2016-01-10 03:45:26 +00:00
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#include "portal.h"
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#include "p_local.h"
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#include "p_lnspec.h"
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#include "r_bsp.h"
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#include "r_segs.h"
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#include "c_cvars.h"
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#include "m_bbox.h"
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#include "p_tags.h"
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2016-02-05 22:15:56 +00:00
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#include "farchive.h"
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2016-02-06 04:16:35 +00:00
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#include "v_text.h"
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2016-01-10 03:45:26 +00:00
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// simulation recurions maximum
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CVAR(Int, sv_portal_recursions, 4, CVAR_ARCHIVE|CVAR_SERVERINFO)
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2016-02-05 22:15:56 +00:00
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TArray<FLinePortal> linePortals;
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FArchive &operator<< (FArchive &arc, FLinePortal &port)
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{
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arc << port.mOrigin
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<< port.mDestination
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<< port.mXDisplacement
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<< port.mYDisplacement
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<< port.mType
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<< port.mFlags
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<< port.mDefFlags
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<< port.mAlign;
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return arc;
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}
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2016-02-06 20:16:57 +00:00
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static line_t *FindDestination(line_t *src, int tag)
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{
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if (tag)
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{
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int lineno = -1;
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FLineIdIterator it(tag);
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while ((lineno = it.Next()) >= 0)
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{
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if (&lines[lineno] != src)
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{
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return &lines[lineno];
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}
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}
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}
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return NULL;
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}
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2016-02-05 22:15:56 +00:00
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void P_SpawnLinePortal(line_t* line)
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{
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// portal destination is special argument #0
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line_t* dst = NULL;
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if (line->args[2] >= PORTT_VISUAL && line->args[2] <= PORTT_LINKED)
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{
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2016-02-06 20:16:57 +00:00
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dst = FindDestination(line, line->args[0]);
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2016-02-05 22:15:56 +00:00
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line->portalindex = linePortals.Reserve(1);
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FLinePortal *port = &linePortals.Last();
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memset(port, 0, sizeof(FLinePortal));
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port->mOrigin = line;
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port->mDestination = dst;
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port->mType = BYTE(line->args[2]); // range check is done above.
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2016-02-06 04:16:35 +00:00
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if (port->mType == PORTT_LINKED)
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{
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// Linked portals have no z-offset ever.
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port->mAlign = PORG_ABSOLUTE;
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}
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else
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{
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port->mAlign = BYTE(line->args[3] >= PORG_ABSOLUTE && line->args[3] <= PORG_CEILING ? line->args[3] : PORG_ABSOLUTE);
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if (port->mType == PORTT_INTERACTIVE)
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{
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// Due to the way z is often handled, these pose a major issue for parts of the code that needs to transparently handle interactive portals.
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Printf(TEXTCOLOR_RED "Warning: z-offsetting not allowed for interactive portals. Changing line %d to teleport-portal!\n", int(line - lines));
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port->mType = PORTT_TELEPORT;
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}
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}
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2016-02-05 22:15:56 +00:00
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if (port->mDestination != NULL)
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{
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port->mDefFlags = port->mType == PORTT_VISUAL ? PORTF_VISIBLE : port->mType == PORTT_TELEPORT ? PORTF_TYPETELEPORT : PORTF_TYPEINTERACTIVE;
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}
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}
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else if (line->args[2] == PORTT_LINKEDEE && line->args[0] == 0)
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{
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// EE-style portals require that the first line ID is identical and the first arg of the two linked linedefs are 0 and 1 respectively.
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int mytag = tagManager.GetFirstLineID(line);
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for (int i = 0; i < numlines; i++)
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{
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if (tagManager.GetFirstLineID(&lines[i]) == mytag && lines[i].args[0] == 1)
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{
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line->portalindex = linePortals.Reserve(1);
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FLinePortal *port = &linePortals.Last();
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memset(port, 0, sizeof(FLinePortal));
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port->mOrigin = line;
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port->mDestination = &lines[i];
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port->mType = PORTT_LINKED;
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port->mAlign = PORG_ABSOLUTE;
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port->mDefFlags = PORTF_TYPEINTERACTIVE;
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2016-02-05 23:21:44 +00:00
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// we need to create the backlink here, too.
