mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-17 01:51:17 +00:00
105 lines
1.5 KiB
Text
105 lines
1.5 KiB
Text
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// Sentinel -----------------------------------------------------------------
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class Sentinel : Actor
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{
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Default
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{
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Health 100;
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Painchance 255;
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Speed 7;
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Radius 23;
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Height 53;
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Mass 300;
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Monster;
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+SPAWNCEILING
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+NOGRAVITY
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+DROPOFF
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+NOBLOOD
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+NOBLOCKMONST
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+INCOMBAT
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+MISSILEMORE
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+LOOKALLAROUND
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+NEVERRESPAWN
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MinMissileChance 150;
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SeeSound "sentinel/sight";
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DeathSound "sentinel/death";
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ActiveSound "sentinel/active";
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Obituary "$OB_SENTINEL";
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}
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action native void A_SentinelAttack ();
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States
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{
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Spawn:
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SEWR A 10 A_Look;
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Loop;
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See:
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SEWR A 6 A_SentinelBob;
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SEWR A 6 A_Chase;
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Loop;
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Missile:
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SEWR B 4 A_FaceTarget;
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SEWR C 8 Bright A_SentinelAttack;
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SEWR C 4 Bright A_SentinelRefire;
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Goto Missile+1;
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Pain:
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SEWR D 5 A_Pain;
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Goto Missile+2;
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Death:
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SEWR D 7 A_Fall;
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SEWR E 8 Bright A_TossGib;
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SEWR F 5 Bright A_Scream;
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SEWR GH 4 Bright A_TossGib;
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SEWR I 4;
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SEWR J 5;
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Stop;
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}
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}
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// Sentinel FX 1 ------------------------------------------------------------
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class SentinelFX1 : Actor
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{
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Default
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{
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Speed 40;
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Radius 10;
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Height 8;
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Damage 0;
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DamageType "Disintegrate";
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Projectile;
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+STRIFEDAMAGE
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MaxStepHeight 4;
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RenderStyle "Add";
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}
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States
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{
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Spawn:
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SHT1 AB 4;
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Loop;
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Death:
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POW1 J 4;
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Stop;
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}
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}
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// Sentinel FX 2 ------------------------------------------------------------
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class SentinelFX2 : SentinelFX1
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{
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Default
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{
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SeeSound "sentinel/plasma";
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Damage 1;
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}
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States
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{
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Death:
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POW1 FGHI 4;
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Goto Super::Death;
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}
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}
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