gzdoom-gles/wadsrc/static/zscript/base.txt

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class Object native
{
// These really should be global functions...
native static int G_SkillPropertyInt(int p);
native static double G_SkillPropertyFloat(int p);
virtual native void Destroy();
native class<Object> GetClass();
}
class Thinker : Object native
{
virtual native void Tick();
virtual native void PostBeginPlay();
}
class ThinkerIterator : Object native
{
enum EStatnums
{
MAX_STATNUM = 127
}
native static ThinkerIterator Create(class<Object> type = "Actor", int statnum=MAX_STATNUM+1);
native Thinker Next(bool exact = false);
native void Reinit();
}
class ActorIterator : Object native
{
native static ActorIterator Create(int tid, class<Actor> type = "Actor");
native Actor Next();
native void Reinit();
}
class DropItem : Object native
{
/* native fields listed for reference only for now
native readonly DropItem Next;
native readonly name Name;
native readonly int Probability;
native readonly int Amount;
*/
}
class SpotState : Object native
{
native static SpotState GetSpotState();
native SpecialSpot GetNextInList(class<Actor> type, int skipcounter);
}
struct Sector native
{
}