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lines[i].portalindex = linePortals.Reserve(1);
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port = &linePortals.Last();
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memset(port, 0, sizeof(FLinePortal));
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port->mOrigin = &lines[i];
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port->mDestination = line;
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port->mType = PORTT_LINKED;
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port->mAlign = PORG_ABSOLUTE;
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port->mDefFlags = PORTF_TYPEINTERACTIVE;
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2016-02-05 22:15:56 +00:00
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}
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}
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}
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else
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{
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// undefined type
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return;
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}
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}
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void P_UpdatePortal(FLinePortal *port)
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{
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if (port->mDestination == NULL)
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{
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// Portal has no destination: switch it off
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port->mFlags = 0;
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}
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else if (port->mDestination->getPortalDestination() != port->mOrigin)
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{
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//portal doesn't link back. This will be a simple teleporter portal.
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port->mFlags = port->mDefFlags & ~PORTF_INTERACTIVE;
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if (port->mType == PORTT_LINKED)
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{
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// this is illegal. Demote the type to TELEPORT
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port->mType = PORTT_TELEPORT;
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port->mDefFlags &= ~PORTF_INTERACTIVE;
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}
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}
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else
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{
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port->mFlags = port->mDefFlags;
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}
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}
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void P_FinalizePortals()
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{
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for (unsigned i = 0; i < linePortals.Size(); i++)
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{
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FLinePortal * port = &linePortals[i];
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P_UpdatePortal(port);
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}
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}
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2016-02-06 20:16:57 +00:00
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static bool ChangePortalLine(line_t *line, int destid)
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{
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if (line->portalindex >= linePortals.Size()) return false;
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FLinePortal *port = &linePortals[line->portalindex];
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if (port->mType == PORTT_LINKED) return false; // linked portals cannot be changed.
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port->mDestination = FindDestination(line, destid);
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if (port->mType == PORTT_INTERACTIVE)
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{
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FLinePortal *portd = &linePortals[port->mDestination->portalindex];
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if (portd != NULL && portd->mType == PORTT_INTERACTIVE && portd->mDestination == line)
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{
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// this is a 2-way interactive portal
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port->mFlags = port->mDefFlags | PORTF_INTERACTIVE;
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portd->mFlags = portd->mDefFlags | PORTF_INTERACTIVE;
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}
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else
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{
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port->mFlags = port->mDefFlags;
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portd->mFlags = portd->mDefFlags;
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}
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}
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return true;
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}
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bool P_ChangePortal(line_t *ln, int thisid, int destid)
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{
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int lineno;
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if (thisid == 0) return ChangePortalLine(ln, destid);
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FLineIdIterator it(thisid);
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bool res = false;
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while ((lineno = it.Next()) >= 0)
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{
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res |= ChangePortalLine(&lines[lineno], destid);
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}
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return res;
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}
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2016-01-10 03:45:26 +00:00
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// [ZZ] lots of floats here to avoid overflowing a lot
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2016-02-05 15:58:57 +00:00
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bool P_IntersectLines(fixed_t o1x, fixed_t o1y, fixed_t p1x, fixed_t p1y,
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2016-01-10 03:45:26 +00:00
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fixed_t o2x, fixed_t o2y, fixed_t p2x, fixed_t p2y,
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fixed_t& rx, fixed_t& ry)
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{
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2016-02-05 15:58:57 +00:00
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double xx = FIXED2DBL(o2x) - FIXED2DBL(o1x);
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double xy = FIXED2DBL(o2y) - FIXED2DBL(o1y);
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2016-01-10 03:45:26 +00:00
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2016-02-05 15:58:57 +00:00
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double d1x = FIXED2DBL(p1x) - FIXED2DBL(o1x);
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double d1y = FIXED2DBL(p1y) - FIXED2DBL(o1y);
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2016-01-10 03:45:26 +00:00
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if (d1x > d1y)
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{
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d1y = d1y / d1x * 32767.0f;
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d1x = 32767.0;
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}
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else
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{
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d1x = d1x / d1y * 32767.0f;
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d1y = 32767.0;
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}
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2016-02-05 15:58:57 +00:00
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double d2x = FIXED2DBL(p2x) - FIXED2DBL(o2x);
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double d2y = FIXED2DBL(p2y) - FIXED2DBL(o2y);
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2016-01-10 03:45:26 +00:00
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2016-02-05 15:58:57 +00:00
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double cross = d1x*d2y - d1y*d2x;
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2016-01-10 03:45:26 +00:00
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if (fabs(cross) < 1e-8)
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return false;
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2016-02-05 15:58:57 +00:00
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double t1 = (xx * d2y - xy * d2x)/cross;
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2016-01-10 03:45:26 +00:00
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rx = o1x + FLOAT2FIXED(d1x * t1);
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ry = o1y + FLOAT2FIXED(d1y * t1);
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return true;
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}
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2016-01-10 03:22:33 +00:00
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inline int P_PointOnLineSideExplicit (fixed_t x, fixed_t y, fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
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{
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return DMulScale32 (y-y1, x2-x1, x1-x, y2-y1) > 0;
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2016-01-10 03:45:26 +00:00
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}
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bool P_ClipLineToPortal(line_t* line, line_t* portal, fixed_t viewx, fixed_t viewy, bool partial, bool samebehind)
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{
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// check if this line is between portal and the viewer. clip away if it is.
