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- fixed excess keyboard events in SDL backend
https://forum.zdoom.org/viewtopic.php?t=61104
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@ -407,6 +407,11 @@ void MessagePump (const SDL_Event &sev)
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case SDL_KEYUP:
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case SDL_KEYUP:
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if (!GUICapture)
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if (!GUICapture)
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{
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{
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if (sev.key.repeat)
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{
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break;
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}
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event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
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event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
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// Try to look up our key mapped key for conversion to DirectInput.
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// Try to look up our key mapped key for conversion to DirectInput.
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