2009-03-22 11:42:46 +00:00
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/*
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** d_iwad.cpp
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** IWAD detection code
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2009 CHristoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "d_main.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "doomstat.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "w_zip.h"
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#include "v_palette.h"
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#include "m_argv.h"
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2009-03-23 07:37:57 +00:00
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#include "m_misc.h"
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2009-03-22 11:42:46 +00:00
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#include "c_cvars.h"
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#include "gameconfigfile.h"
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2009-05-30 09:53:38 +00:00
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#include "resourcefiles/resourcefile.h"
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2009-03-22 11:42:46 +00:00
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CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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2009-06-04 22:05:12 +00:00
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EIWADType gameiwad;
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2009-03-22 11:42:46 +00:00
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// If autoname is NULL, that's either because that game doesn't allow
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// loading of external wads or because it's already caught by the
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// general game-specific wads section.
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const IWADInfo IWADInfos[NUM_IWAD_TYPES] =
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{
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// banner text, autoname, fg color, bg color
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2009-12-11 09:21:08 +00:00
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{ "Final Doom: TNT - Evilution", "TNT", MAKERGB(168,0,0), MAKERGB(168,168,168), GAME_Doom, "mapinfo/tnt.txt", GI_MAPxx | GI_COMPATSHORTTEX },
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{ "Final Doom: Plutonia Experiment", "Plutonia", MAKERGB(168,0,0), MAKERGB(168,168,168), GAME_Doom, "mapinfo/plutonia.txt", GI_MAPxx | GI_COMPATSHORTTEX },
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2009-03-22 11:42:46 +00:00
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{ "Hexen: Beyond Heretic", NULL, MAKERGB(240,240,240), MAKERGB(107,44,24), GAME_Hexen, "mapinfo/hexen.txt", GI_MAPxx },
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{ "Hexen: Deathkings of the Dark Citadel", "HexenDK", MAKERGB(240,240,240), MAKERGB(139,68,9), GAME_Hexen, "mapinfo/hexen.txt", GI_MAPxx },
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{ "Hexen: Demo Version", "HexenDemo",MAKERGB(240,240,240), MAKERGB(107,44,24), GAME_Hexen, "mapinfo/hexen.txt", GI_MAPxx | GI_SHAREWARE },
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2009-12-11 09:21:08 +00:00
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{ "DOOM 2: Hell on Earth", "Doom2", MAKERGB(168,0,0), MAKERGB(168,168,168), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx | GI_COMPATSHORTTEX },
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2009-03-22 11:42:46 +00:00
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{ "Heretic Shareware", NULL, MAKERGB(252,252,0), MAKERGB(168,0,0), GAME_Heretic, "mapinfo/hereticsw.txt",GI_SHAREWARE },
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{ "Heretic: Shadow of the Serpent Riders", NULL, MAKERGB(252,252,0), MAKERGB(168,0,0), GAME_Heretic, "mapinfo/heretic.txt", GI_MENUHACK_EXTENDED },
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{ "Heretic", NULL, MAKERGB(252,252,0), MAKERGB(168,0,0), GAME_Heretic, "mapinfo/heretic.txt" },
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2009-12-11 09:21:08 +00:00
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{ "DOOM Shareware", NULL, MAKERGB(168,0,0), MAKERGB(168,168,168), GAME_Doom, "mapinfo/doom1.txt", GI_SHAREWARE | GI_COMPATSHORTTEX },
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{ "The Ultimate DOOM", "Doom1", MAKERGB(84,84,84), MAKERGB(168,168,168), GAME_Doom, "mapinfo/ultdoom.txt", GI_COMPATSHORTTEX },
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{ "DOOM Registered", "Doom1", MAKERGB(84,84,84), MAKERGB(168,168,168), GAME_Doom, "mapinfo/doom1.txt", GI_COMPATSHORTTEX },
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2009-03-22 11:42:46 +00:00
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{ "Strife: Quest for the Sigil", NULL, MAKERGB(224,173,153), MAKERGB(0,107,101), GAME_Strife, "mapinfo/strife.txt", GI_MAPxx },
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{ "Strife: Teaser (Old Version)", NULL, MAKERGB(224,173,153), MAKERGB(0,107,101), GAME_Strife, "mapinfo/strife.txt", GI_MAPxx | GI_SHAREWARE },
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{ "Strife: Teaser (New Version)", NULL, MAKERGB(224,173,153), MAKERGB(0,107,101), GAME_Strife, "mapinfo/strife.txt", GI_MAPxx | GI_SHAREWARE | GI_TEASER2 },
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{ "Freedoom", "Freedoom", MAKERGB(50,84,67), MAKERGB(198,220,209), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx },
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2009-05-30 08:56:40 +00:00
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{ "Ultimate Freedoom", "Freedoom1",MAKERGB(50,84,67), MAKERGB(198,220,209), GAME_Doom, "mapinfo/doom1.txt" },
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{ "Freedoom \"Demo\"", NULL, MAKERGB(50,84,67), MAKERGB(198,220,209), GAME_Doom, "mapinfo/doom1.txt" },
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2009-03-22 11:42:46 +00:00
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{ "FreeDM", "FreeDM", MAKERGB(50,84,67), MAKERGB(198,220,209), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx },
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2009-10-29 05:51:20 +00:00
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{ "Blasphemer", "Blasphemer",MAKERGB(115,0,0), MAKERGB(0,0,0), GAME_Heretic, "mapinfo/heretic.txt" },
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2009-03-22 11:42:46 +00:00
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{ "Chex(R) Quest", "Chex1", MAKERGB(255,255,0), MAKERGB(0,192,0), GAME_Chex, "mapinfo/chex.txt" },
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{ "Chex(R) Quest 3", "Chex3", MAKERGB(255,255,0), MAKERGB(0,192,0), GAME_Chex, "mapinfo/chex3.txt" },
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2010-01-05 13:45:07 +00:00
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{ "Action Doom 2: Urban Brawl", "UrbanBrawl",MAKERGB(168,168,0), MAKERGB(168,0,0), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx },
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{ "Harmony", "Harmony", MAKERGB(110,180,230), MAKERGB(69,79,126), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx },
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2009-03-22 11:42:46 +00:00
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//{ "ZDoom Engine", NULL, MAKERGB(168,0,0), MAKERGB(168,168,168) },
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};
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static const char *IWADNames[] =
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{
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NULL,