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2016-02-05 15:58:57 +00:00
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bool behind1 = !!P_PointOnLineSidePrecise(line->v1->x, line->v1->y, portal);
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bool behind2 = !!P_PointOnLineSidePrecise(line->v2->x, line->v2->y, portal);
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2016-01-10 03:45:26 +00:00
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// [ZZ] update 16.12.2014: if a vertex equals to one of portal's vertices, it's treated as being behind the portal.
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// this is required in order to clip away diagonal lines around the portal (example: 1-sided triangle shape with a mirror on it's side)
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if ((line->v1->x == portal->v1->x && line->v1->y == portal->v1->y) ||
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(line->v1->x == portal->v2->x && line->v1->y == portal->v2->y))
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behind1 = samebehind;
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if ((line->v2->x == portal->v1->x && line->v2->y == portal->v1->y) ||
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(line->v2->x == portal->v2->x && line->v2->y == portal->v2->y))
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behind2 = samebehind;
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if (behind1 && behind2)
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{
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// line is behind the portal plane. now check if it's in front of two view plane borders (i.e. if it will get in the way of rendering)
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fixed_t dummyx, dummyy;
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2016-02-05 15:58:57 +00:00
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bool infront1 = P_IntersectLines(line->v1->x, line->v1->y, line->v2->x, line->v2->y, viewx, viewy, portal->v1->x, portal->v1->y, dummyx, dummyy);
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bool infront2 = P_IntersectLines(line->v1->x, line->v1->y, line->v2->x, line->v2->y, viewx, viewy, portal->v2->x, portal->v2->y, dummyx, dummyy);
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2016-01-10 03:45:26 +00:00
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if (infront1 && infront2)
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return true;
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}
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return false;
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}
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void P_TranslatePortalXY(line_t* src, line_t* dst, fixed_t& x, fixed_t& y)
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{
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if (!src || !dst)
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return;
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fixed_t nposx, nposy; // offsets from line
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// Get the angle between the two linedefs, for rotating
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// orientation and velocity. Rotate 180 degrees, and flip
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// the position across the exit linedef, if reversed.
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angle_t angle =
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R_PointToAngle2(0, 0, dst->dx, dst->dy) -
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R_PointToAngle2(0, 0, src->dx, src->dy);
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angle += ANGLE_180;
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// Sine, cosine of angle adjustment
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fixed_t s = finesine[angle>>ANGLETOFINESHIFT];
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fixed_t c = finecosine[angle>>ANGLETOFINESHIFT];
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fixed_t tx, ty;
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nposx = x - src->v1->x;
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nposy = y - src->v1->y;
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// Rotate position along normal to match exit linedef
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tx = FixedMul(nposx, c) - FixedMul(nposy, s);
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ty = FixedMul(nposy, c) + FixedMul(nposx, s);
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tx += dst->v2->x;
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ty += dst->v2->y;
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x = tx;
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y = ty;
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}
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void P_TranslatePortalVXVY(line_t* src, line_t* dst, fixed_t& vx, fixed_t& vy)
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{
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angle_t angle =
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R_PointToAngle2(0, 0, dst->dx, dst->dy) -
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R_PointToAngle2(0, 0, src->dx, src->dy);
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angle += ANGLE_180;
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// Sine, cosine of angle adjustment
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fixed_t s = finesine[angle>>ANGLETOFINESHIFT];
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fixed_t c = finecosine[angle>>ANGLETOFINESHIFT];
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fixed_t orig_velx = vx;
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fixed_t orig_vely = vy;
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vx = FixedMul(orig_velx, c) - FixedMul(orig_vely, s);
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vy = FixedMul(orig_vely, c) + FixedMul(orig_velx, s);
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}
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void P_TranslatePortalAngle(line_t* src, line_t* dst, angle_t& angle)
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{
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if (!src || !dst)
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return;
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// Get the angle between the two linedefs, for rotating
|
|
|
|
// orientation and velocity. Rotate 180 degrees, and flip
|
|
|
|
// the position across the exit linedef, if reversed.
