mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 19:01:24 +00:00
1030 lines
20 KiB
Text
1030 lines
20 KiB
Text
|
%{
|
||
|
#include <malloc.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <search.h>
|
||
|
#include <string.h>
|
||
|
#include <stdio.h>
|
||
|
|
||
|
typedef enum { false, true } bool;
|
||
|
typedef short name;
|
||
|
|
||
|
// verbose doesn't seem to help all that much
|
||
|
//#define YYERROR_VERBOSE 1
|
||
|
|
||
|
int yyerror (char *s);
|
||
|
int yylex (void);
|
||
|
int yyparse ();
|
||
|
|
||
|
FILE *Source, *Dest;
|
||
|
int SourceLine;
|
||
|
int ErrorCount;
|
||
|
|
||
|
|
||
|
void WriteWord (int word);
|
||
|
void WriteLabel (char *label);
|
||
|
void WriteWords (int count, short *array);
|
||
|
void WriteBytes (int count, char *array);
|
||
|
|
||
|
void WriteNameTable ();
|
||
|
|
||
|
void WriteActions ();
|
||
|
void WriteActionMap ();
|
||
|
void WriteHeights ();
|
||
|
void WriteCodePConv ();
|
||
|
void WriteSprites ();
|
||
|
void WriteStates ();
|
||
|
void WriteSounds ();
|
||
|
void WriteInfoNames ();
|
||
|
void WriteThingBits ();
|
||
|
void WriteRenderStyles ();
|
||
|
|
||
|
|
||
|
static bool FindToken (char *tok, int *type);
|
||
|
|
||
|
struct StringList
|
||
|
{
|
||
|
struct StringList *Next;
|
||
|
char String[1];
|
||
|
};
|
||
|
|
||
|
struct StringSorter
|
||
|
{
|
||
|
name OldName;
|
||
|
struct StringList *Entry;
|
||
|
};
|
||
|
|
||
|
struct StringList *NameList, **NameListLast = &NameList;
|
||
|
int NameCount;
|
||
|
|
||
|
static name AddName (char *name);
|
||
|
static name FindName (char *name);
|
||
|
|
||
|
static void SortNames ();
|
||
|
|
||
|
struct StateMapE
|
||
|
{
|
||
|
name Name;
|
||
|
unsigned char State;
|
||
|
unsigned char Count;
|
||
|
};
|
||
|
|
||
|
struct ThingBitsE
|
||
|
{
|
||
|
name Name;
|
||
|
unsigned char BitNum;
|
||
|
unsigned char FlagNum;
|
||
|
};
|
||
|
|
||
|
struct RenderStylesE
|
||
|
{
|
||
|
name Name;
|
||
|
unsigned char StyleNum;
|
||
|
};
|
||
|
|
||
|
static void AddAction (char *name);
|
||
|
static int FindAction (char *name);
|
||
|
|
||
|
name *ActionsList;
|
||
|
unsigned char *HeightsArray;
|
||
|
unsigned char *ActionMap;
|
||
|
unsigned short *CodePMap;
|
||
|
char *SpriteNames;
|
||
|
struct StateMapE *StateMaps;
|
||
|
name *SoundMaps;
|
||
|
name *InfoNamesArray;
|
||
|
struct ThingBitsE *ThingBitsMap;
|
||
|
struct RenderStylesE *RenderStylesMap;
|
||
|
|
||
|
int ActionsListSize, MaxActionsListSize;
|
||
|
int HeightsSize, MaxHeightsSize;
|
||
|
int ActionMapSize, MaxActionMapSize;
|
||
|
int CodePMapSize, MaxCodePMapSize;
|
||
|
int SpriteNamesSize, MaxSpriteNamesSize;
|
||
|
int StateMapsSize, MaxStateMapsSize;
|
||
|
int SoundMapsSize, MaxSoundMapsSize;
|
||
|
int InfoNamesSize, MaxInfoNamesSize;
|
||
|
int ThingBitsMapSize, MaxThingBitsMapSize;
|
||
|
int RenderStylesSize, MaxRenderStylesSize;
|
||
|
|
||
|
static void AddHeight (int h);
|
||
|
static void AddActionMap (char *name);
|
||
|
static void AddCodeP (int codep);
|
||
|
static void AddSpriteName (char *name);
|
||
|
static void AddStateMap (char *name, int type, int count);
