mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-07 13:30:23 +00:00
154 lines
2.3 KiB
Text
154 lines
2.3 KiB
Text
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// Heretic imp (as opposed to the Doom variety) -----------------------------
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ACTOR HereticImp 66
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{
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Game Heretic
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SpawnID 5
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Health 40
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Radius 16
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Height 36
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Mass 50
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Speed 10
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Painchance 200
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Monster
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+FLOAT
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+NOGRAVITY
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+SPAWNFLOAT
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+DONTOVERLAP
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+MISSILEMORE
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SeeSound "himp/sight"
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AttackSound "himp/attack"
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PainSound "himp/pain"
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DeathSound "himp/death"
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ActiveSound "himp/active"
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Obituary "$OB_HERETICIMP"
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HitObituary "$OB_HERETICIMPHIT"
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action native A_ImpDeath();
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action native A_ImpXDeath1();
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action native A_ImpExplode();
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States
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{
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Spawn:
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IMPX ABCB 10 A_Look
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Loop
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See:
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IMPX AABBCCBB 3 A_Chase
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Loop
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Melee:
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IMPX DE 6 A_FaceTarget
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IMPX F 6 A_CustomMeleeAttack(random[ImpMeAttack](5,12), "himp/attack", "himp/attack")
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Goto See
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Missile:
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IMPX A 10 A_FaceTarget
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IMPX B 6 A_SkullAttack(12)
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IMPX CBAB 6
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Goto Missile+2
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Pain:
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IMPX G 3
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IMPX G 3 A_Pain
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Goto See
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Death:
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IMPX G 4 A_ImpDeath
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IMPX H 5
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Wait
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XDeath:
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IMPX S 5 A_ImpXDeath1
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IMPX TU 5
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IMPX V 5 A_Gravity
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IMPX W 5
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Wait
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Crash:
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IMPX I 7 A_ImpExplode
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IMPX J 7 A_Scream
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IMPX K 7
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IMPX L -1
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Stop
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XCrash:
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IMPX X 7
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IMPX Y 7
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IMPX Z -1
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Stop
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}
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}
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// Heretic imp leader -------------------------------------------------------
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ACTOR HereticImpLeader : HereticImp 5
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{
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Game Heretic
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SpawnID 7
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-MISSILEMORE
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AttackSound "himp/leaderattack"
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States
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{
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Melee:
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Stop
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Missile:
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IMPX DE 6 A_FaceTarget
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IMPX F 6 A_CustomComboAttack("HereticImpBall", 32, random[ImpMsAttack2](5,12), "himp/leaderattack")
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Goto See
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}
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}
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// Heretic imp chunk 1 ------------------------------------------------------
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ACTOR HereticImpChunk1
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{
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Mass 5
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Radius 4
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States
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{
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Spawn:
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IMPX M 5
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IMPX NO 700
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Stop
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}
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}
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// Heretic imp chunk 2 ------------------------------------------------------
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ACTOR HereticImpChunk2
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{
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Mass 5
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Radius 4
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States
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{
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Spawn:
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IMPX P 5
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IMPX QR 700
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Stop
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}
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}
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// Heretic imp ball ---------------------------------------------------------
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ACTOR HereticImpBall
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{
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Game Heretic
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SpawnID 10
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Radius 8
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Height 8
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Speed 10
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FastSpeed 20
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Damage 1
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Projectile
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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RenderStyle Add
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States
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{
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Spawn:
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FX10 ABC 6 Bright
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Loop
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Death:
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FX10 DEFG 5 Bright
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Stop
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}
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}
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