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Fixed possible sync issue with frag counts
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parent
b87435ac9d
commit
02c562518d
1 changed files with 11 additions and 4 deletions
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@ -268,8 +268,6 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgf
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{
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if (friendly)
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{
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attacker->player->fragcount -= 2;
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attacker->player->frags[attacker->player - players]++;
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self = attacker;
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gender = self->player->userinfo.GetGender();
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mysnprintf (gendermessage, countof(gendermessage), "OB_FRIENDLY%c", '1' + (pr_obituary() & 3));
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@ -467,12 +465,21 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
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if ((dmflags2 & DF2_YES_LOSEFRAG) && deathmatch)
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player->fragcount--;
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if (this->IsTeammate(source))
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{
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source->player->fragcount--;
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}
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else
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{
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++source->player->fragcount;
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++source->player->spreecount;
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}
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if (source->player->morphTics)
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{ // Make a super chicken
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source->GiveInventoryType (RUNTIME_CLASS(APowerWeaponLevel2));
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}
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if (deathmatch && cl_showsprees)
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{
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const char *spreemsg;
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