|
||
|
static void AddSoundMap (char *sound);
|
||
|
static void AddInfoName (char *sound);
|
||
|
static void AddThingBits (char *name, int bitnum, int flagnum);
|
||
|
static void AddRenderStyle (char *name, int stylenum);
|
||
|
|
||
|
%}
|
||
|
|
||
|
%union {
|
||
|
int val;
|
||
|
char sym[80];
|
||
|
char string[80];
|
||
|
}
|
||
|
|
||
|
%token <val> NUM
|
||
|
%token <sym> SYM
|
||
|
%token <string> STRING
|
||
|
|
||
|
%type <val> exp
|
||
|
%type <val> StateType;
|
||
|
|
||
|
%token PRINT
|
||
|
%token ENDL
|
||
|
%token Actions
|
||
|
%token OrgHeights
|
||
|
%token ActionList
|
||
|
%token CodePConv
|
||
|
%token OrgSprNames
|
||
|
%token StateMap
|
||
|
%token SoundMap
|
||
|
%token InfoNames
|
||
|
%token ThingBits
|
||
|
%token FirstState
|
||
|
%token SpawnState
|
||
|
%token DeathState
|
||
|
%token RenderStyles
|
||
|
|
||
|
%left '|'
|
||
|
%left '^'
|
||
|
%left '&'
|
||
|
%left '-' '+'
|
||
|
%left '*' '/'
|
||
|
%left NEG
|
||
|
|
||
|
%start translation_unit
|
||
|
|
||
|
%%
|
||
|
|
||
|
exp:
|
||
|
NUM
|
||
|
| exp '+' exp { $$ = $1 + $3; }
|
||
|
| exp '-' exp { $$ = $1 - $3; }
|
||
|
| exp '*' exp { $$ = $1 * $3; }
|
||
|
| exp '/' exp { $$ = $1 / $3; }
|
||
|
| exp '|' exp { $$ = $1 | $3; }
|
||
|
| exp '&' exp { $$ = $1 & $3; }
|
||
|
| exp '^' exp { $$ = $1 ^ $3; }
|
||
|
| '-' exp %prec NEG { $$ = -$2 }
|
||
|
| '(' exp ')' { $$ = $2; }
|
||
|
;
|
||
|
|
||
|
translation_unit: /* empty line */
|
||
|
| translation_unit external_declaration
|
||
|
;
|
||
|
|
||
|
print_statement:
|
||
|
PRINT '(' print_list ')'
|
||
|
{
|
||
|
printf ("\n");
|
||
|
}
|
||
|
;
|
||
|
|
||
|
print_list:
|
||
|
/* EMPTY */
|
||
|
| print_item
|
||
|
| print_item ',' print_list
|
||
|
;
|
||
|
|
||
|
print_item:
|
||
|
STRING { printf ("%s", $1); }
|
||
|
| exp { printf ("%d", $1); }
|
||
|
| ENDL { printf ("\n"); }
|
||
|
;
|
||
|
|
||
|
external_declaration:
|
||
|
print_statement
|
||
|
| ActionsDef
|
||
|
| OrgHeightsDef
|
||
|
| ActionListDef
|
||
|
| CodePConvDef
|
||
|
| OrgSprNamesDef
|
||
|
| StateMapDef
|
||
|
| SoundMapDef
|
||
|
| InfoNamesDef
|
||
|
| ThingBitsDef
|
||
|
| RenderStylesDef
|
||
|
;
|
||
|
|
||
|
ActionsDef:
|
||
|
Actions '{' ActionsList '}' ';'
|
||
|
;
|
||
|
|
||
|
ActionsList:
|
||
|
/* empty */
|
||
|
| SYM { AddAction ($1); }
|
||
|
| ActionsList ',' SYM { AddAction ($3); }
|
||
|
;
|
||
|
|
||
|
OrgHeightsDef:
|
||
|
OrgHeights '{' OrgHeightsList '}' ';'
|
||
|
;
|
||
|
|
||
|
OrgHeightsList:
|
||
|
/* empty */
|
||
|
| exp { AddHeight ($1); }
|
||
|
| OrgHeightsList ',' exp { AddHeight ($3); }
|
||
|
;
|
||
|
|
||
|
ActionListDef:
|
||
|
ActionList '{' ActionListList '}' ';'
|
||
|
;
|
||
|
|
||
|
ActionListList:
|
||
|
/* empty */
|
||
|
| SYM { AddActionMap ($1); }
|
||
|
| ActionListList ',' SYM { AddActionMap ($3); }
|
||
|
;
|
||
|
|
||
|
CodePConvDef:
|
||
|
CodePConv '{' CodePConvList '}' ';'
|
||
|
;
|
||
|
|
||
|
CodePConvList:
|
||
|
/* empty */
|
||
|
| exp { AddCodeP ($1); }
|
||
|
| CodePConvList ',' exp { AddCodeP ($3); }
|
||
|
;
|
||
|
|
||
|
OrgSprNamesDef:
|
||
|
OrgSprNames '{' OrgSprNamesList '}' ';'