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"doom2f.wad",
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"doom2.wad",
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"plutonia.wad",
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"tnt.wad",
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"doomu.wad", // Hack from original Linux version. Not necessary, but I threw it in anyway.
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"doom.wad",
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"doom1.wad",
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"heretic.wad",
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"heretic1.wad",
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"hexen.wad",
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"hexdd.wad",
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"hexendemo.wad",
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"hexdemo.wad",
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"strife1.wad",
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"strife0.wad",
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"freedoom.wad", // Freedoom.wad is distributed as Doom2.wad, but this allows to have both in the same directory.
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"freedoom1.wad",
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2009-05-30 08:56:40 +00:00
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"freedoomu.wad",
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2009-03-22 11:42:46 +00:00
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"freedm.wad",
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2009-10-29 05:51:20 +00:00
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"blasphem.wad",
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"blasphemer.wad",
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2009-03-22 11:42:46 +00:00
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"chex.wad",
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"chex3.wad",
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2009-10-29 05:51:20 +00:00
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"action2.wad",
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2009-12-11 09:21:08 +00:00
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"harm1.wad",
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2009-03-22 11:42:46 +00:00
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#ifdef unix
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"DOOM2.WAD", // Also look for all-uppercase names
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"PLUTONIA.WAD",
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"TNT.WAD",
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"DOOM.WAD",
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"DOOM1.WAD",
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"HERETIC.WAD",
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"HERETIC1.WAD",
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"HEXEN.WAD",
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"HEXDD.WAD",
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"HEXENDEMO.WAD",
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"HEXDEMO.WAD",
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"STRIFE1.WAD",
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"STRIFE0.WAD",
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"FREEDOOM.WAD",
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"FREEDOOM1.WAD",
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2009-05-30 08:56:40 +00:00
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"FREEDOOMU.WAD",
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2009-03-22 11:42:46 +00:00
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"FREEDM.WAD",
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2009-10-29 05:51:20 +00:00
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"BLASPHEM.WAD",
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"BLASPHEMER.WAD",
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2009-03-22 11:42:46 +00:00
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"CHEX.WAD",
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"CHEX3.WAD",
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2009-10-29 05:51:20 +00:00
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"ACTION2.WAD",
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2009-12-11 09:21:08 +00:00
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"HARM1.WAD",
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2009-03-22 11:42:46 +00:00
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#endif
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NULL
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};
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//==========================================================================
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//
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// ScanIWAD
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//
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// Scan the contents of an IWAD to determine which one it is
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//==========================================================================
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static EIWADType ScanIWAD (const char *iwad)
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{
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static const char checklumps[][8] =
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{
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2009-10-29 05:51:20 +00:00
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"AD2LIB",
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2009-03-22 11:42:46 +00:00
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"E1M1",
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"E4M2",
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"MAP01",
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"MAP40",
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"MAP60",
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"TITLE",
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"REDTNT2",
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"CAMO1",
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{ 'E','X','T','E','N','D','E','D'},
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"ENDSTRF",
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"MAP33",
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"INVCURS",
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{ 'F','R','E','E','D','O','O','M' },
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2009-10-29 05:51:20 +00:00
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{ 'B','L','A','S','P','H','E','M' },
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2009-03-22 11:42:46 +00:00
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"W94_1",
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{ 'P','O','S','S','H','0','M','0' },
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"CYCLA1",
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"FLMBA1",
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"MAPINFO",
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2009-12-11 09:21:08 +00:00
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"0HAWK01",
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"0CARA3",
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"0NOSE1",
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2009-03-22 11:42:46 +00:00
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{ 'G','A','M','E','I','N','F','O' },
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"E2M1","E2M2","E2M3","E2M4","E2M5","E2M6","E2M7","E2M8","E2M9",
