gzdoom-gles/src/r_poly_cull.h

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/*
** Potential visible set (PVS) handling
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "r_poly_triangle.h"
#include "r_poly_intersection.h"
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enum class LineSegmentRange
{
NotVisible,
HasSegment,
AlwaysVisible
};
class PolyCull
{
public:
void ClearSolidSegments();
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void CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane);
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LineSegmentRange GetSegmentRangeForLine(double x1, double y1, double x2, double y2, int &sx1, int &sx2) const;
void MarkSegmentCulled(int x1, int x2);
bool IsSegmentCulled(int x1, int x2) const;
void InvertSegments();
std::vector<subsector_t *> PvsSectors;
double MaxCeilingHeight = 0.0;
double MinFloorHeight = 0.0;
private:
struct SolidSegment
{
SolidSegment(int x1, int x2) : X1(x1), X2(x2) { }
int X1, X2;
};
void CullNode(void *node);
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void CullSubsector(subsector_t *sub);
int PointOnSide(const DVector2 &pos, const node_t *node);
// Checks BSP node/subtree bounding box.
// Returns true if some part of the bbox might be visible.
bool CheckBBox(float *bspcoord);
std::vector<SolidSegment> SolidSegments;
std::vector<SolidSegment> TempInvertSolidSegments;
const int SolidCullScale = 3000;
FrustumPlanes frustumPlanes;
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Vec4f PortalClipPlane;
};