|
||
|
;
|
||
|
|
||
|
OrgSprNamesList:
|
||
|
/* empty */
|
||
|
| SYM { AddSpriteName ($1); }
|
||
|
| OrgSprNamesList ',' SYM { AddSpriteName ($3); }
|
||
|
;
|
||
|
|
||
|
StateMapDef:
|
||
|
StateMap '{' StateMapList '}' ';'
|
||
|
;
|
||
|
|
||
|
StateMapList:
|
||
|
/* empty */
|
||
|
| StateMapEntry
|
||
|
| StateMapList ',' StateMapEntry
|
||
|
;
|
||
|
|
||
|
StateMapEntry:
|
||
|
SYM ',' StateType ',' exp { AddStateMap ($1, $3, $5); }
|
||
|
;
|
||
|
|
||
|
StateType:
|
||
|
FirstState { $$ = 0; }
|
||
|
| SpawnState { $$ = 1; }
|
||
|
| DeathState { $$ = 2; }
|
||
|
;
|
||
|
|
||
|
SoundMapDef:
|
||
|
SoundMap '{' SoundMapList '}' ';'
|
||
|
;
|
||
|
|
||
|
SoundMapList:
|
||
|
/*empty */
|
||
|
| STRING { AddSoundMap ($1); }
|
||
|
| SoundMapList ',' STRING { AddSoundMap ($3); }
|
||
|
;
|
||
|
|
||
|
InfoNamesDef:
|
||
|
InfoNames '{' InfoNamesList '}' ';'
|
||
|
;
|
||
|
|
||
|
InfoNamesList:
|
||
|
/* empty */
|
||
|
| SYM { AddInfoName ($1); }
|
||
|
| InfoNamesList ',' SYM { AddInfoName ($3); }
|
||
|
;
|
||
|
|
||
|
ThingBitsDef:
|
||
|
ThingBits '{' ThingBitsList '}' ';'
|
||
|
;
|
||
|
|
||
|
ThingBitsList:
|
||
|
/* empty */
|
||
|
| ThingBitsEntry
|
||
|
| ThingBitsList ',' ThingBitsEntry
|
||
|
;
|
||
|
|
||
|
ThingBitsEntry:
|
||
|
exp ',' exp ',' SYM { AddThingBits ($5, $1, $3); }
|
||
|
;
|
||
|
|
||
|
RenderStylesDef:
|
||
|
RenderStyles '{' RenderStylesList '}' ';'
|
||
|
;
|
||
|
|
||
|
RenderStylesList:
|
||
|
/* empty */
|
||
|
| RenderStylesEntry
|
||
|
| RenderStylesList ',' RenderStylesEntry
|
||
|
;
|
||
|
|
||
|
RenderStylesEntry:
|
||
|
exp ',' SYM { AddRenderStyle ($3, $1); }
|
||
|
;
|
||
|
|
||
|
%%
|
||
|
|
||
|
#include <ctype.h>
|
||
|
#include <stdio.h>
|
||
|
|
||
|
// bison.simple #defines const to nothing
|
||
|
#ifdef const
|
||
|
#undef const
|
||
|
#endif
|
||
|
|
||
|
int yylex (void)
|
||
|
{
|
||
|
char token[80];
|
||
|
int toksize;
|
||
|
int buildup;
|
||
|
int c;
|
||
|
|
||
|
loop:
|
||
|
if (Source == NULL)
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
while (isspace (c = fgetc (Source)) && c != EOF)
|
||
|
{
|
||
|
if (c == '\n')
|
||
|
{
|
||
|
SourceLine++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (c == EOF)
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
if (isdigit (c))
|
||
|
{
|
||
|
buildup = c - '0';
|
||
|
if (c == '0')
|
||
|
{
|
||
|
c = fgetc (Source);
|
||
|
if (c == 'x' || c == 'X')
|
||
|
{
|
||
|
for (;;)
|
||
|
{
|
||
|
c = fgetc (Source);
|
||
|
if (isdigit (c))
|
||
|
{
|
||
|
buildup = (buildup<<4) + c - '0';
|
||
|
}
|
||
|
else if (c >= 'a' && c <= 'f')
|
||
|
{
|
||
|
buildup = (buildup<<4) + c - 'a' + 10;
|
||
|
}
|
||
|
else if (c >= 'A' && c <= 'F')
|
||
|
{
|
||
|
buildup = (buildup<<4) + c - 'A' + 10;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ungetc (c, Source);
|
||
|
yylval.val = buildup;
|
||
|
return NUM;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ungetc (c, Source);
|
||
|
}
|
||
|
}
|
||
|
while (isdigit (c = fgetc (Source)))
|
||
|
{
|
||
|
buildup = buildup*10 + c - '0';
|
||
|
}
|
||
|
ungetc (c, Source);
|
