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https://github.com/ZDoom/gzdoom-gles.git
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- allow passing the activator to ScriptCall.
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parent
19e7d60275
commit
054d9a5bcc
1 changed files with 10 additions and 4 deletions
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@ -5345,7 +5345,7 @@ static int SwapActorTeleFog(AActor *activator, int tid)
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return count;
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return count;
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}
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}
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static int ScriptCall(unsigned argc, int32_t *args)
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static int ScriptCall(AActor *activator, unsigned argc, int32_t *args)
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{
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{
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int retval = 0;
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int retval = 0;
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if (argc >= 2)
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if (argc >= 2)
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@ -5372,13 +5372,19 @@ static int ScriptCall(unsigned argc, int32_t *args)
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// Note that this array may not be reallocated so its initial size must be the maximum possible elements.
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// Note that this array may not be reallocated so its initial size must be the maximum possible elements.
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TArray<FString> strings(argc);
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TArray<FString> strings(argc);
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TArray<VMValue> params;
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TArray<VMValue> params;
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int p = 1;
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if (func->Proto->ArgumentTypes.Size() > 0 && func->Proto->ArgumentTypes[0] == NewPointer(RUNTIME_CLASS(AActor)))
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{
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params.Push(activator);
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p = 0;
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}
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for (unsigned i = 2; i < argc; i++)
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for (unsigned i = 2; i < argc; i++)
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{
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{
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if (func->Proto->ArgumentTypes.Size() < i - 1)
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if (func->Proto->ArgumentTypes.Size() < i - p)
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{
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{
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I_Error("Too many parameters in call to %s.%s", clsname, funcname);
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I_Error("Too many parameters in call to %s.%s", clsname, funcname);
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}
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}
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auto argtype = func->Proto->ArgumentTypes[i - 2];
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auto argtype = func->Proto->ArgumentTypes[i - p - 1];
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// The only types allowed are int, bool, double, Name, Sound, Color and String
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// The only types allowed are int, bool, double, Name, Sound, Color and String
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if (argtype == TypeSInt32 || argtype == TypeColor)
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if (argtype == TypeSInt32 || argtype == TypeColor)
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{
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{
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@ -6810,7 +6816,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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return (args[0] + 32768) & ~0xffff;
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return (args[0] + 32768) & ~0xffff;
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case ACSF_ScriptCall:
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case ACSF_ScriptCall:
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return ScriptCall(argCount, args);
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return ScriptCall(activator, argCount, args);
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case ACSF_StartSlideshow:
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case ACSF_StartSlideshow:
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G_StartSlideshow(FName(FBehavior::StaticLookupString(args[0])));
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G_StartSlideshow(FName(FBehavior::StaticLookupString(args[0])));
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