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728 lines
17 KiB
C++
728 lines
17 KiB
C++
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/*
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** c_bind.cpp
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** Functions for using and maintaining key bindings
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomtype.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "c_dispatch.h"
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#include "c_bind.h"
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#include "g_level.h"
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#include "hu_stuff.h"
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#include "gi.h"
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#include "configfile.h"
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#include "i_system.h"
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#include <math.h>
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#include <stdlib.h>
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struct FBinding
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{
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const char *Key;
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const char *Bind;
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};
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/* Default keybindings for Doom (and all other games)
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*/
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static const FBinding DefBindings[] =
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{
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{ "`", "toggleconsole" },
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{ "1", "slot 1" },
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{ "2", "slot 2" },
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{ "3", "slot 3" },
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{ "4", "slot 4" },
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{ "5", "slot 5" },
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{ "6", "slot 6" },
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{ "7", "slot 7" },
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{ "8", "slot 8" },
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{ "9", "slot 9" },
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{ "0", "slot 0" },
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{ "[", "invprev" },
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{ "]", "invnext" },
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{ "enter", "invuse" },
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{ "-", "sizedown" },
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{ "=", "sizeup" },
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{ "ctrl", "+attack" },
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{ "alt", "+strafe" },
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{ "shift", "+speed" },
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{ "space", "+use" },
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{ "rightarrow", "+right" },
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{ "leftarrow", "+left" },
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{ "uparrow", "+forward" },
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{ "downarrow", "+back" },
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{ ",", "+moveleft" },
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{ ".", "+moveright" },
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{ "mouse1", "+attack" },
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{ "mouse2", "+strafe" },
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{ "mouse3", "+forward" },
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{ "mouse4", "+speed" },
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{ "joy1", "+attack" },
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{ "joy2", "+strafe" },
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{ "joy3", "+speed" },
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{ "joy4", "+use" },
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{ "capslock", "toggle cl_run" },
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{ "f1", "menu_help" },
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{ "f2", "menu_save" },
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{ "f3", "menu_load" },
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{ "f4", "menu_options" },
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{ "f5", "menu_display" },
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{ "f6", "quicksave" },
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{ "f7", "menu_endgame" },
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{ "f8", "togglemessages" },
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{ "f9", "quickload" },
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{ "f11", "bumpgamma" },
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{ "f10", "menu_quit" },
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{ "tab", "togglemap" },
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{ "pause", "pause" },
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{ "sysrq", "screenshot" },
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{ "t", "messagemode" },
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{ "\\", "+showscores" },
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{ "f12", "spynext" },
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{ "mwheeldown", "weapnext" },
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{ "mwheelup", "weapprev" },
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{ NULL }
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};
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static const FBinding DefRavenBindings[] =
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{
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{ "pgup", "+moveup" },
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{ "insert", "+movedown" },
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{ "home", "land" },
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{ "pgdn", "+lookup" },
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{ "del", "+lookdown" },
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{ "end", "centerview" },
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{ NULL }
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};
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static const FBinding DefHexenBindings[] =
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{
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{ "/", "+jump" },
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{ "backspace", "invuseall" },
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{ "\\", "use ArtiHealth" },
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{ "0", "useflechette" },
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{ "9", "use ArtiBlastRadius" },
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{ "8", "use ArtiTeleport" },
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{ "7", "use ArtiTeleportOther" },
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{ "6", "use ArtiEgg" },
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{ "5", "use ArtiInvulnerability" },
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{ "scroll", "+showscores" },
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{ NULL }
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};
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static const FBinding DefStrifeBindings[] =
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{
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{ "a", "+jump" },
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{ "w", "showpop 1" },
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{ "backspace", "invdrop" },
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{ "z", "showpop 3" },
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{ "k", "showpop 2" },
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{ NULL }
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// not done
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// h - use health
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// q - query inventory
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};
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const char *KeyNames[NUM_KEYS] =
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{
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// This array is dependant on the particular keyboard input
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// codes generated in i_input.c. If they change there, they
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// also need to change here. In this case, we use the
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// DirectInput codes and assume a qwerty keyboard layout.
