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- disable jit in 32-bit builds
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1 changed files with 10 additions and 0 deletions
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@ -44,11 +44,17 @@
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#include "c_cvars.h"
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#include "version.h"
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#if (defined(_M_X64 ) || defined(__x86_64) || defined(__x86_64__) || defined(_M_AMD64) || defined(__amd64 ) || defined(__amd64__ ))
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#define ARCH_X64
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#endif
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#ifdef ARCH_X64
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CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
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{
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Printf("You must restart " GAMENAME " for this change to take effect.\n");
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Printf("This cvar is currently not saved. You must specify it on the command line.");
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}
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#endif
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cycle_t VMCycles[10];
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int VMCalls[10];
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@ -217,6 +223,7 @@ int VMScriptFunction::PCToLine(const VMOP *pc)
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int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret)
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{
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#ifdef ARCH_X64
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if (vm_jit)
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{
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func->ScriptCall = JitCompile(static_cast<VMScriptFunction*>(func));
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@ -227,6 +234,9 @@ int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int num
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{
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func->ScriptCall = VMExec;
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}
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#else
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func->ScriptCall = VMExec;
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#endif
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return func->ScriptCall(func, params, numparams, ret, numret);
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}
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