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81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
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/*
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** a_mapmarker.cpp
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** An actor that appears on the automap instead of in the 3D view.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "a_sharedglobal.h"
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#include "statnums.h"
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// Map Marker --------------------------------------------------------------
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//
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// This class uses the following argument:
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// args[0] == 0, shows the sprite at this actor
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// != 0, shows the sprite for all actors whose TIDs match instead
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//
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// args[1] == 0, show the sprite always
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// == 1, show the sprite only after its sector has been drawn
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//
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// To enable display of the sprite, activate it. To turn off the sprite,
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// deactivate it.
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//
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// All the code to display it is in am_map.cpp.
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//
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//--------------------------------------------------------------------------
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FState AMapMarker::States[] =
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{
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S_NORMAL (AMRK, 'A', -1, NULL, NULL)
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};
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IMPLEMENT_ACTOR(AMapMarker, Any, 9040, 0)
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PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
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PROP_RenderFlags (RF_INVISIBLE)
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PROP_SpawnState (0)
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PROP_XScale (31)
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PROP_YScale (31)
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END_DEFAULTS
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void AMapMarker::BeginPlay ()
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{
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ChangeStatNum (STAT_MAPMARKER);
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}
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void AMapMarker::Activate (AActor *activator)
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{
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flags2 |= MF2_DORMANT;
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}
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void AMapMarker::Deactivate (AActor *activator)
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{
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flags2 &= ~MF2_DORMANT;
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}
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