||
|
yylval.val = buildup;
|
||
|
return NUM;
|
||
|
}
|
||
|
if (isalpha (c))
|
||
|
{
|
||
|
token[0] = c;
|
||
|
toksize = 1;
|
||
|
while (toksize < 79 && (isalnum (c = fgetc (Source)) || c == '_'))
|
||
|
{
|
||
|
token[toksize++] = c;
|
||
|
}
|
||
|
token[toksize] = 0;
|
||
|
if (toksize == 79 && isalnum (c))
|
||
|
{
|
||
|
while (isalnum (c = fgetc (Source)))
|
||
|
;
|
||
|
}
|
||
|
ungetc (c, Source);
|
||
|
if (FindToken (token, &buildup))
|
||
|
{
|
||
|
return buildup;
|
||
|
}
|
||
|
strcpy (yylval.sym, token);
|
||
|
return SYM;
|
||
|
}
|
||
|
if (c == '/')
|
||
|
{
|
||
|
c = fgetc (Source);
|
||
|
if (c == '*')
|
||
|
{
|
||
|
for (;;)
|
||
|
{
|
||
|
while ((c = fgetc (Source)) != '*' && c != EOF)
|
||
|
{
|
||
|
if (c == '\n')
|
||
|
SourceLine++;
|
||
|
}
|
||
|
if (c == EOF)
|
||
|
return 0;
|
||
|
if ((c = fgetc (Source)) == '/')
|
||
|
goto loop;
|
||
|
if (c == EOF)
|
||
|
return 0;
|
||
|
ungetc (c, Source);
|
||
|
}
|
||
|
}
|
||
|
else if (c == '/')
|
||
|
{
|
||
|
while ((c = fgetc (Source)) != '\n' && c != EOF)
|
||
|
;
|
||
|
if (c == '\n')
|
||
|
SourceLine++;
|
||
|
else if (c == EOF)
|
||
|
return 0;
|
||
|
goto loop;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ungetc (c, Source);
|
||
|
return '/';
|
||
|
}
|
||
|
}
|
||
|
if (c == '"')
|
||
|
{
|
||
|
int tokensize = 0;
|
||
|
while ((c = fgetc (Source)) != '"' && c != EOF)
|
||
|
{
|
||
|
if (c == '\\')
|
||
|
{
|
||
|
c = fgetc (Source);
|
||
|
if (c != '"' && c != EOF)
|
||
|
{
|
||
|
ungetc (c, Source);
|
||
|
c = '\\';
|
||
|
}
|
||
|
}
|
||
|
if (tokensize < 79)
|
||
|
{
|
||
|
yylval.string[tokensize++] = c;
|
||
|
}
|
||
|
}
|
||
|
yylval.string[tokensize] = 0;
|
||
|
return STRING;
|
||
|
}
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
static bool FindToken (char *tok, int *type)
|
||
|
{
|
||
|
static const char tokens[][13] =
|
||
|
{
|
||
|
"endl", "print", "Actions",
|
||
|
"OrgHeights", "ActionList", "CodePConv", "OrgSprNames",
|
||
|
"StateMap", "SoundMap", "InfoNames", "ThingBits",
|
||
|
"DeathState", "SpawnState", "FirstState", "RenderStyles"
|
||
|
};
|
||
|
static const short types[] =
|
||
|
{
|
||
|
ENDL, PRINT, Actions,
|
||
|
OrgHeights, ActionList, CodePConv, OrgSprNames,
|
||
|
StateMap, SoundMap, InfoNames, ThingBits,
|
||
|
DeathState, SpawnState, FirstState, RenderStyles
|
||
|
};
|
||
|
int i;
|
||
|
|
||
|
for (i = sizeof(tokens)/sizeof(tokens[0])-1; i >= 0; i--)
|
||
|
{
|
||
|
if (strcmp (tok, tokens[i]) == 0)
|
||
|
{
|
||
|
*type = types[i];
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static name FindName (char *name)
|
||
|
{
|
||
|
struct StringList *probe = NameList;
|
||
|
int count = 0;
|
||
|
|
||
|
while (probe != NULL)
|
||
|
{
|
||
|
if (stricmp (probe->String, name) == 0)
|
||
|
{
|
||
|
return count;
|
||
|
}
|
||
|
count++;
|
||
|
probe = probe->Next;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
static name AddName (char *name)
|
||
|
{
|
||
|
struct StringList *newone;
|
||
|
int index = FindName (name);
|
||
|
|
||
|
if (index != -1)
|
||
|
return index;
|
||
|
|
||
|
newone = malloc (sizeof(*newone) + strlen(name));
