gzdoom-gles/libraries/adlmidi/chips/common/mutex.hpp

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Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula # Conflicts: # libraries/adlmidi/adldata.cpp # libraries/adlmidi/adldata.hh # libraries/adlmidi/adlmidi.hpp
2020-09-28 18:17:46 +00:00
/*
* libADLMIDI is a free Software MIDI synthesizer library with OPL3 emulation
*
* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
* ADLMIDI Library API: Copyright (c) 2015-2020 Vitaly Novichkov <admin@wohlnet.ru>
*
* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
* http://iki.fi/bisqwit/source/adlmidi.html
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(_WIN32)
#include <pthread.h>
typedef pthread_mutex_t MutexNativeObject;
#else
#include <windows.h>
typedef CRITICAL_SECTION MutexNativeObject;
#endif
class Mutex
{
public:
Mutex();
~Mutex();
void lock();
void unlock();
private:
MutexNativeObject m;
Mutex(const Mutex &);
Mutex &operator=(const Mutex &);
};
class MutexHolder
{
public:
explicit MutexHolder(Mutex &m) : m(m) { m.lock(); }
~MutexHolder() { m.unlock(); }
private:
Mutex &m;
MutexHolder(const MutexHolder &);
MutexHolder &operator=(const MutexHolder &);
};
#if !defined(_WIN32)
inline Mutex::Mutex()
{
pthread_mutex_init(&m, NULL);
}
inline Mutex::~Mutex()
{
pthread_mutex_destroy(&m);
}
inline void Mutex::lock()
{
pthread_mutex_lock(&m);
}
inline void Mutex::unlock()
{
pthread_mutex_unlock(&m);
}
#else
inline Mutex::Mutex()
{
InitializeCriticalSection(&m);
}
inline Mutex::~Mutex()
{
DeleteCriticalSection(&m);
}
inline void Mutex::lock()
{
EnterCriticalSection(&m);
}
inline void Mutex::unlock()
{
LeaveCriticalSection(&m);
}
#endif