mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 02:42:01 +00:00
102 lines
3 KiB
C
102 lines
3 KiB
C
|
#ifndef __S_SNDSEQ_H__
|
||
|
#define __S_SNDSEQ_H__
|
||
|
|
||
|
#include <stddef.h>
|
||
|
#include "actor.h"
|
||
|
#include "s_sound.h"
|
||
|
#include "r_defs.h"
|
||
|
|
||
|
typedef enum {
|
||
|
SEQ_PLATFORM,
|
||
|
SEQ_DOOR,
|
||
|
SEQ_ENVIRONMENT,
|
||
|
SEQ_NUMSEQTYPES,
|
||
|
SEQ_NOTRANS
|
||
|
} seqtype_t;
|
||
|
|
||
|
struct sector_t;
|
||
|
|
||
|
void S_ParseSndSeq (void);
|
||
|
void SN_StartSequence (AActor *mobj, int sequence, seqtype_t type);
|
||
|
void SN_StartSequence (AActor *mobj, const char *name);
|
||
|
void SN_StartSequence (sector_t *sector, int sequence, seqtype_t type);
|
||
|
void SN_StartSequence (sector_t *sector, const char *name);
|
||
|
void SN_StartSequence (fixed_t spot[3], int sequence, seqtype_t type);
|
||
|
void SN_StartSequence (fixed_t spot[3], const char *name);
|
||
|
void SN_StopSequence (AActor *mobj);
|
||
|
void SN_StopSequence (sector_t *sector);
|
||
|
void SN_StopSequence (fixed_t spot[3]);
|
||
|
void SN_UpdateActiveSequences (void);
|
||
|
void SN_StopAllSequences (void);
|
||
|
ptrdiff_t SN_GetSequenceOffset (int sequence, unsigned int *sequencePtr);
|
||
|
void SN_ChangeNodeData (int nodeNum, int seqOffset, int delayTics,
|
||
|
float volume, int currentSoundID);
|
||
|
bool SN_IsMakingLoopingSound (sector_t *sector);
|
||
|
|
||
|
class DSeqNode : public DObject
|
||
|
{
|
||
|
DECLARE_CLASS (DSeqNode, DObject)
|
||
|
public:
|
||
|
virtual ~DSeqNode ();
|
||
|
void Serialize (FArchive &arc);
|
||
|
virtual void MakeSound () {}
|
||
|
virtual void MakeLoopedSound () {}
|
||
|
virtual void *Source () { return NULL; }
|
||
|
virtual bool IsPlaying () { return false; }
|
||
|
void Tick ();
|
||
|
inline static DSeqNode *FirstSequence() { return SequenceListHead; }
|
||
|
inline DSeqNode *NextSequence() const { return m_Next; }
|
||
|
void ChangeData (int seqOffset, int delayTics, float volume, int currentSoundID);
|
||
|
|
||
|
static void SerializeSequences (FArchive &arc);
|
||
|
|
||
|
protected:
|
||
|
DSeqNode ();
|
||
|
DSeqNode (int sequence);
|
||
|
|
||
|
unsigned int *m_SequencePtr;
|
||
|
int m_Sequence;
|
||
|
|
||
|
int m_CurrentSoundID;
|
||
|
int m_DelayTics;
|
||
|
float m_Volume;
|
||
|
int m_StopSound;
|
||
|
int m_Atten;
|
||
|
|
||
|
private:
|
||
|
static DSeqNode *SequenceListHead;
|
||
|
DSeqNode *m_Next, *m_Prev;
|
||
|
|
||
|
void ActivateSequence (int sequence);
|
||
|
|
||
|
friend void SN_StopAllSequences (void);
|
||
|
};
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
char name[MAX_SNDNAME+1];
|
||
|
int stopsound;
|
||
|
unsigned int script[1]; // + more until end of sequence script
|
||
|
} sndseq_t;
|
||
|
|
||
|
void SN_StartSequence (AActor *mobj, int sequence, seqtype_t type);
|
||
|
void SN_StartSequence (AActor *mobj, const char *name);
|
||
|
void SN_StartSequence (sector_t *sector, int sequence, seqtype_t type);
|
||
|
void SN_StartSequence (sector_t *sector, const char *name);
|
||
|
void SN_StartSequence (polyobj_t *poly, int sequence, seqtype_t type);
|
||
|
void SN_StartSequence (polyobj_t *poly, const char *name);
|
||
|
void SN_StopSequence (AActor *mobj);
|
||
|
void SN_StopSequence (sector_t *sector);
|
||
|
void SN_StopSequence (polyobj_t *poly);
|
||
|
void SN_UpdateActiveSequences (void);
|
||
|
ptrdiff_t SN_GetSequenceOffset (int sequence, unsigned int *sequencePtr);
|
||
|
void SN_DoStop (void *);
|
||
|
void SN_ChangeNodeData (int nodeNum, int seqOffset, int delayTics,
|
||
|
float volume, int currentSoundID);
|
||
|
|
||
|
extern sndseq_t **Sequences;
|
||
|
extern int ActiveSequences;
|
||
|
extern int NumSequences;
|
||
|
|
||
|
#endif //__S_SNDSEQ_H__
|