|
||
|
strcpy (newone->String, name);
|
||
|
newone->Next = NULL;
|
||
|
*NameListLast = newone;
|
||
|
NameListLast = &newone->Next;
|
||
|
return NameCount++;
|
||
|
}
|
||
|
|
||
|
static int FindAction (char *namei)
|
||
|
{
|
||
|
int name = FindName (namei);
|
||
|
|
||
|
if (name != -1)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < ActionsListSize; i++)
|
||
|
{
|
||
|
if (ActionsList[i] == name)
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
printf ("Line %d: Unknown action %s\n", SourceLine, namei);
|
||
|
ErrorCount++;
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
static void AddAction (char *name)
|
||
|
{
|
||
|
int newname = AddName (name);
|
||
|
if (ActionsListSize == MaxActionsListSize)
|
||
|
{
|
||
|
MaxActionsListSize = MaxActionsListSize ? MaxActionsListSize * 2 : 256;
|
||
|
ActionsList = realloc (ActionsList, MaxActionsListSize*sizeof(*ActionsList));
|
||
|
}
|
||
|
ActionsList[ActionsListSize++] = newname;
|
||
|
}
|
||
|
|
||
|
static void AddHeight (int h)
|
||
|
{
|
||
|
if (MaxHeightsSize == HeightsSize)
|
||
|
{
|
||
|
MaxHeightsSize = MaxHeightsSize ? MaxHeightsSize * 2 : 256;
|
||
|
HeightsArray = realloc (HeightsArray, MaxHeightsSize);
|
||
|
}
|
||
|
HeightsArray[HeightsSize++] = h;
|
||
|
}
|
||
|
|
||
|
static void AddActionMap (char *name)
|
||
|
{
|
||
|
int index = FindAction (name);
|
||
|
|
||
|
if (index != -1)
|
||
|
{
|
||
|
if (ActionMapSize == MaxActionMapSize)
|
||
|
{
|
||
|
MaxActionMapSize = MaxActionMapSize ? MaxActionMapSize * 2 : 256;
|
||
|
ActionMap = realloc (ActionMap, MaxActionMapSize*sizeof(*ActionMap));
|
||
|
}
|
||
|
ActionMap[ActionMapSize++] = index;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AddCodeP (int codep)
|
||
|
{
|
||
|
if (CodePMapSize == MaxCodePMapSize)
|
||
|
{
|
||
|
MaxCodePMapSize = MaxCodePMapSize ? MaxCodePMapSize * 2 : 256;
|
||
|
CodePMap = realloc (CodePMap, MaxCodePMapSize*sizeof(*CodePMap));
|
||
|
}
|
||
|
CodePMap[CodePMapSize++] = codep;
|
||
|
}
|
||
|
|
||
|
static void AddSpriteName (char *name)
|
||
|
{
|
||
|
if (strlen (name) != 4)
|
||
|
{
|
||
|
printf ("Line %d: Sprite name %s must be 4 characters\n", SourceLine, name);
|
||
|
ErrorCount++;
|
||
|
return;
|
||
|
}
|
||
|
if (SpriteNamesSize == MaxSpriteNamesSize)
|
||
|
{
|
||
|
MaxSpriteNamesSize = MaxSpriteNamesSize ? MaxSpriteNamesSize * 2 : 256*4;
|
||
|
SpriteNames = realloc (SpriteNames, MaxSpriteNamesSize*sizeof(*SpriteNames));
|
||
|
}
|
||
|
SpriteNames[SpriteNamesSize+0] = toupper (name[0]);
|
||
|
SpriteNames[SpriteNamesSize+1] = toupper (name[1]);
|
||
|
SpriteNames[SpriteNamesSize+2] = toupper (name[2]);
|
||
|
SpriteNames[SpriteNamesSize+3] = toupper (name[3]);
|
||
|
SpriteNamesSize += 4;
|
||
|
}
|
||
|
|
||
|
static void AddSoundMap (char *name)
|
||
|
{
|
||
|
if (SoundMapsSize == MaxSoundMapsSize)
|
||
|
{
|
||
|
MaxSoundMapsSize = MaxSoundMapsSize ? MaxSoundMapsSize * 2 : 256;
|
||
|
SoundMaps = realloc (SoundMaps, MaxSoundMapsSize*sizeof(*SoundMaps));
|
||
|
}
|
||
|
SoundMaps[SoundMapsSize++] = AddName (name);
|
||
|
}
|
||
|
|
||
|