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// See <dinput.h> for the DIK_* codes
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NULL, "escape", "1", "2", "3", "4", "5", "6", //00
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"7", "8", "9", "0", "-", "=", "backspace","tab", //08
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"q", "w", "e", "r", "t", "y", "u", "i", //10
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"o", "p", "[", "]", "enter", "ctrl", "a", "s", //18
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"d", "f", "g", "h", "j", "k", "l", ";", //20
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"'", "`", "shift", "\\", "z", "x", "c", "v", //28
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"b", "n", "m", ",", ".", "/", "rshift", "kp*", //30
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"alt", "space", "capslock", "f1", "f2", "f3", "f4", "f5", //38
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"f6", "f7", "f8", "f9", "f10", "numlock", "scroll", "kp7", //40
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"kp8", "kp9", "kp-", "kp4", "kp5", "kp6", "kp+", "kp1", //48
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"kp2", "kp3", "kp0", "kp.", NULL, NULL, "oem102", "f11", //50
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"f12", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //58
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NULL, NULL, NULL, NULL, "f13", "f14", "f15", NULL, //60
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
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"kana", NULL, NULL, "abnt_c1", NULL, NULL, NULL, NULL, //70
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NULL, "convert", NULL, "noconvert",NULL, "yen", "abnt_c2", NULL, //78
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
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NULL, NULL, NULL, NULL, NULL, "kp=", NULL, NULL, //88
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"circumflex","@", ":", "_", "kanji", "stop", "ax", "unlabeled",//90
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NULL, "prevtrack",NULL, NULL, "kp-enter", "rctrl", NULL, NULL, //98
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"mute", "calculator","play", NULL, "stop", NULL, NULL, NULL, //A0
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NULL, NULL, NULL, NULL, NULL, NULL, "voldown", NULL, //A8
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"volup", NULL, "webhome", "kp,", NULL, "kp/", NULL, "sysrq", //B0
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"ralt", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //B8
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, "home", //C0
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"uparrow", "pgup", NULL, "leftarrow",NULL, "rightarrow",NULL, "end", //C8
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"downarrow","pgdn", "ins", "del", NULL, NULL, NULL, NULL, //D0
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NULL, NULL, NULL, "lwin", "rwin", "apps", "power", "sleep", //D8
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NULL, NULL, NULL, "wake", NULL, "search", "favorites","refresh", //E0
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"webstop", "webforward","webback", "mycomputer","mail", "mediaselect",NULL, NULL, //E8
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F0
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, "pause", //F8
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// non-keyboard buttons that can be bound
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"mouse1", "mouse2", "mouse3", "mouse4", // 8 mouse buttons
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"mouse5", "mouse6", "mouse7", "mouse8",
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"joy1", "joy2", "joy3", "joy4", // 128 joystick buttons!
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"joy5", "joy6", "joy7", "joy8",
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"joy9", "joy10", "joy11", "joy12",
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"joy13", "joy14", "joy15", "joy16",
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"joy17", "joy18", "joy19", "joy20",
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"joy21", "joy22", "joy23", "joy24",
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"joy25", "joy26", "joy27", "joy28",
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"joy29", "joy30", "joy31", "joy32",
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"joy33", "joy34", "joy35", "joy36",
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"joy37", "joy38", "joy39", "joy40",
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"joy41", "joy42", "joy43", "joy44",
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"joy45", "joy46", "joy47", "joy48",
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"joy49", "joy50", "joy51", "joy52",
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"joy53", "joy54", "joy55", "joy56",
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"joy57", "joy58", "joy59", "joy60",
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"joy61", "joy62", "joy63", "joy64",
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"joy65", "joy66", "joy67", "joy68",
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"joy69", "joy70", "joy71", "joy72",
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"joy73", "joy74", "joy75", "joy76",
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"joy77", "joy78", "joy79", "joy80",
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"joy81", "joy82", "joy83", "joy84",
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"joy85", "joy86", "joy87", "joy88",
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"joy89", "joy90", "joy91", "joy92",
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"joy93", "joy94", "joy95", "joy96",
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"joy97", "joy98", "joy99", "joy100",
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"joy101", "joy102", "joy103", "joy104",
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"joy105", "joy106", "joy107", "joy108",
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"joy109", "joy110", "joy111", "joy112",
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"joy113", "joy114", "joy115", "joy116",
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"joy117", "joy118", "joy119", "joy120",
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"joy121", "joy122", "joy123", "joy124",
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"joy125", "joy126", "joy127", "joy128",
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"pov1up", "pov1right","pov1down", "pov1left", // First POV hat
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"pov2up", "pov2right","pov2down", "pov2left", // Second POV hat
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"pov3up", "pov3right","pov3down", "pov3left", // Third POV hat
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"pov4up", "pov4right","pov4down", "pov4left", // Fourth POV hat
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"mwheelup", "mwheeldown", // the mouse wheel
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};
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static char *Bindings[NUM_KEYS];
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static char *DoubleBindings[NUM_KEYS];
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static int DClickTime[NUM_KEYS];
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static byte DClicked[(NUM_KEYS+7)/8];
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static int GetKeyFromName (const char *name)
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{
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int i;
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// Names of the form #xxx are translated to key xxx automatically
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if (name[0] == '#' && name[1] != 0)
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{
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return atoi (name + 1);
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}
