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removed sv_fastweapons 4 as it may cause issues
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1 changed files with 0 additions and 11 deletions
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@ -125,17 +125,6 @@ void P_SetPsprite (player_t *player, int position, FState *state, bool nofunctio
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if (sv_fastweapons == 2 && position == ps_weapon)
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psp->tics = state->ActionFunc == NULL ? 0 : 1;
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else if (sv_fastweapons >= 4 && position == ps_weapon)
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{
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if(state->ActionFunc == NULL)
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{
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psp->tics = 0;
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}
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else
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{
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psp->tics = (state->GetTics() != 0);
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}
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}
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else if (sv_fastweapons == 3)
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psp->tics = (state->GetTics() != 0);
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else if (sv_fastweapons)
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