mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
BOUNCEONUNRIPPABLES flag; makes actors bounce on actors with DONTRIP flag
This commit is contained in:
parent
39a3527396
commit
07838f4c2a
3 changed files with 4 additions and 1 deletions
|
@ -487,6 +487,7 @@ enum ActorBounceFlag
|
|||
BOUNCE_AutoOffFloorOnly = 1<<13, // like BOUNCE_AutoOff, but only on floors
|
||||
BOUNCE_UseBounceState = 1<<14, // Use Bounce[.*] states
|
||||
BOUNCE_NotOnShootables = 1<<15, // do not bounce off shootable actors if we are a projectile. Explode instead.
|
||||
BOUNCE_BounceOnUnrips = 1<<16, // projectile bounces on actors with DONTRIP
|
||||
|
||||
BOUNCE_TypeMask = BOUNCE_Walls | BOUNCE_Floors | BOUNCE_Ceilings | BOUNCE_Actors | BOUNCE_AutoOff | BOUNCE_HereticType | BOUNCE_MBF,
|
||||
|
||||
|
|
|
@ -3642,7 +3642,8 @@ bool P_BounceActor(AActor *mo, AActor *BlockingMobj, bool ontop)
|
|||
|| ((BlockingMobj->player == NULL) && (!(BlockingMobj->flags3 & MF3_ISMONSTER)))))
|
||||
{
|
||||
// Rippers should not bounce off shootable actors, since they rip through them.
|
||||
if ((mo->flags & MF_MISSILE) && (mo->flags2 & MF2_RIP) && BlockingMobj->flags & MF_SHOOTABLE)
|
||||
if ((mo->flags & MF_MISSILE) && (mo->flags2 & MF2_RIP) && BlockingMobj->flags & MF_SHOOTABLE
|
||||
&& !(mo->BounceFlags & BOUNCE_BounceOnUnrips && BlockingMobj->flags5 & MF5_DONTRIP))
|
||||
return true;
|
||||
|
||||
if (BlockingMobj->flags & MF_SHOOTABLE && mo->BounceFlags & BOUNCE_NotOnShootables)
|
||||
|
|
|
@ -359,6 +359,7 @@ static FFlagDef ActorFlagDefs[]=
|
|||
DEFINE_FLAG2(BOUNCE_AutoOffFloorOnly, BOUNCEAUTOOFFFLOORONLY, AActor, BounceFlags),
|
||||
DEFINE_FLAG2(BOUNCE_UseBounceState, USEBOUNCESTATE, AActor, BounceFlags),
|
||||
DEFINE_FLAG2(BOUNCE_NotOnShootables, DONTBOUNCEONSHOOTABLES, AActor, BounceFlags),
|
||||
DEFINE_FLAG2(BOUNCE_BounceOnUnrips, BOUNCEONUNRIPPABLES, AActor, BounceFlags),
|
||||
};
|
||||
|
||||
// These won't be accessible through bitfield variables
|
||||
|
|
Loading…
Reference in a new issue