|
|
|
|
angle_t xangle =
|
|
|
|
R_PointToAngle2(0, 0, dst->dx, dst->dy) -
|
|
|
|
R_PointToAngle2(0, 0, src->dx, src->dy);
|
|
|
|
|
|
|
|
xangle += ANGLE_180;
|
|
|
|
angle += xangle;
|
|
|
|
}
|
|
|
|
|
|
|
|
void P_TranslatePortalZ(line_t* src, line_t* dst, fixed_t& z)
|
|
|
|
{
|
2016-02-05 22:15:56 +00:00
|
|
|
// args[2] = 0 - no adjustment
|
2016-01-10 03:45:26 +00:00
|
|
|
// args[2] = 1 - adjust by floor difference
|
|
|
|
// args[2] = 2 - adjust by ceiling difference
|
|
|
|
|
2016-02-05 22:15:56 +00:00
|
|
|
switch (src->getPortalAlignment())
|
2016-01-10 03:45:26 +00:00
|
|
|
{
|
2016-02-05 22:15:56 +00:00
|
|
|
case PORG_FLOOR:
|
2016-01-10 03:45:26 +00:00
|
|
|
z = z - src->frontsector->floorplane.ZatPoint(src->v1->x, src->v1->y) + dst->frontsector->floorplane.ZatPoint(dst->v2->x, dst->v2->y);
|
2016-02-05 22:15:56 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
case PORG_CEILING:
|
2016-01-10 03:45:26 +00:00
|
|
|
z = z - src->frontsector->ceilingplane.ZatPoint(src->v1->x, src->v1->y) + dst->frontsector->ceilingplane.ZatPoint(dst->v2->x, dst->v2->y);
|
2016-02-05 22:15:56 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
2016-01-10 03:45:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate shortest distance from a point (x,y) to a linedef
|
|
|
|
fixed_t P_PointLineDistance(line_t* line, fixed_t x, fixed_t y)
|
|
|
|
{
|
|
|
|
angle_t angle = R_PointToAngle2(0, 0, line->dx, line->dy);
|
|
|
|
angle += ANGLE_180;
|
|
|
|
|
|
|
|
fixed_t dx = line->v1->x - x;
|
|
|
|
fixed_t dy = line->v1->y - y;
|
|
|
|
|
|
|
|
fixed_t s = finesine[angle>>ANGLETOFINESHIFT];
|
|
|
|
fixed_t c = finecosine[angle>>ANGLETOFINESHIFT];
|
|
|
|
|
|
|
|
fixed_t d2x = FixedMul(dx, c) - FixedMul(dy, s);
|
|
|
|
|
|
|
|
return abs(d2x);
|
|
|
|
}
|
|
|
|
|
|
|
|
void P_NormalizeVXVY(fixed_t& vx, fixed_t& vy)
|
|
|
|
{
|
2016-02-05 15:58:57 +00:00
|
|
|
double _vx = FIXED2DBL(vx);
|
|
|
|
double _vy = FIXED2DBL(vy);
|
|
|
|
double len = sqrt(_vx*_vx+_vy*_vy);
|
2016-01-10 03:45:26 +00:00
|
|
|
vx = FLOAT2FIXED(_vx/len);
|
|
|
|
vy = FLOAT2FIXED(_vy/len);
|
|
|
|
}
|
|
|
|
|
|
|
|
// portal tracer code
|
|
|
|
PortalTracer::PortalTracer(fixed_t startx, fixed_t starty, fixed_t endx, fixed_t endy)
|
|
|
|
{
|
|
|
|
this->startx = startx;
|
|
|
|
this->starty = starty;
|
|
|
|
this->endx = endx;
|
|
|
|
this->endy = endy;
|
|
|
|
intx = endx;
|
|
|
|
inty = endy;
|
|
|
|
intxIn = intx;
|
|
|
|
intyIn = inty;
|
|
|
|
z = 0;
|
|
|
|
angle = 0;
|
|
|
|
depth = 0;
|
|
|
|
frac = 0;
|
|
|
|
in = NULL;
|
|
|
|
out = NULL;
|
|
|
|
vx = 0;
|
|
|
|
vy = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PortalTracer::TraceStep()
|
|
|
|
{
|
|
|
|
if (depth > sv_portal_recursions)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
this->in = NULL;
