2016-12-30 01:20:24 +00:00
|
|
|
/*
|
|
|
|
** Triangle drawers
|
|
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
|
|
**
|
|
|
|
** This software is provided 'as-is', without any express or implied
|
|
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
|
|
** arising from the use of this software.
|
|
|
|
**
|
|
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
|
|
** including commercial applications, and to alter it and redistribute it
|
|
|
|
** freely, subject to the following restrictions:
|
|
|
|
**
|
|
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
|
|
** claim that you wrote the original software. If you use this software
|
|
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
|
|
** appreciated but is not required.
|
|
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
** misrepresented as being the original software.
|
|
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <stddef.h>
|
|
|
|
#include "templates.h"
|
|
|
|
#include "doomdef.h"
|
|
|
|
#include "i_system.h"
|
|
|
|
#include "w_wad.h"
|
|
|
|
#include "v_video.h"
|
|
|
|
#include "doomstat.h"
|
|
|
|
#include "st_stuff.h"
|
|
|
|
#include "g_game.h"
|
|
|
|
#include "g_level.h"
|
|
|
|
#include "r_data/r_translate.h"
|
|
|
|
#include "v_palette.h"
|
|
|
|
#include "r_data/colormaps.h"
|
|
|
|
#include "poly_draw_args.h"
|
2017-01-12 15:21:46 +00:00
|
|
|
#include "swrenderer/scene/r_viewport.h"
|
2016-12-30 01:20:24 +00:00
|
|
|
|
|
|
|
void PolyDrawArgs::SetClipPlane(float a, float b, float c, float d)
|
|
|
|
{
|
|
|
|
clipPlane[0] = a;
|
|
|
|
clipPlane[1] = b;
|
|
|
|
clipPlane[2] = c;
|
|
|
|
clipPlane[3] = d;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyDrawArgs::SetTexture(FTexture *texture)
|
|
|
|
{
|
|
|
|
textureWidth = texture->GetWidth();
|
|
|
|
textureHeight = texture->GetHeight();
|
2017-02-01 15:02:21 +00:00
|
|
|
auto viewport = swrenderer::RenderViewport::Instance();
|
2017-02-01 20:42:08 +00:00
|
|
|
if (viewport->RenderTarget->IsBgra())
|
2016-12-30 01:20:24 +00:00
|
|
|
texturePixels = (const uint8_t *)texture->GetPixelsBgra();
|
|
|
|
else
|
|
|
|
texturePixels = texture->GetPixels();
|
|
|
|
translation = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyDrawArgs::SetTexture(FTexture *texture, uint32_t translationID, bool forcePal)
|
|
|
|
{
|
|
|
|
if (translationID != 0xffffffff && translationID != 0)
|
|
|
|
{
|
|
|
|
FRemapTable *table = TranslationToTable(translationID);
|
|
|
|
if (table != nullptr && !table->Inactive)
|
|
|
|
{
|
2017-02-01 20:42:08 +00:00
|
|
|
if (swrenderer::RenderViewport::Instance()->RenderTarget->IsBgra())
|
2016-12-30 01:20:24 +00:00
|
|
|
translation = (uint8_t*)table->Palette;
|
|
|
|
else
|
|
|
|
translation = table->Remap;
|
|
|
|
|
|
|
|
textureWidth = texture->GetWidth();
|
|
|
|
textureHeight = texture->GetHeight();
|
|
|
|
texturePixels = texture->GetPixels();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (forcePal)
|
|
|
|
{
|
|
|
|
textureWidth = texture->GetWidth();
|
|
|
|
textureHeight = texture->GetHeight();
|
|
|
|
texturePixels = texture->GetPixels();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetTexture(texture);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyDrawArgs::SetColormap(FSWColormap *base_colormap)
|
|
|
|
{
|
|
|
|
uniforms.light_red = base_colormap->Color.r * 256 / 255;
|
|
|
|
uniforms.light_green = base_colormap->Color.g * 256 / 255;
|
|
|
|
uniforms.light_blue = base_colormap->Color.b * 256 / 255;
|
|
|
|
uniforms.light_alpha = base_colormap->Color.a * 256 / 255;
|
|
|
|
uniforms.fade_red = base_colormap->Fade.r;
|
|
|
|
uniforms.fade_green = base_colormap->Fade.g;
|
|
|
|
uniforms.fade_blue = base_colormap->Fade.b;
|
|
|
|
uniforms.fade_alpha = base_colormap->Fade.a;
|
|
|
|
uniforms.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
|
|
|
|
bool simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
|
|
|
|
if (simple_shade)
|
|
|
|
uniforms.flags |= TriUniforms::simple_shade;
|
|
|
|
else
|
|
|
|
uniforms.flags &= ~TriUniforms::simple_shade;
|
|
|
|
colormaps = base_colormap->Maps;
|
|
|
|
}
|