mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
89 lines
1.3 KiB
Text
89 lines
1.3 KiB
Text
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// Minotaur FX 1 ------------------------------------------------------------
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ACTOR MinotaurFX1
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{
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Radius 10
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Height 6
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Speed 20
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FastSpeed 26
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Damage 3
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DamageType Fire
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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RenderStyle Add
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States
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{
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Spawn:
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FX12 AB 6 Bright
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Loop
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Death:
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FX12 CDEFGH 5 Bright
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Stop
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}
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}
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// Minotaur FX 2 ------------------------------------------------------------
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ACTOR MinotaurFX2 : MinotaurFX1
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{
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Radius 5
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Height 12
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Speed 14
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FastSpeed 20
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Damage 4
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+FLOORHUGGER
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ExplosionDamage 24
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DeathSound "minotaur/fx2hit"
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action native A_MntrFloorFire();
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states
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{
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Spawn:
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FX13 A 2 Bright A_MntrFloorFire
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Loop
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Death:
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FX13 I 4 Bright A_Explode
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FX13 JKLM 4 Bright
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Stop
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}
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}
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// Minotaur FX 3 ------------------------------------------------------------
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ACTOR MinotaurFX3 : MinotaurFX2
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{
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Radius 8
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Height 16
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Speed 0
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DeathSound "minotaur/fx3hit"
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ExplosionDamage 128
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States
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{
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Spawn:
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FX13 DC 4 Bright
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FX13 BCDE 5 Bright
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FX13 FGH 4 Bright
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Stop
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}
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}
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// Minotaur Smoke Exit ------------------------------------------------------
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ACTOR MinotaurSmokeExit
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{
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+NOBLOCKMAP
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+NOTELEPORT
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RenderStyle Translucent
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Alpha 0.4
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States
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{
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Spawn:
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MNSM ABCDEFGHIJIHGFEDCBA 3
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Stop
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}
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}
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