- missed one definition for adding a direct native call.

This commit is contained in:
Christoph Oelckers 2018-12-06 00:17:07 +01:00 committed by drfrag
parent cf4f573a25
commit 013040eacd
2 changed files with 9 additions and 9 deletions

View file

@ -87,14 +87,6 @@ void A_Unblock(AActor *self, bool drop)
}
}
DEFINE_ACTION_FUNCTION(AActor, A_NoBlocking)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(drop);
A_Unblock(self, drop);
return 0;
}
//----------------------------------------------------------------------------
//
// CorpseQueue Routines (used by Hexen)

View file

@ -1290,7 +1290,7 @@ static void SetOrigin(AActor *self, double x, double y, double z, bool moving)
self->SetOrigin(x, y, z, moving);
}
DEFINE_ACTION_FUNCTION(AActor, SetOrigin)
DEFINE_ACTION_FUNCTION_NATIVE(AActor, SetOrigin, SetOrigin)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_FLOAT(x);
@ -1540,6 +1540,14 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, GetSpawnableType, P_GetSpawnableType)
ACTION_RETURN_POINTER(P_GetSpawnableType(num));
}
DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_NoBlocking, A_Unblock)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(drop);
A_Unblock(self, drop);
return 0;
}
//=====================================================================================
//
// Inventory exports