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- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
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4e64ad847b
commit
03d4f23a6e
5 changed files with 14 additions and 49 deletions
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@ -141,14 +141,7 @@ FTexture * LoadSkin(const char * path, const char * fn)
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int texlump = FindGFXFile(buffer);
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if (texlump>=0)
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{
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FTextureID texno = TexMan.FindTextureByLumpNum(texlump);
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if (!texno.isValid())
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{
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FTexture *tex = FTexture::CreateTexture("", texlump, FTexture::TEX_Override);
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TexMan.AddTexture(tex);
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return tex;
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}
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return TexMan[texno];
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return TexMan.FindTexture(Wads.GetLumpFullName(texlump), FTexture::TEX_Any, FTextureManager::TEXMAN_TryAny);
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}
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else
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{
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@ -855,7 +855,7 @@ void FMaterial::Bind(int cm, int clampmode, int translation, int overrideshader)
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FTexture *layer;
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if (mTextureLayers[i].animated)
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{
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FTextureID id = mTextureLayers[i].texture->GetID();
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FTextureID id = mTextureLayers[i].texture->id;
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layer = TexMan(id);
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ValidateSysTexture(layer, false);
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}
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@ -205,15 +205,13 @@ void gl_ParseVavoomSkybox()
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sc.MustGetString();
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maplump = Wads.CheckNumForFullName(sc.String, true);
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if (maplump==-1)
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Printf("Texture '%s' not found in Vavoom skybox '%s'\n", sc.String, sb->Name);
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FTextureID tex = TexMan.FindTextureByLumpNum(maplump);
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if (!tex.isValid())
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FTexture *tex = TexMan.FindTexture(sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_TryAny);
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if (tex != NULL)
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{
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tex = TexMan.CreateTexture(maplump, FTexture::TEX_MiscPatch);
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Printf("Texture '%s' not found in Vavoom skybox '%s'\n", sc.String, sb->Name);
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}
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sb->faces[facecount] = TexMan[tex];
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sb->faces[facecount] = tex;
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sc.MustGetStringName("}");
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}
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facecount++;
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@ -696,8 +696,7 @@ void gl_ParseBrightmap(FScanner &sc, int deflump)
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bool disable_fullbright=false;
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bool thiswad = false;
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bool iwad = false;
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int maplump = -1;
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FString maplumpname;
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FTexture *bmtex = NULL;
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sc.MustGetString();
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if (sc.Compare("texture")) type = FTexture::TEX_Wall;
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@ -734,17 +733,15 @@ void gl_ParseBrightmap(FScanner &sc, int deflump)
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{
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sc.MustGetString();
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if (maplump >= 0)
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if (bmtex != NULL)
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{
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Printf("Multiple brightmap definitions in texture %s\n", tex? tex->Name : "(null)");
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}
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maplump = Wads.CheckNumForFullName(sc.String, true);
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bmtex = TexMan.FindTexture(sc.String, FTexture::TEX_Any, FTextureManager::TEXMAN_TryAny);
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if (maplump==-1)
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if (bmtex == NULL)
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Printf("Brightmap '%s' not found in texture '%s'\n", sc.String, tex? tex->Name : "(null)");
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maplumpname = sc.String;
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}
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}
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if (!tex)
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@ -764,7 +761,7 @@ void gl_ParseBrightmap(FScanner &sc, int deflump)
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if (!useme) return;
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}
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if (maplump != -1)
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if (bmtex != NULL)
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{
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if (tex->bWarped != 0)
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{
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@ -772,31 +769,8 @@ void gl_ParseBrightmap(FScanner &sc, int deflump)
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return;
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}
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// Brightmap textures are stored in the texture manager so that multiple
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// instances of the same textures can be avoided.
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FTexture *brightmap;
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FTextureID brightmapId = TexMan.FindTextureByLumpNum(maplump);
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if (!brightmapId.isValid())
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{
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// a texture for this lump has not been created yet.
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brightmap = FTexture::CreateTexture(maplump, tex->UseType);
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if (!brightmap)
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{
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Printf("Unable to create texture from '%s' in brightmap definition for '%s'\n",
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maplumpname.GetChars(), tex->Name);
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return;
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}
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brightmap->gl_info.bBrightmap = true;
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brightmap->Name[0] = 0; // brightmaps don't have names
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TexMan.AddTexture(brightmap);
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}
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else
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{
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brightmap = TexMan[brightmapId];
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}
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tex->gl_info.Brightmap = brightmap;
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bmtex->gl_info.bBrightmap = true;
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tex->gl_info.Brightmap = bmtex;
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}
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tex->gl_info.bBrightmapDisablesFullbright = disable_fullbright;
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}
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@ -183,7 +183,7 @@ void CheckBench()
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FString compose;
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compose.Format("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n",
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level.mapname, level.LevelName.GetChars(), FIXED2FLOAT(viewx), FIXED2FLOAT(viewy), FIXED2FLOAT(viewz),
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level.MapName.GetChars(), level.LevelName.GetChars(), FIXED2FLOAT(viewx), FIXED2FLOAT(viewy), FIXED2FLOAT(viewz),
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ANGLE_TO_FLOAT(viewangle), ANGLE_TO_FLOAT(viewpitch));
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AppendRenderStats(compose);
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