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"E3M1","E3M2","E3M3","E3M4","E3M5","E3M6","E3M7","E3M8","E3M9",
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"DPHOOF","BFGGA0","HEADA1","CYBRA1",
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{ 'S','P','I','D','A','1','D','1' },
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};
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2009-11-10 02:29:18 +00:00
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#define NUM_CHECKLUMPS (countof(checklumps))
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2009-03-22 11:42:46 +00:00
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enum
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{
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2009-10-29 05:51:20 +00:00
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Check_ad2lib,
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2009-03-22 11:42:46 +00:00
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Check_e1m1,
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Check_e4m1,
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Check_map01,
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Check_map40,
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Check_map60,
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Check_title,
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Check_redtnt2,
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Check_cam01,
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Check_Extended,
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Check_endstrf,
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Check_map33,
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Check_invcurs,
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Check_FreeDoom,
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2009-10-29 05:51:20 +00:00
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Check_Blasphem,
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2009-03-22 11:42:46 +00:00
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Check_W94_1,
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Check_POSSH0M0,
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Check_Cycla1,
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Check_Flmba1,
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Check_Mapinfo,
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2009-12-11 09:21:08 +00:00
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Check_Hawk,
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Check_Car,
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Check_Nose,
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2009-03-22 11:42:46 +00:00
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Check_Gameinfo,
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Check_e2m1
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};
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2009-11-10 02:29:18 +00:00
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bool lumpsfound[NUM_CHECKLUMPS];
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2009-06-03 03:05:02 +00:00
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size_t i;
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2009-03-22 11:42:46 +00:00
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memset (lumpsfound, 0, sizeof(lumpsfound));
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2009-05-30 09:53:38 +00:00
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FResourceFile *iwadfile = FResourceFile::OpenResourceFile(iwad, NULL, true);
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if (iwadfile != NULL)
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2009-03-22 11:42:46 +00:00
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{
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2009-05-30 17:14:17 +00:00
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for(DWORD ii = 0; ii < iwadfile->LumpCount(); ii++)
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2009-03-22 11:42:46 +00:00
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{
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2009-05-30 17:14:17 +00:00
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FResourceLump *lump = iwadfile->GetLump(ii);
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2009-11-10 02:29:18 +00:00
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size_t j;
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2009-03-22 11:42:46 +00:00
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2009-11-10 02:29:18 +00:00
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for (j = 0; j < NUM_CHECKLUMPS; j++)
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{
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if (!lumpsfound[j])
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{
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if (strnicmp (lump->Name, checklumps[j], 8) == 0)
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{
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lumpsfound[j] = true;
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break;
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}
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// Check for maps inside zips, too.
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else if (lump->FullName != NULL)
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{
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if (checklumps[j][0] == 'E' && checklumps[j][2] == 'M' && checklumps[j][4] == '\0')
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{
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if (strnicmp(lump->FullName, "maps/", 5) == 0 &&
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strnicmp(lump->FullName + 5, checklumps[j], 4) == 0 &&
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stricmp(lump->FullName + 9, ".wad") == 0)
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{
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lumpsfound[j] = true;
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break;
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}
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}
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else if (checklumps[j][0] == 'M' && checklumps[j][1] == 'A' && checklumps[j][2] == 'P' &&
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checklumps[j][5] == '\0')
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{
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if (strnicmp(lump->FullName, "maps/", 5) == 0 &&
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strnicmp(lump->FullName + 5, checklumps[j], 5) == 0 &&
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stricmp(lump->FullName + 10, ".wad") == 0)
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{
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lumpsfound[j] = true;
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break;
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}
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}
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}
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}
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}
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2009-03-22 11:42:46 +00:00
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}
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2009-05-30 09:53:38 +00:00
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delete iwadfile;
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2009-03-22 11:42:46 +00:00
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}
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// Always check for custom iwads first.