|
|
|
|
this->out = NULL;
|
|
|
|
this->vx = 0;
|
|
|
|
this->vy = 0;
|
|
|
|
|
|
|
|
int oDepth = depth;
|
|
|
|
|
|
|
|
fixed_t dirx = endx-startx;
|
|
|
|
fixed_t diry = endy-starty;
|
|
|
|
P_NormalizeVXVY(dirx, diry);
|
|
|
|
|
|
|
|
dirx = 0;
|
|
|
|
diry = 0;
|
|
|
|
|
|
|
|
FPathTraverse it(startx-dirx, starty-diry, endx+dirx, endy+diry, PT_ADDLINES | PT_COMPATIBLE);
|
|
|
|
|
|
|
|
intercept_t *in;
|
|
|
|
while ((in = it.Next()))
|
|
|
|
{
|
|
|
|
line_t* li;
|
|
|
|
|
|
|
|
if (in->isaline)
|
|
|
|
{
|
|
|
|
li = in->d.line;
|
|
|
|
|
2016-02-05 15:14:45 +00:00
|
|
|
if (li->isLinePortal())
|
2016-01-10 03:45:26 +00:00
|
|
|
{
|
|
|
|
if (P_PointOnLineSide(startx-dirx, starty-diry, li))
|
|
|
|
continue; // we're at the back side of this line
|
|
|
|
|
2016-02-05 15:14:45 +00:00
|
|
|
line_t* out = li->getPortalDestination();
|
2016-01-10 03:45:26 +00:00
|
|
|
|
|
|
|
this->in = li;
|
|
|
|
this->out = out;
|
|
|
|
|
|
|
|
// we only know that we crossed it, but we also need to know WHERE we crossed it
|
|
|
|
fixed_t vx = it.Trace().dx;
|
|
|
|
fixed_t vy = it.Trace().dy;
|
|
|
|
|
|
|
|
fixed_t x = it.Trace().x + FixedMul(vx, in->frac);
|
|
|
|
fixed_t y = it.Trace().y + FixedMul(vy, in->frac);
|
|
|
|
|
|
|
|
P_NormalizeVXVY(vx, vy);
|
|
|
|
|
|
|
|
this->vx = vx;
|
|
|
|
this->vy = vy;
|
|
|
|
|
|
|
|
// teleport our trace
|
|
|
|
|
|
|
|
if (!out->backsector)
|
|
|
|
{
|
|
|
|
intx = x + vx;
|
|
|
|
inty = y + vy;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
intx = x - vx;
|
|
|
|
inty = y - vy;
|
|
|
|
}
|
|
|
|
|
|
|
|
//P_TranslateCoordinatesAndAngle(li, out, startx, starty, noangle);
|
|
|
|
//P_TranslateCoordinatesAndAngle(li, out, endx, endy, angle);
|
|
|
|
//if (hdeltaZ)
|
|
|
|
// P_TranslateZ(li, out, deltaZ);
|
|
|
|
//P_TranslateCoordinatesAndAngle(li, out, vx, vy, noangle);
|
|
|
|
|
|
|
|
P_TranslatePortalXY(li, out, startx, starty);
|
|
|
|
P_TranslatePortalVXVY(li, out, this->vx, this->vy);
|
|
|
|
intxIn = intx;
|
|
|
|
intyIn = inty;
|
|
|
|
P_TranslatePortalXY(li, out, intx, inty);
|
|
|
|
P_TranslatePortalXY(li, out, endx, endy);
|
|
|
|
P_TranslatePortalAngle(li, out, angle);
|
|
|
|
P_TranslatePortalZ(li, out, z);
|
|
|
|
frac += in->frac;
|
|
|
|
depth++;
|
|
|
|
break; // breaks to outer loop
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(li->flags & ML_TWOSIDED) || (li->flags & ML_BLOCKEVERYTHING))
|
|
|
|
return false; // stop tracing, 2D blocking line
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-02-05 15:58:57 +00:00
|
|
|
//Printf("returning %d; vx = %.2f; vy = %.2f\n", (oDepth != depth), FIXED2DBL(this->vx), FIXED2DBL(this->vy));
|
2016-01-10 03:45:26 +00:00
|
|
|
|
|
|
|
return (oDepth != depth); // if a portal has been found, return false
|
|
|
|
}
|
|
|
|
|