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// Otherwise, we scan the KeyNames[] array for a matching name
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for (i = 0; i < NUM_KEYS; i++)
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{
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if (KeyNames[i] && !stricmp (KeyNames[i], name))
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return i;
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}
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return 0;
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}
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static const char *KeyName (int key)
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{
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static char name[5];
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if (KeyNames[key])
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return KeyNames[key];
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sprintf (name, "#%d", key);
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return name;
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}
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void C_UnbindAll ()
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{
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for (int i = 0; i < NUM_KEYS; ++i)
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{
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if (Bindings[i])
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{
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free (Bindings[i]);
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Bindings[i] = NULL;
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}
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if (DoubleBindings[i])
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{
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free (DoubleBindings[i]);
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DoubleBindings[i] = NULL;
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}
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}
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}
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CCMD (unbindall)
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{
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C_UnbindAll ();
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}
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CCMD (unbind)
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{
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int i;
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if (argv.argc() > 1)
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{
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if ( (i = GetKeyFromName (argv[1])) )
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{
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if (Bindings[i])
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{
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free (Bindings[i]);
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Bindings[i] = NULL;
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}
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}
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else
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{
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Printf ("Unknown key \"%s\"\n", argv[1]);
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return;
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}
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}
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}
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CCMD (bind)
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{
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int i;
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if (argv.argc() > 1)
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{
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i = GetKeyFromName (argv[1]);
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if (!i)
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{
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Printf ("Unknown key \"%s\"\n", argv[1]);
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return;
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}
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if (argv.argc() == 2)
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{
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Printf ("\"%s\" = \"%s\"\n", argv[1], (Bindings[i] ? Bindings[i] : ""));
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}
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else
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{
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ReplaceString (&Bindings[i], argv[2]);
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}
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}
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else
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{
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Printf ("Current key bindings:\n");
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for (i = 0; i < NUM_KEYS; i++)
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{
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if (Bindings[i])
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Printf ("%s \"%s\"\n", KeyName (i), Bindings[i]);
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}
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}
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}
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//==========================================================================
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//
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// CCMD defaultbind
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//
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// Binds a command to a key if that key is not already bound and if
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// that command is not already bound to another key.
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//
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//==========================================================================
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CCMD (defaultbind)
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{
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if (argv.argc() < 3)
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{
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Printf ("Usage: defaultbind <key> <command>\n");
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}
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else
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{
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int key = GetKeyFromName (argv[1]);
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if (key == 0)
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{
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Printf ("Unknown key \"%s\"\n", argv[1]);
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return;
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}
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if (Bindings[key] != NULL)
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{ // This key is already bound.
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return;
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}
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for (int i = 0; i < NUM_KEYS; ++i)
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{
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if (Bindings[i] != NULL && stricmp (Bindings[i], argv[2]) == 0)
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{ // This command is already bound to a key.
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return;
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}
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}
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// It is safe to do the bind, so do it.