static void AddInfoName (char *name)
|
||
|
{
|
||
|
if (InfoNamesSize == MaxInfoNamesSize)
|
||
|
{
|
||
|
MaxInfoNamesSize = MaxInfoNamesSize ? MaxInfoNamesSize * 2 : 256;
|
||
|
InfoNamesArray = realloc (InfoNamesArray, MaxInfoNamesSize*sizeof(*InfoNamesArray));
|
||
|
}
|
||
|
InfoNamesArray[InfoNamesSize++] = AddName (name);
|
||
|
}
|
||
|
|
||
|
static void AddStateMap (char *name, int state, int count)
|
||
|
{
|
||
|
if (count == 0)
|
||
|
{
|
||
|
printf ("Line %d: Count is 0. Is this right?\n", SourceLine);
|
||
|
return;
|
||
|
}
|
||
|
if ((unsigned)count > 255)
|
||
|
{
|
||
|
printf ("Line %d: Count must be in the range 1-255\n", SourceLine);
|
||
|
ErrorCount++;
|
||
|
}
|
||
|
if (StateMapsSize == MaxStateMapsSize)
|
||
|
{
|
||
|
MaxStateMapsSize = MaxStateMapsSize ? MaxStateMapsSize*2 : 256;
|
||
|
StateMaps = realloc (StateMaps, MaxStateMapsSize*sizeof(*StateMaps));
|
||
|
}
|
||
|
StateMaps[StateMapsSize].Name = AddName (name);
|
||
|
StateMaps[StateMapsSize].State = state;
|
||
|
StateMaps[StateMapsSize].Count = count;
|
||
|
StateMapsSize++;
|
||
|
}
|
||
|
|
||
|
static void AddThingBits (char *name, int bitnum, int flagnum)
|
||
|
{
|
||
|
if ((unsigned)bitnum > 31)
|
||
|
{
|
||
|
printf ("Line %d: Bit %d must be in the range 0-31\n", SourceLine, bitnum);
|
||
|
ErrorCount++;
|
||
|
return;
|
||
|
}
|
||
|
if (MaxThingBitsMapSize == ThingBitsMapSize)
|
||
|
{
|
||
|
MaxThingBitsMapSize = MaxThingBitsMapSize ? MaxThingBitsMapSize*2 : 128;
|
||
|
ThingBitsMap = realloc (ThingBitsMap, MaxThingBitsMapSize*sizeof(*ThingBitsMap));
|
||
|
}
|
||
|
ThingBitsMap[ThingBitsMapSize].Name = AddName (name);
|
||
|
ThingBitsMap[ThingBitsMapSize].BitNum = bitnum;
|
||
|
ThingBitsMap[ThingBitsMapSize].FlagNum = flagnum;
|
||
|
ThingBitsMapSize++;
|
||
|
}
|
||
|
|
||
|
static void AddRenderStyle (char *name, int stylenum)
|
||
|
{
|
||
|
if ((unsigned)stylenum > 255)
|
||
|
{
|
||
|
printf ("Line %d: %s must be in the range 0-255\n", SourceLine, name);
|
||
|
ErrorCount++;
|
||
|
return;
|
||
|
}
|
||
|
if (MaxRenderStylesSize == RenderStylesSize)
|
||
|
{
|
||
|
MaxRenderStylesSize = MaxRenderStylesSize ? MaxRenderStylesSize*2 : 16;
|
||
|
RenderStylesMap = realloc (RenderStylesMap, MaxRenderStylesSize*sizeof(*RenderStylesMap));
|
||
|
}
|
||
|
RenderStylesMap[RenderStylesSize].Name = AddName (name);
|
||
|
RenderStylesMap[RenderStylesSize].StyleNum = stylenum;
|
||
|
RenderStylesSize++;
|
||
|
}
|
||
|
|
||
|
static int sortfunc (const void *a, const void *b)
|
||
|
{
|
||
|
return stricmp (((struct StringSorter *)a)->Entry->String,
|
||
|
((struct StringSorter *)b)->Entry->String);
|
||
|
}
|
||
|
|
||
|
static void SortNames ()
|
||
|
{
|
||
|
name *remap = malloc (NameCount * sizeof(*remap));
|
||
|
struct StringSorter *sorter = malloc (NameCount * sizeof(*sorter));
|
||
|
struct StringList *probe, **prev;
|
||
|
int i;
|
||
|
|
||
|
for (i = 0, probe = NameList; probe != NULL; probe = probe->Next, i++)
|
||
|
{
|
||
|
sorter[i].OldName = i;
|
||
|
sorter[i].Entry = probe;
|
||
|
}
|
||
|
|
||
|
// There are some warnings here, though I have no idea why.
