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https://github.com/ZDoom/gzdoom-gles.git
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Move variables closer to their correct location
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parent
5967016dbe
commit
07826ccd2f
5 changed files with 26 additions and 29 deletions
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@ -68,6 +68,8 @@
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#include "p_maputl.h"
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#include "p_maputl.h"
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#include "p_setup.h"
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#include "p_setup.h"
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#include "version.h"
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#include "version.h"
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#include "c_console.h"
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#include "r_memory.h"
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CVAR (String, r_viewsize, "", CVAR_NOSET)
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CVAR (String, r_viewsize, "", CVAR_NOSET)
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CVAR (Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
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CVAR (Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
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@ -554,6 +556,12 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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R_ClearPlanes (true);
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R_ClearPlanes (true);
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R_ClearSprites ();
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R_ClearSprites ();
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// opening / clipping determination
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// [RH] clip ceiling to console bottom
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fillshort(floorclip, viewwidth, viewheight);
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fillshort(ceilingclip, viewwidth, !screen->Accel2D && ConBottom > viewwindowy && !bRenderingToCanvas ? (ConBottom - viewwindowy) : 0);
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R_FreeOpenings();
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NetUpdate ();
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NetUpdate ();
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// [RH] Show off segs if r_drawflat is 1
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// [RH] Show off segs if r_drawflat is 1
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@ -133,10 +133,6 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas, int x, int y, int wid
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void R_MultiresInit (void);
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void R_MultiresInit (void);
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extern int stacked_extralight;
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extern double stacked_visibility;
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extern DVector3 stacked_viewpos;
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extern DAngle stacked_angle;
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extern void R_CopyStackedViewParameters();
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extern void R_CopyStackedViewParameters();
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@ -80,23 +80,11 @@ namespace swrenderer
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{
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{
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using namespace drawerargs;
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using namespace drawerargs;
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extern subsector_t *InSubsector;
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namespace
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// These are copies of the main parameters used when drawing stacked sectors.
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{
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// When you change the main parameters, you should copy them here too *unless*
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short spanend[MAXHEIGHT];
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// you are changing them to draw a stacked sector. Otherwise, stacked sectors
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}
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// won't draw in skyboxes properly.
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int stacked_extralight;
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double stacked_visibility;
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DVector3 stacked_viewpos;
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DAngle stacked_angle;
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//
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// texture mapping
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//
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short spanend[MAXHEIGHT];
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
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@ -192,15 +180,6 @@ void R_ClearPlanes (bool fullclear)
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}
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}
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}
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}
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// opening / clipping determination
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fillshort (floorclip, viewwidth, viewheight);
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// [RH] clip ceiling to console bottom
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fillshort (ceilingclip, viewwidth,
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!screen->Accel2D && ConBottom > viewwindowy && !bRenderingToCanvas
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? (ConBottom - viewwindowy) : 0);
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R_FreeOpenings();
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next_plane_light = 0;
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next_plane_light = 0;
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}
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}
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}
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}
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@ -54,6 +54,15 @@ namespace swrenderer
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int CurrentPortalUniq = 0;
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int CurrentPortalUniq = 0;
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bool CurrentPortalInSkybox = false;
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bool CurrentPortalInSkybox = false;
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// These are copies of the main parameters used when drawing stacked sectors.
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// When you change the main parameters, you should copy them here too *unless*
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// you are changing them to draw a stacked sector. Otherwise, stacked sectors
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// won't draw in skyboxes properly.
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int stacked_extralight;
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double stacked_visibility;
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DVector3 stacked_viewpos;
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DAngle stacked_angle;
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namespace
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namespace
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{
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{
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int numskyboxes; // For ADD_STAT(skyboxes)
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int numskyboxes; // For ADD_STAT(skyboxes)
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@ -9,6 +9,11 @@ namespace swrenderer
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extern int CurrentPortalUniq;
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extern int CurrentPortalUniq;
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extern bool CurrentPortalInSkybox;
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extern bool CurrentPortalInSkybox;
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extern int stacked_extralight;
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extern double stacked_visibility;
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extern DVector3 stacked_viewpos;
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extern DAngle stacked_angle;
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void R_DrawPortals();
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void R_DrawPortals();
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void R_DrawWallPortals();
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void R_DrawWallPortals();
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void R_EnterPortal(PortalDrawseg* pds, int depth);
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void R_EnterPortal(PortalDrawseg* pds, int depth);
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