2008-09-15 14:11:05 +00:00
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/*
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2006-02-24 04:48:15 +00:00
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#include "actor.h"
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#include "p_enemy.h"
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#include "a_action.h"
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#include "m_random.h"
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2008-08-10 20:48:55 +00:00
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#include "thingdef/thingdef.h"
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2008-09-15 14:11:05 +00:00
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*/
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2006-02-24 04:48:15 +00:00
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static FRandom pr_centaurdefend ("CentaurDefend");
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//============================================================================
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//
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// A_CentaurDefend
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//
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//============================================================================
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2008-08-10 20:48:55 +00:00
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DEFINE_ACTION_FUNCTION(AActor, A_CentaurDefend)
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2006-02-24 04:48:15 +00:00
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{
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2008-08-10 20:48:55 +00:00
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A_FaceTarget (self);
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if (self->CheckMeleeRange() && pr_centaurdefend() < 32)
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2006-02-24 04:48:15 +00:00
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{
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// This should unset REFLECTIVE as well
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// (unless you want the Centaur to reflect projectiles forever!)
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2008-08-10 22:48:37 +00:00
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self->flags2&=~(MF2_REFLECTIVE|MF2_INVULNERABLE);
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2008-08-10 20:48:55 +00:00
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self->SetState (self->MeleeState);
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2006-02-24 04:48:15 +00:00
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}
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}
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