||||
{
|
||||
// Quartz flask outside of map
|
||||
setthingskills 373 0
|
||||
// Missing wall torch on hard difficulty
|
||||
setthingskills 448 31
|
||||
// Missing textures
|
||||
setwalltexture 343 front top MOSSRCK1
|
||||
setwalltexture 370 front top MOSSRCK1
|
||||
}
|
||||
5E3FCFDE78310BB89F92B1626A47D0AD // heretic.wad E4M7
|
||||
{
|
||||
// Missing textures
|
||||
setwalltexture 1274 front top CSTLRCK
|
||||
setwalltexture 1277 back top CSTLRCK
|
||||
setwalltexture 1278 front top CSTLRCK
|
||||
}
|
||||
|
|
|
@ -2137,6 +2137,7 @@ SNDMNU_MODREPLAYER = "Module replayer options";
|
|||
OPENALMNU_TITLE = "OPENAL OPTIONS";
|
||||
OPENALMNU_PLAYBACKDEVICE = "Playback device";
|
||||
OPENALMNU_ENABLEEFX = "Enable EFX";
|
||||
OPENALMNU_RESAMPLER = "Resampler";
|
||||
|
||||
// Advanced Sound Options
|
||||
ADVSNDMNU_TITLE = "ADVANCED SOUND OPTIONS";
|
||||
|
|
|
@ -1531,6 +1531,11 @@ OptionString ALDevices
|
|||
// filled in by the sound code
|
||||
}
|
||||
|
||||
OptionString ALResamplers
|
||||
{
|
||||
// filled in by the sound code
|
||||
}
|
||||
|
||||
OptionString OutputFormats
|
||||
{
|
||||
"PCM-8", "$OPTSTR_PCM8BIT"
|
||||
|
@ -1574,6 +1579,7 @@ OptionMenu OpenALSoundItems
|
|||
Title "$OPENALMNU_TITLE"
|
||||
Option "$OPENALMNU_PLAYBACKDEVICE", "snd_aldevice", "ALDevices"
|
||||
Option "$OPENALMNU_ENABLEEFX", "snd_efx", "OnOff"
|
||||
Option "$OPENALMNU_RESAMPLER", "snd_alresampler", "ALResamplers"
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -812,9 +812,13 @@ class PlayerPawn : Actor native
|
|||
side *= SideMove2;
|
||||
}
|
||||
|
||||
if (!player.morphTics && Inv != NULL)
|
||||
if (!player.morphTics)
|
||||
{
|
||||
double factor = Inv.GetSpeedFactor ();
|
||||
double factor = 1.;
|
||||
for(let it = Inv; it != null; it = it.Inv)
|
||||
{
|
||||
factor *= Inv.GetSpeedFactor ();
|
||||
}
|
||||
forward *= factor;
|
||||
side *= factor;
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ class DoomStatusScreen : StatusScreen
|
|||
cnt_items[0] = Plrs[me].sitems;
|
||||
cnt_secret[0] = Plrs[me].ssecret;
|
||||
cnt_time = Thinker.Tics2Seconds(Plrs[me].stime);
|
||||
cnt_par = Thinker.Tics2Seconds(wbs.partime);
|
||||
cnt_par = wbs.partime / Thinker.TICRATE;
|
||||
cnt_total_time = Thinker.Tics2Seconds(wbs.totaltime);
|
||||
}
|
||||
|
||||
|
@ -100,7 +100,7 @@ class DoomStatusScreen : StatusScreen
|
|||
if (!intermissioncounter || cnt_total_time >= tsec)
|
||||
cnt_total_time = tsec;
|
||||
|
||||
int psec = Thinker.Tics2Seconds(wbs.partime);
|
||||
int psec = wbs.partime / Thinker.TICRATE;
|
||||
if (!intermissioncounter || cnt_par >= psec)
|
||||
{
|
||||
cnt_par = psec;
|
||||
|
@ -156,7 +156,7 @@ class DoomStatusScreen : StatusScreen
|
|||
|
||||
if (wbs.partime)
|
||||
{
|
||||
screen.DrawTexture (Par, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
|
||||
screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
|
||||
drawTime (320 - SP_TIMEX, SP_TIMEY, cnt_par);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue