gzdoom-gles/src/g_hexen/a_centaur.cpp

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/*
#include "actor.h"
#include "p_enemy.h"
#include "a_action.h"
#include "m_random.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_centaurdefend ("CentaurDefend");
//============================================================================
//
// A_CentaurDefend
//
//============================================================================
DEFINE_ACTION_FUNCTION(AActor, A_CentaurDefend)
{
A_FaceTarget (self);
if (self->CheckMeleeRange() && pr_centaurdefend() < 32)
{
// This should unset REFLECTIVE as well
// (unless you want the Centaur to reflect projectiles forever!)
self->flags2&=~(MF2_REFLECTIVE|MF2_INVULNERABLE);
self->SetState (self->MeleeState);
}
}