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Bindings[key] = copystring (argv[2]);
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}
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}
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CCMD (undoublebind)
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{
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int i;
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if (argv.argc() > 1)
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{
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if ( (i = GetKeyFromName (argv[1])) )
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{
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if (DoubleBindings[i])
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{
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delete[] DoubleBindings[i];
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DoubleBindings[i] = NULL;
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}
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}
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else
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{
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||
|
Printf ("Unknown key \"%s\"\n", argv[1]);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CCMD (doublebind)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if (argv.argc() > 1)
|
||
|
{
|
||
|
i = GetKeyFromName (argv[1]);
|
||
|
if (!i)
|
||
|
{
|
||
|
Printf ("Unknown key \"%s\"\n", argv[1]);
|
||
|
return;
|
||
|
}
|
||
|
if (argv.argc() == 2)
|
||
|
{
|
||
|
Printf ("\"%s\" = \"%s\"\n", argv[1], (DoubleBindings[i] ? DoubleBindings[i] : ""));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ReplaceString (&DoubleBindings[i], argv[2]);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Printf ("Current key doublebindings:\n");
|
||
|
|
||
|
for (i = 0; i < NUM_KEYS; i++)
|
||
|
{
|
||
|
if (DoubleBindings[i])
|
||
|
Printf ("%s \"%s\"\n", KeyName (i), DoubleBindings[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CCMD (rebind)
|
||
|
{
|
||
|
char **bindings;
|
||
|
|
||
|
if (key == 0)
|
||
|
{
|
||
|
Printf ("Rebind cannot be used from the console\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (key & KEY_DBLCLICKED)
|
||
|
{
|
||
|
bindings = DoubleBindings;
|
||
|
key &= KEY_DBLCLICKED-1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bindings = Bindings;
|
||
|
}
|
||
|
|
||
|
if (argv.argc() > 1)
|
||
|
{
|
||
|
ReplaceString (&bindings[key], argv[1]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SetBinds (const FBinding *array)
|
||
|
{
|
||
|
while (array->Key)
|
||
|
{
|
||
|
C_DoBind (array->Key, array->Bind, false);
|
||
|
array++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C_BindDefaults ()
|
||
|
{
|
||
|
SetBinds (DefBindings);
|
||
|
|
||
|
if (gameinfo.gametype & (GAME_Raven|GAME_Strife))
|
||
|
{
|
||
|
SetBinds (DefRavenBindings);
|
||
|
}
|
||
|
|
||
|
if (gameinfo.gametype == GAME_Hexen)
|
||
|
{
|
||
|
SetBinds (DefHexenBindings);
|
||
|
}
|
||
|
|
||
|
if (gameinfo.gametype == GAME_Strife)
|
||
|
{
|
||
|
SetBinds (DefStrifeBindings);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CCMD(binddefaults)
|
||
|
{
|
||
|
C_BindDefaults ();
|
||
|
}
|
||
|
|
||
|
void C_SetDefaultBindings ()
|
||
|
{
|
||
|
C_UnbindAll ();
|
||
|
C_BindDefaults ();
|
||
|
}
|
||
|
|
||
|
BOOL C_DoKey (event_t *ev)
|
||
|
{
|
||
|
char *binding = NULL;
|
||
|
bool dclick;
|
||
|
int dclickspot;
|
||
|
byte dclickmask;
|
||
|
|
||
|
if (ev->type != EV_KeyDown && ev->type != EV_KeyUp)
|
||
|
return false;
|
||
|
|
||
|
if ((unsigned int)ev->data1 >= NUM_KEYS)
|
||
|
return false;
|
||
|
|
||
|
dclickspot = ev->data1 >> 3;
|
||
|
dclickmask = 1 << (ev->data1 & 7);
|
||
|
dclick = false;
|
||
|
|
||
|
// This used level.time which didn't work outside a level.
|
||
|
if (DClickTime[ev->data1] > I_MSTime() && ev->type == EV_KeyDown)
|
||
|
{
|
||
|
// Key pressed for a double click
|
||
|
binding = DoubleBindings[ev->data1];
|
||
|
DClicked[dclickspot] |= dclickmask;
|
||
|
dclick = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (ev->type == EV_KeyDown)
|
||
|
{ // Key pressed for a normal press
|
||
|
binding = Bindings[ev->data1];
|
||
|
DClickTime[ev->data1] = I_MSTime() + 571;
|
||