|
||
|
qsort (sorter, NameCount, sizeof(*sorter), sortfunc);
|
||
|
|
||
|
for (i = 0, prev = &NameList; i < NameCount; i++)
|
||
|
{
|
||
|
*prev = sorter[i].Entry;
|
||
|
prev = &sorter[i].Entry->Next;
|
||
|
}
|
||
|
*prev = NULL;
|
||
|
|
||
|
for (i = 0; i < NameCount; i++)
|
||
|
{
|
||
|
remap[sorter[i].OldName] = i;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < ActionsListSize; i++)
|
||
|
{
|
||
|
ActionsList[i] = remap[ActionsList[i]];
|
||
|
}
|
||
|
for (i = 0; i < SoundMapsSize; i++)
|
||
|
{
|
||
|
SoundMaps[i] = remap[SoundMaps[i]];
|
||
|
}
|
||
|
for (i = 0; i < InfoNamesSize; i++)
|
||
|
{
|
||
|
InfoNamesArray[i] = remap[InfoNamesArray[i]];
|
||
|
}
|
||
|
for (i = 0; i < StateMapsSize; i++)
|
||
|
{
|
||
|
StateMaps[i].Name = remap[StateMaps[i].Name];
|
||
|
}
|
||
|
for (i = 0; i < ThingBitsMapSize; i++)
|
||
|
{
|
||
|
ThingBitsMap[i].Name = remap[ThingBitsMap[i].Name];
|
||
|
}
|
||
|
for (i = 0; i < RenderStylesSize; i++)
|
||
|
{
|
||
|
RenderStylesMap[i].Name = remap[RenderStylesMap[i].Name];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int yyerror (char *s)
|
||
|
{
|
||
|
printf ("Line %d: %s\n", SourceLine, s);
|
||
|
ErrorCount++;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int main (int argc, char **argv)
|
||
|
{
|
||
|
if (argc != 3)
|
||
|
{
|
||
|
printf ("Usage: dehsupp <infile> <outfile>\n");
|
||
|
return -1;
|
||
|
}
|
||
|
Source = fopen (argv[1], "r");
|
||
|
if (Source == NULL)
|
||
|
{
|
||
|
printf ("Could not open %s\n", argv[1]);
|
||
|
return -2;
|
||
|
}
|
||
|
SourceLine = 1;
|
||
|
yyparse ();
|
||
|
fclose (Source);
|
||
|
if (ErrorCount)
|
||
|
{
|
||
|
printf ("There were %d errors\n", ErrorCount);
|
||
|
return -3;
|
||
|
}
|
||
|
SortNames ();
|
||
|
Dest = fopen (argv[2], "wb");
|
||
|
if (Dest == NULL)
|
||
|
{
|
||
|
printf ("Could not open %s\n", argv[2]);
|
||
|
return -4;
|
||
|
}
|
||
|
WriteNameTable ();
|
||
|
WriteActions ();
|
||
|
WriteCodePConv ();
|
||
|
WriteSprites ();
|
||
|
WriteSounds ();
|
||
|
WriteInfoNames ();
|
||
|
WriteStates ();
|
||
|
WriteActionMap ();
|
||
|
WriteThingBits ();
|
||
|
WriteRenderStyles ();
|
||
|
WriteHeights ();
|
||
|
WriteLabel ("END ");
|
||
|
fclose (Dest);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void fail (int code, char *err)
|
||
|
{
|
||
|
fclose (Dest);
|
||
|
printf ("%s\n", err);
|
||
|
exit (code);
|
||
|
}
|
||
|
|
||
|
void WriteWord (int word)
|
||
|
{
|
||
|
putc (word >> 8, Dest);
|
||
|
putc (word & 255, Dest);
|
||
|
}
|
||
|
|
||
|
void WriteLabel (char *label)
|
||
|
{
|
||
|
fwrite (label, 1, 4, Dest);
|
||
|
}
|
||
|
|
||
|
void WriteWords (int count, short *array)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
WriteWord (count);
|
||
|
for (i = 0; i < count; i++)
|
||
|
{
|
||
|
WriteWord (array[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void WriteBytes (int count, char *array)
|
||
|
{
|
||
|
WriteWord (count);
|
||
|
fwrite (array, 1, count, Dest);
|
||
|
}
|
||
|
|
||
|
void WriteNameTable ()
|
||
|
{
|
||
|
struct StringList *probe;
|
||
|
int i, size;
|
||
|
|
||
|
WriteLabel ("NAME");
|
||
|
// Count the length of each string, including nulls
|
||
|
for (probe = NameList, size = 0; probe != NULL; probe = probe->Next)
|
||
|
{
|
||
|
size += (int)strlen (probe->String) + 1;
|
||
|
}
|
||
|
|
||
|
if (size == 0)
|
||
|
{
|
||
|
WriteWord (2); // Size of this lump
|
||
|
WriteWord (0); // Number of names
|
||
|
return;
|
||
|
}
|
||
|
size += NameCount*2 + 2;
|
||
|
if (size >= 65536)
|
||
|
{
|
||
|
fail (-5, "Name table is larger than 64K");
|
||
|
}
|
||
|
WriteWord (size); // Size of this lump
|
||
|
WriteWord (NameCount); // Number of names
|
||
|
|
||
|
// Write each name's offset from the first name, which is stored
|
||
|
// immediately after this list
|
||
|
for (i = size = 0, probe = NameList; i < NameCount; i++, probe = probe->Next)
|
||
|
{
|
||
|
WriteWord (size);
|
||
|
size += (int)strlen (probe->String) + 1;
|
||
|
}
|
||
|
|
||
|
// Write each name's string in order now
|
||
|
for (probe = NameList; probe != NULL; probe = probe->Next)
|
||
|
{
|
||
|
fputs (probe->String, Dest);
|
||
|
putc (0, Dest);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
name Name;
|
||
|
short Num;
|
||
|
} NameNum;
|
||
|
|
||
|
int sortfunc2 (const void *a, const void *b)
|
||
|
{
|
||
|
return ((NameNum *)a)->Name - ((NameNum *)b)->Name;
|
||
|
}
|
||
|
|
||
|
void WriteActions ()
|
||
|
{
|
||
|
NameNum *sorter = malloc (ActionsListSize * sizeof(*sorter));
|
||
|
int i;
|
||
|
|
||
|
WriteLabel ("ACTF");
|
||
|
WriteWord (ActionsListSize);
|
||
|
|
||
|
for (i = 0; i < ActionsListSize; i++)
|
||
|
{
|
||
|
sorter[i].Name = ActionsList[i];
|
||
|
sorter[i].Num = i;
|
||
|
}
|
||
|
// warnings here. ignore.
