gzdoom-gles/wadsrc/static/menudef.z

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2013-06-23 07:30:04 +00:00
OptionValue "SpriteclipModes"
{
0, "Never"
1, "Smart"
2, "Always"
3, "Smarter"
}
OptionValue "EnhancedStealth"
{
0, "Never"
1, "Infrared only"
2, "Infrared and torch"
3, "Any fixed colormap"
}
OptionValue "VBOModes"
{
0, "Off"
1, "Static"
2, "Dynamic"
}
OptionValue "FilterModes"
{
0, "None"
1, "None (nearest mipmap)"
5, "None (linear mipmap)"
2, "Linear"
3, "Bilinear"
4, "Trilinear"
}
OptionValue "TextureFormats"
{
0, "RGBA8"
1, "RGB5_A1"
2, "RGBA4"
3, "RGBA2"
// [BB] Added modes for texture compression.
4, "COMPR_RGBA"
5, "S3TC_DXT1"
6, "S3TC_DXT3"
7, "S3TC_DXT5"
}
OptionValue "Anisotropy"
{
1, "Off"
2, "2x"
4, "4x"
8, "8x"
16, "16x"
}
OptionValue "Colormaps"
{
0, "Use as palette"
1, "Blend"
}
OptionValue "LightingModes"
{
0, "Standard"
1, "Bright"
2, "Doom"
3, "Dark"
4, "Legacy"
8, "Software"
}
OptionValue "Precision"
{
0, "Speed"
1, "Quality"
}
OptionValue "Hz"
{
0, "Optimal"
60, "60"
70, "70"
72, "72"
75, "75"
85, "85"
100, "100"
}
OptionValue "BillboardModes"
{
0, "Y Axis"
1, "X/Y Axis"
}
OptionValue "Particles"
{
0, "Square"
1, "Round"
2, "Smooth"
}
OptionValue "HqResizeModes"
{
0, "Off"
1, "Scale2x"
2, "Scale3x"
3, "Scale4x"
4, "hq2x"
5, "hq3x"
6, "hq4x"
}
OptionValue "HqResizeTargets"
{
0, "Everything"
1, "Sprites/fonts"
}
OptionValue "FogMode"
{
0, "Off"
1, "Standard"
2, "Radial"
}
OptionValue "FuzzStyle"
{
0, "Shadow"
1, "Pixel fuzz"
2, "Smooth fuzz"
3, "Swirly fuzz"
4, "Translucent fuzz"
6, "Noise"
7, "Smooth Noise"
//5, "Jagged fuzz" I can't see any difference between this and 4 so it's disabled for now.
}
OptionMenu "GLTextureGLOptions"
{
Title "TEXTURE OPTIONS"
Option "Textures enabled", gl_texture, "YesNo"
Option "Texture Filter mode", gl_texture_filter, "FilterModes"
Option "Anisotropic filter", gl_texture_filter_anisotropic, "Anisotropy"
Option "Texture Format", gl_texture_format, "TextureFormats"
Option "Enable hires textures", gl_texture_usehires, "YesNo"
Option "High Quality Resize mode", gl_texture_hqresize, "HqResizeModes"
Option "Resize textures", gl_texture_hqresize_textures, "OnOff"
Option "Resize sprites", gl_texture_hqresize_sprites, "OnOff"
Option "Resize fonts", gl_texture_hqresize_fonts, "OnOff"
Option "Precache GL textures", gl_precache, "YesNo"
Option "Camera textures offscreen", gl_usefb, "OnOff"
Option "Trim sprite edges", gl_trimsprites, "OnOff"
}
OptionMenu "GLLightOptions"
{
Title "DYNAMIC LIGHTS"
Option "Dynamic Lights enabled", gl_lights, "YesNo"
Option "Enable light definitions", gl_attachedlights, "YesNo"
Option "Clip lights", gl_lights_checkside, "YesNo"
Option "Lights affect sprites", gl_light_sprites, "YesNo"
Option "Lights affect particles", gl_light_particles, "YesNo"
Option "Force additive lighting", gl_lights_additive, "YesNo"
Slider "Light intensity", gl_lights_intensity, 0.0, 1.0, 0.1
