mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
138 lines
2.3 KiB
Text
138 lines
2.3 KiB
Text
|
// Mini-Missile Launcher ----------------------------------------------------
|
||
|
|
||
|
class MiniMissileLauncher : StrifeWeapon
|
||
|
{
|
||
|
Default
|
||
|
{
|
||
|
+FLOORCLIP
|
||
|
Weapon.SelectionOrder 1800;
|
||
|
Weapon.AmmoUse1 1;
|
||
|
Weapon.AmmoGive1 8;
|
||
|
Weapon.AmmoType1 "MiniMissiles";
|
||
|
Inventory.Icon "MMSLA0";
|
||
|
Tag "$TAG_MMLAUNCHER";
|
||
|
Inventory.PickupMessage "$TXT_MMLAUNCHER";
|
||
|
}
|
||
|
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
MMSL A -1;
|
||
|
Stop;
|
||
|
Ready:
|
||
|
MMIS A 1 A_WeaponReady;
|
||
|
Loop;
|
||
|
Deselect:
|
||
|
MMIS A 1 A_Lower;
|
||
|
Loop;
|
||
|
Select:
|
||
|
MMIS A 1 A_Raise;
|
||
|
Loop;
|
||
|
Fire:
|
||
|
MMIS A 4 A_FireMiniMissile;
|
||
|
MMIS B 4 A_Light1;
|
||
|
MMIS C 5 Bright;
|
||
|
MMIS D 2 Bright A_Light2;
|
||
|
MMIS E 2 Bright;
|
||
|
MMIS F 2 Bright A_Light0;
|
||
|
MMIS F 0 A_ReFire;
|
||
|
Goto Ready;
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
//
|
||
|
// A_FireMiniMissile
|
||
|
//
|
||
|
//============================================================================
|
||
|
|
||
|
action void A_FireMiniMissile ()
|
||
|
{
|
||
|
if (player == null)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Weapon weapon = player.ReadyWeapon;
|
||
|
if (weapon != null)
|
||
|
{
|
||
|
if (!weapon.DepleteAmmo (weapon.bAltFire))
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
double savedangle = angle;
|
||
|
angle += Random2[MiniMissile]() * (11.25 / 256) * AccuracyFactor();
|
||
|
player.mo.PlayAttacking2 ();
|
||
|
SpawnPlayerMissile ("MiniMissile");
|
||
|
angle = savedangle;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Rocket Trail -------------------------------------------------------------
|
||
|
|
||
|
class RocketTrail : Actor
|
||
|
{
|
||
|
Default
|
||
|
{
|
||
|
+NOBLOCKMAP
|
||
|
+NOGRAVITY
|
||
|
RenderStyle "Translucent";
|
||
|
Alpha 0.25;
|
||
|
SeeSound "misc/missileinflight";
|
||
|
}
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
PUFY BCBCD 4;
|
||
|
Stop;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Rocket Puff --------------------------------------------------------------
|
||
|
|
||
|
class MiniMissilePuff : StrifePuff
|
||
|
{
|
||
|
Default
|
||
|
{
|
||
|
-ALLOWPARTICLES
|
||
|
}
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
Goto Crash;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Mini Missile -------------------------------------------------------------
|
||
|
|
||
|
class MiniMissile : Actor
|
||
|
{
|
||
|
Default
|
||
|
{
|
||
|
Speed 20;
|
||
|
Radius 10;
|
||
|
Height 14;
|
||
|
Damage 10;
|
||
|
Projectile;
|
||
|
+STRIFEDAMAGE
|
||
|
MaxStepHeight 4;
|
||
|
SeeSound "weapons/minimissile";
|
||
|
DeathSound "weapons/minimissilehit";
|
||
|
Obituary "$OB_MPMINIMISSILELAUNCHER";
|
||
|
}
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
MICR A 6 Bright A_RocketInFlight;
|
||
|
Loop;
|
||
|
Death:
|
||
|
SMIS A 0 Bright A_SetRenderStyle(1, STYLE_Normal);
|
||
|
SMIS A 5 Bright A_Explode(64, 64, alert:true);
|
||
|
SMIS B 5 Bright;
|
||
|
SMIS C 4 Bright;
|
||
|
SMIS DEFG 2 Bright;
|
||
|
Stop;
|
||
|
}
|
||
|
}
|
||
|
|