mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 13:00:30 +00:00
87 lines
3.1 KiB
Text
87 lines
3.1 KiB
Text
|
snes_spc 0.9.0: SNES SPC-700 APU Emulator
|
||
|
-----------------------------------------
|
||
|
This library includes a full SPC emulator and an S-DSP emulator that can
|
||
|
be used on its own. Two S-DSP emulators are available: a highly accurate
|
||
|
one for use in a SNES emulator, and a 3x faster one for use in an SPC
|
||
|
music player or a resource-limited SNES emulator.
|
||
|
|
||
|
* Can be used from C and C++ code
|
||
|
* Full SPC-700 APU emulator with cycle accuracy in most cases
|
||
|
* Loads, plays, and saves SPC music files
|
||
|
* Can save and load exact full emulator state
|
||
|
* DSP voice muting, surround sound disable, and song tempo adjustment
|
||
|
* Uses 7% CPU average on 400 MHz Mac to play an SPC using fast DSP
|
||
|
|
||
|
The accurate DSP emulator is based on past research by others and
|
||
|
hundreds of hours of recent research by me. It passes over a hundred
|
||
|
strenuous timing and behavior validation tests that were also run on the
|
||
|
SNES. As far as I know, it's the first DSP emulator with cycle accuracy,
|
||
|
properly emulating every DSP register and memory access at the exact SPC
|
||
|
cycle it occurs at, whereas previous DSP emulators emulated these only
|
||
|
to the nearest sample (which occurs every 32 clocks).
|
||
|
|
||
|
Author : Shay Green <gblargg@gmail.com>
|
||
|
Website: http://www.slack.net/~ant/
|
||
|
Forum : http://groups.google.com/group/blargg-sound-libs
|
||
|
License: GNU Lesser General Public License (LGPL)
|
||
|
|
||
|
|
||
|
Getting Started
|
||
|
---------------
|
||
|
Build a program consisting of demo/play_spc.c, demo/demo_util.c,
|
||
|
demo/wave_writer.c, and all source files in snes_spc/. Put an SPC music
|
||
|
file in the same directory and name it "test.spc". Running the program
|
||
|
should generate the recording "out.wav".
|
||
|
|
||
|
Read snes_spc.txt for more information. Post to the discussion forum for
|
||
|
assistance.
|
||
|
|
||
|
|
||
|
Files
|
||
|
-----
|
||
|
snes_spc.txt Documentation
|
||
|
changes.txt Change log
|
||
|
license.txt GNU LGPL license
|
||
|
|
||
|
demo/
|
||
|
play_spc.c Records SPC file to wave sound file
|
||
|
benchmark.c Finds how fast emulator runs on your computer
|
||
|
trim_spc.c Trims silence off beginning of an SPC file
|
||
|
save_state.c Saves/loads exact emulator state to/from file
|
||
|
comm.c Communicates with SPC how SNES would
|
||
|
demo_util.h General utility functions used by demos
|
||
|
demo_util.c
|
||
|
wave_writer.h WAVE sound file writer used for demo output
|
||
|
wave_writer.c
|
||
|
|
||
|
fast_dsp/ Optional standalone fast DSP emulator
|
||
|
SPC_DSP.h To use with full SPC emulator, move into
|
||
|
SPC_DSP.cpp snes_spc/ and replace original files
|
||
|
|
||
|
snes_spc/ Library sources
|
||
|
blargg_config.h Configuration (modify as necessary)
|
||
|
|
||
|
spc.h C interface to SPC emulator and sound filter
|
||
|
spc.cpp
|
||
|
|
||
|
SPC_Filter.h Optional filter to make sound more authentic
|
||
|
SPC_Filter.cpp
|
||
|
|
||
|
SNES_SPC.h Full SPC emulator
|
||
|
SNES_SPC.cpp
|
||
|
SNES_SPC_misc.cpp
|
||
|
SNES_SPC_state.cpp
|
||
|
SPC_CPU.h
|
||
|
|
||
|
dsp.h C interface to DSP emulator
|
||
|
dsp.cpp
|
||
|
|
||
|
SPC_DSP.h Standalone accurate DSP emulator
|
||
|
SPC_DSP.cpp
|
||
|
blargg_common.h
|
||
|
blargg_endian.h
|
||
|
blargg_source.h
|
||
|
|
||
|
--
|
||
|
Shay Green <gblargg@gmail.com>
|