Slider "Light size", gl_lights_size, 0.0, 2.0, 0.1
Option "Use shaders for lights", gl_dynlight_shader, "YesNo"
}
OptionMenu "GLPrefOptions"
{
Title "OPENGL PREFERENCES"
Option "Sector light mode", gl_lightmode, "LightingModes"
Option "Fog mode", gl_fogmode, "FogMode"
Option "Fog forces fullbright", gl_brightfog, "YesNo"
Slider "Weapon light strength", gl_weaponlight, 0,32, 2
Option "Environment map on mirrors",gl_mirror_envmap, "OnOff"
Option "Enhanced night vision mode",gl_enhanced_nightvision, "OnOff"
Option "ENV shows stealth monsters",gl_enhanced_nv_stealth, "EnhancedStealth"
Option "Force brightness in fog", gl_spritebrightfog, "OnOff"
Option "Adjust sprite clipping", gl_spriteclip, "SpriteclipModes"
Option "Smooth sprite edges", gl_sprite_blend, "OnOff"
Option "Fuzz Style", gl_fuzztype, "FuzzStyle"
Option "Sprite billboard", gl_billboard_mode, "BillboardModes"
Option "Particle style", gl_particles_style, "Particles"
Slider "Ambient light level", gl_light_ambient, 1.0, 255.0, 5.0
Option "Rendering quality", gl_render_precise, "Precision"
Option "Use vertex buffer", gl_usevbo, "VBOModes"
}
OptionMenu "GLShaderOptions"
{
Title "SHADER OPTIONS"
Option "Enable brightness maps", gl_brightmap_shader, "OnOff"
Option "Shaders for texture warp", gl_warp_shader, "OnOff"
Option "Shaders for fog", gl_fog_shader, "OnOff"
Option "Shaders for colormaps", gl_colormap_shader, "OnOff"
Option "Shaders for glowing textures", gl_glow_shader, "OnOff"
}
OptionMenu "OpenGLOptions"
{
Title "OPENGL OPTIONS"
Submenu "Dynamic Light Options", "GLLightOptions"
Submenu "Texture Options", "GLTextureGLOptions"
Submenu "Shader Options", "GLShaderOptions"
Submenu "Preferences", "GLPrefOptions"
}
OptionMenu "VideoOptions"
{
Title "DISPLAY OPTIONS"
Submenu "OpenGL Options", "OpenGLOptions"
Submenu "Scoreboard Options", "ScoreboardOptions"
StaticText " "
Slider "Screen size", "screenblocks", 3.0, 12.0, 1.0, 0
Slider "Gamma correction", "Gamma", 0.75, 3.0, 0.05, 2
Slider "Brightness", "vid_brightness", -0.8,0.8, 0.05
Slider "Contrast", "vid_contrast", 0.1, 3.0, 0.1
Option "Vertical Sync", "vid_vsync", "OnOff"
StaticText " "
Option "Screen wipe style", "wipetype", "Wipes"
IfOption(Windows)
{
Option "Show ENDOOM screen", "showendoom", "Endoom"
}
Option "Stretch short skies", "r_stretchsky", "OnOff"
Option "Use fuzz effect", "r_drawfuzz", "Fuzziness"
Slider "Lost Soul translucency", "transsouls", 0.25, 1.0, 0.05, 2
Option "Use fake contrast", "r_fakecontrast", "Contrast"
Option "Rocket Trails", "cl_rockettrails", "RocketTrailTypes"
Option "Blood Type", "cl_bloodtype", "BloodTypes"
Option "Bullet Puff Type", "cl_pufftype", "PuffTypes"
Slider "Number of particles", "r_maxparticles", 100, 10000, 100, 0
Option "Show player sprites", "r_drawplayersprites", "OnOff"
Option "Death camera", "r_deathcamera", "OnOff"
Option "Teleporter zoom", "telezoom", "OnOff"
Option "Interpolate monster movement", "nomonsterinterpolation", "NoYes"
}