|
}
|
||
|
else if (DClicked[dclickspot] & dclickmask)
|
||
|
{ // Key released from a double click
|
||
|
binding = DoubleBindings[ev->data1];
|
||
|
DClicked[dclickspot] &= ~dclickmask;
|
||
|
DClickTime[ev->data1] = 0;
|
||
|
dclick = true;
|
||
|
}
|
||
|
else
|
||
|
{ // Key released from a normal press
|
||
|
binding = Bindings[ev->data1];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (binding == NULL)
|
||
|
{
|
||
|
binding = Bindings[ev->data1];
|
||
|
dclick = false;
|
||
|
}
|
||
|
|
||
|
if (binding != NULL && (chatmodeon == 0 || ev->data1 < 256))
|
||
|
{
|
||
|
if (ev->type == EV_KeyUp)
|
||
|
{
|
||
|
if (binding[0] != '+')
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
binding[0] = '-';
|
||
|
}
|
||
|
|
||
|
// Copy the command in case it rebinds the key
|
||
|
char copy[1024];
|
||
|
strncpy (copy, binding, 1023);
|
||
|
copy[1023] = 0;
|
||
|
AddCommandString (copy, dclick ? ev->data1 | KEY_DBLCLICKED : ev->data1);
|
||
|
|
||
|
if (ev->type == EV_KeyUp)
|
||
|
{
|
||
|
binding[0] = '+';
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void C_ArchiveBindings (FConfigFile *f, bool dodouble, const char *matchcmd)
|
||
|
{
|
||
|
char **bindings;
|
||
|
const char *name;
|
||
|
int i;
|
||
|
|
||
|
bindings = dodouble ? DoubleBindings : Bindings;
|
||
|
|
||
|
for (i = 0; i < NUM_KEYS; i++)
|
||
|
{
|
||
|
if (bindings[i] && (matchcmd==NULL || stricmp(bindings[i], matchcmd)==0))
|
||
|
{
|
||
|
name = KeyName (i);
|
||
|
if (name[1] == 0) // Make sure given name is config-safe
|
||
|
{
|
||
|
if (name[0] == '[')
|
||
|
name = "LeftBracket";
|
||
|
else if (name[0] == ']')
|
||
|
name = "RightBracket";
|
||
|
else if (name[0] == '=')
|
||
|
name = "Equals";
|
||
|
else if (strcmp (name, "kp=") == 0)
|
||
|
name = "KP-Equals";
|
||
|
}
|
||
|
f->SetValueForKey (name, bindings[i]);
|
||
|
if (matchcmd != NULL)
|
||
|
{ // If saving a specific command, remove the old binding
|
||
|
// so it does not get saved in the general binding list
|
||
|
delete[] Bindings[i];
|
||
|
Bindings[i] = NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C_DoBind (const char *key, const char *bind, bool dodouble)
|
||
|
{
|
||
|
int keynum = GetKeyFromName (key);
|
||
|
if (keynum == 0)
|
||
|
{
|
||
|
if (stricmp (key, "LeftBracket") == 0)
|
||
|
{
|
||
|
keynum = GetKeyFromName ("[");
|
||
|
}
|
||
|
else if (stricmp (key, "RightBracket") == 0)
|
||
|
{
|
||
|
keynum = GetKeyFromName ("]");
|
||
|
}
|
||
|
else if (stricmp (key, "Equals") == 0)
|
||
|
{
|
||
|
keynum = GetKeyFromName ("=");
|
||
|
}
|
||
|
else if (stricmp (key, "KP-Equals") == 0)
|
||
|
{
|
||
|
keynum = GetKeyFromName ("kp=");
|
||
|
}
|
||
|
}
|
||
|
if (keynum != 0)
|
||
|
{
|
||
|
ReplaceString ((dodouble ? DoubleBindings : Bindings) + keynum, bind);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int C_GetKeysForCommand (char *cmd, int *first, int *second)
|
||
|
{
|
||
|
int c, i;
|
||
|
|
||
|
*first = *second = c = i = 0;
|
||
|
|
||
|
while (i < NUM_KEYS && c < 2)
|
||
|
{
|
||
|
if (Bindings[i] && stricmp (cmd, Bindings[i]) == 0)
|
||
|
{
|
||
|
if (c++ == 0)
|
||
|
*first = i;
|
||
|
else
|
||
|
*second = i;
|
||
|
}
|
||
|
i++;
|
||
|
}
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
void C_NameKeys (char *str, int first, int second)
|
||
|
{
|
||
|
int c = 0;
|
||
|
|
||
|
*str = 0;
|
||
|
if (first)
|
||
|
{
|
||
|
c++;
|
||
|
strcpy (str, KeyName (first));
|
||
|
if (second)
|
||
|
strcat (str, " or ");
|
||
|
}
|
||
|
|
||
|
if (second)
|
||
|
{
|
||
|
c++;
|
||
|
strcat (str, KeyName (second));
|
||
|
}
|
||
|
|
||
|
if (!c)
|
||
|
strcpy (str, "???");
|
||
|
}
|
||
|
|
||
|
void C_UnbindACommand (char *str)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < NUM_KEYS; i++)
|
||
|
{
|
||
|
if (Bindings[i] && !stricmp (str, Bindings[i]))
|
||
|
{
|
||
|
delete[] Bindings[i];
|
||
|
Bindings[i] = NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C_ChangeBinding (const char *str, int newone)
|
||
|
{
|
||
|
if ((unsigned int)newone < NUM_KEYS)
|
||
|
{
|
||
|
if (Bindings[newone])
|
||
|
delete[] Bindings[newone];
|
||
|
|
||
|
Bindings[newone] = copystring (str);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
char *C_GetBinding (int key)
|
||
|
{
|
||
|
return (unsigned int)key < NUM_KEYS ? Bindings[key] : NULL;
|
||
|
}
|