gzdoom-gles/wadsrc/static/actors/heretic/hereticmisc.txt

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2016-03-01 15:47:10 +00:00
// Pod ----------------------------------------------------------------------
ACTOR Pod
{
Health 45
Radius 16
Height 54
Painchance 255
+SOLID +NOBLOOD +SHOOTABLE +DROPOFF
+WINDTHRUST +PUSHABLE +SLIDESONWALLS
+CANPASS +TELESTOMP +DONTMORPH
+NOBLOCKMONST +DONTGIB +OLDRADIUSDMG
DeathSound "world/podexplode"
PushFactor 0.5
action native A_PodPain (class<Actor> podtype = "PodGoo");
action native A_RemovePod ();
States
{
Spawn:
PPOD A 10
Loop
Pain:
PPOD B 14 A_PodPain
Goto Spawn
Death:
PPOD C 5 BRIGHT A_RemovePod
PPOD D 5 BRIGHT A_Scream
PPOD E 5 BRIGHT A_Explode
PPOD F 10 BRIGHT
Stop
Grow:
PPOD IJKLMNOP 3
Goto Spawn
}
}
// Pod goo (falls from pod when damaged) ------------------------------------
ACTOR PodGoo
{
Radius 2
Height 4
Gravity 0.125
+NOBLOCKMAP +MISSILE +DROPOFF
+NOTELEPORT +CANNOTPUSH
States
{
Spawn:
PPOD GH 8
Loop
Death:
PPOD G 10
Stop
}
}
// Pod generator ------------------------------------------------------------
ACTOR PodGenerator
{
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
AttackSound "world/podgrow"
action native A_MakePod (class<Actor> podtype = "Pod");
States
{
Spawn:
TNT1 A 35 A_MakePod
Loop
}
}
// Teleglitter generator 1 --------------------------------------------------
ACTOR TeleGlitterGenerator1
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+MOVEWITHSECTOR
States
{
Spawn:
TNT1 A 8 A_SpawnItemEx("TeleGlitter1", random[TeleGlitter](0,31)-16, random[TeleGlitter](0,31)-16, 0, 0,0,0.25)
Loop
}
}
// Teleglitter generator 2 --------------------------------------------------
ACTOR TeleGlitterGenerator2
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+MOVEWITHSECTOR
States
{
Spawn:
TNT1 A 8 A_SpawnItemEx("TeleGlitter2", random[TeleGlitter2](0,31)-16, random[TeleGlitter2](0,31)-16, 0, 0,0,0.25)
Loop
}
}
// Teleglitter 1 ------------------------------------------------------------
ACTOR TeleGlitter1
{
+NOBLOCKMAP +NOGRAVITY +MISSILE
RenderStyle Add
Damage 0
action native A_AccTeleGlitter ();
States
{
Spawn:
TGLT A 2 BRIGHT
TGLT B 2 BRIGHT A_AccTeleGlitter
TGLT C 2 BRIGHT
TGLT D 2 BRIGHT A_AccTeleGlitter
TGLT E 2 BRIGHT
Loop
}
}
// Teleglitter 2 ------------------------------------------------------------
ACTOR TeleGlitter2 : TeleGlitter1
{
States
{
Spawn:
TGLT F 2 BRIGHT
TGLT G 2 BRIGHT A_AccTeleGlitter
TGLT H 2 BRIGHT
TGLT I 2 BRIGHT A_AccTeleGlitter
TGLT J 2 BRIGHT
Loop
}
}
// --- Volcano --------------------------------------------------------------
ACTOR Volcano
{
Radius 12
Height 20
+SOLID
action native A_VolcanoSet ();
action native A_VolcanoBlast ();
States
{
Spawn:
VLCO A 350
VLCO A 35 A_VolcanoSet
VLCO BCDBCD 3
VLCO E 10 A_VolcanoBlast
Goto Spawn+1
}
}
// Volcano blast ------------------------------------------------------------
ACTOR VolcanoBlast
{
Radius 8
Height 8
Speed 2
Damage 2
DamageType Fire
Gravity 0.125
+NOBLOCKMAP +MISSILE +DROPOFF
+NOTELEPORT
DeathSound "world/volcano/blast"
action native A_VolcBallImpact ();
States
{
Spawn:
VFBL AB 4 BRIGHT A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
0,0,0,0,SXF_ABSOLUTEPOSITION, 64)
Loop
Death:
XPL1 A 4 BRIGHT A_VolcBallImpact
XPL1 BCDEF 4 BRIGHT
Stop
}
}
// Volcano T Blast ----------------------------------------------------------
ACTOR VolcanoTBlast
{
Radius 8
Height 6
Speed 2
Damage 1
DamageType Fire
Gravity 0.125
+NOBLOCKMAP +MISSILE +DROPOFF
+NOTELEPORT
States
{
Spawn:
VTFB AB 4 BRIGHT
Loop
Death:
SFFI CBABCDE 4 BRIGHT
Stop
}
}