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- fix line that shouldn't have been committed
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@ -669,7 +669,6 @@ void PPAmbientOcclusion::Render(PPRenderState *renderstate, float m5, int sceneW
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float r2 = aoRadius * aoRadius;
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float blurSharpness = 1.0f / blurAmount;
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blurSharpness = 0.0f;
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auto sceneScale = screen->SceneScale();
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auto sceneOffset = screen->SceneOffset();
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