|
||
|
qsort (sorter, ActionsListSize, sizeof(*sorter), sortfunc2);
|
||
|
for (i = 0; i < ActionsListSize; i++)
|
||
|
{
|
||
|
WriteWord (sorter[i].Name);
|
||
|
WriteWord (sorter[i].Num);
|
||
|
}
|
||
|
free (sorter);
|
||
|
}
|
||
|
|
||
|
void WriteActionMap ()
|
||
|
{
|
||
|
WriteLabel ("ACTM");
|
||
|
WriteBytes (ActionMapSize, ActionMap);
|
||
|
}
|
||
|
|
||
|
void WriteHeights ()
|
||
|
{
|
||
|
WriteLabel ("HIGH");
|
||
|
WriteBytes (HeightsSize, HeightsArray);
|
||
|
}
|
||
|
|
||
|
void WriteCodePConv ()
|
||
|
{
|
||
|
WriteLabel ("CODP");
|
||
|
WriteWords (CodePMapSize, CodePMap);
|
||
|
}
|
||
|
|
||
|
void WriteSprites ()
|
||
|
{
|
||
|
WriteLabel ("SPRN");
|
||
|
WriteWord (SpriteNamesSize / 4);
|
||
|
fwrite (SpriteNames, SpriteNamesSize, 1, Dest);
|
||
|
}
|
||
|
|
||
|
void WriteStates ()
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
WriteLabel ("STAT");
|
||
|
WriteWord (StateMapsSize);
|
||
|
for (i = 0; i < StateMapsSize; i++)
|
||
|
{
|
||
|
WriteWord (StateMaps[i].Name);
|
||
|
putc (StateMaps[i].State, Dest);
|
||
|
putc (StateMaps[i].Count, Dest);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void WriteSounds ()
|
||
|
{
|
||
|
WriteLabel ("SND ");
|
||
|
WriteWords (SoundMapsSize, SoundMaps);
|
||
|
}
|
||
|
|
||
|
void WriteInfoNames ()
|
||
|
{
|
||
|
WriteLabel ("INFN");
|
||
|
WriteWords (InfoNamesSize, InfoNamesArray);
|
||
|
}
|
||
|
|
||
|
static int sortfunc3 (const void *a, const void *b)
|
||
|
{
|
||
|
return ((struct ThingBitsE *)a)->Name - ((struct ThingBitsE *)b)->Name;
|
||
|
}
|
||
|
|
||
|
void WriteThingBits ()
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
WriteLabel ("TBIT");
|
||
|
WriteWord (ThingBitsMapSize);
|
||
|
// warnings here; ignore them
|
||
|
qsort (ThingBitsMap, ThingBitsMapSize, sizeof(*ThingBitsMap), sortfunc3);
|
||
|
for (i = 0; i < ThingBitsMapSize; i++)
|
||
|
{
|
||
|
WriteWord (ThingBitsMap[i].Name);
|
||
|
putc (ThingBitsMap[i].BitNum | (ThingBitsMap[i].FlagNum<<5), Dest);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int sortfunc4 (const void *a, const void *b)
|
||
|
{
|
||
|
return ((struct RenderStylesE *)a)->Name - ((struct RenderStylesE *)b)->Name;
|
||
|
}
|
||
|
|
||
|
void WriteRenderStyles ()
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
WriteLabel ("REND");
|
||
|
WriteWord (RenderStylesSize);
|
||
|
// More warnings; ignore
|
||
|
qsort (RenderStylesMap, RenderStylesSize, sizeof(*RenderStylesMap), sortfunc4);
|
||
|
for (i = 0; i < RenderStylesSize; i++)
|
||
|
{
|
||
|
WriteWord (RenderStylesMap[i].Name);
|
||
|
putc (RenderStylesMap[i].StyleNum, Dest);
|
||
|
}
|
||
|
}
|