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#if 0
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|
|
|
if (lumpsfound[Check_Gameinfo])
|
|
|
|
{
|
|
|
|
return IWAD_Custom;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
if (lumpsfound[Check_title] && lumpsfound[Check_map60])
|
|
|
|
{
|
|
|
|
return IWAD_HexenDK;
|
|
|
|
}
|
|
|
|
else if (lumpsfound[Check_map33] && lumpsfound[Check_endstrf])
|
|
|
|
{
|
|
|
|
if (lumpsfound[Check_map01])
|
|
|
|
{
|
|
|
|
return IWAD_Strife;
|
|
|
|
}
|
|
|
|
else if (lumpsfound[Check_invcurs])
|
|
|
|
{
|
|
|
|
return IWAD_StrifeTeaser2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return IWAD_StrifeTeaser;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (lumpsfound[Check_map01])
|
|
|
|
{
|
2009-10-29 05:51:20 +00:00
|
|
|
if (lumpsfound[Check_ad2lib])
|
|
|
|
{
|
|
|
|
return IWAD_ActionDoom2;
|
|
|
|
}
|
2009-12-11 09:21:08 +00:00
|
|
|
else if (lumpsfound[Check_Hawk] && lumpsfound[Check_Car] && lumpsfound[Check_Nose])
|
|
|
|
{
|
|
|
|
return IWAD_Harmony;
|
|
|
|
}
|
2009-10-29 05:51:20 +00:00
|
|
|
else if (lumpsfound[Check_FreeDoom])
|
2009-03-22 11:42:46 +00:00
|
|
|
{
|
|
|
|
// Is there a 100% reliable way to tell FreeDoom and FreeDM
|
|
|
|
// apart based solely on the lump names?
|
|
|
|
if (strstr(iwad, "freedm.wad") || strstr(iwad, "FREEDM.WAD"))
|
|
|
|
{
|
|
|
|
return IWAD_FreeDM;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return IWAD_FreeDoom;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (lumpsfound[Check_redtnt2])
|
|
|
|
{
|
|
|
|
return IWAD_Doom2TNT;
|
|
|
|
}
|
|
|
|
else if (lumpsfound[Check_cam01])
|
|
|
|
{
|
|
|
|
return IWAD_Doom2Plutonia;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (lumpsfound[Check_title])
|
|
|
|
{
|
|
|
|
if (lumpsfound[Check_map40])
|
|
|
|
{
|
|
|
|
return IWAD_Hexen;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return IWAD_HexenDemo;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return IWAD_Doom2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (lumpsfound[Check_e1m1])
|
|
|
|
{
|
|
|
|
if (lumpsfound[Check_title])
|
|
|
|
{
|
|
|
|
if (!lumpsfound[Check_e2m1])
|
|
|
|
{
|
|
|
|
return IWAD_HereticShareware;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-10-29 05:51:20 +00:00
|
|
|
if (lumpsfound[Check_Blasphem])
|
|
|
|
{
|
|
|
|
return IWAD_Blasphemer;
|
|
|
|
}
|
|
|
|
else if (lumpsfound[Check_Extended])
|
2009-03-22 11:42:46 +00:00
|
|
|
{
|
|
|
|
return IWAD_HereticExtended;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return IWAD_Heretic;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (lumpsfound[Check_Cycla1] && lumpsfound[Check_Flmba1])
|
|
|
|
{
|
|
|
|
if (!lumpsfound[Check_Mapinfo])
|
|
|
|
{
|
|
|
|
// The original release won't work without its hacked custom EXE.
|
|
|
|
//I_FatalError("Found an incompatible version of Chex Quest 3");
|
|
|
|
return NUM_IWAD_TYPES; // Can't use it.
|
|
|
|
}
|
|
|
|
return IWAD_ChexQuest3;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (lumpsfound[Check_FreeDoom])
|
|
|
|
{
|
2009-05-30 08:56:40 +00:00
|
|
|
if (!lumpsfound[Check_e2m1])
|
|
|
|
{
|
|
|
|
return IWAD_FreeDoom1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return IWAD_FreeDoomU;
|
|
|
|
}
|
2009-03-22 11:42:46 +00:00
|
|
|
}
|
|
|
|
for (i = Check_e2m1; i < NUM_CHECKLUMPS; i++)
|
|
|
|
{
|
|
|
|
if (!lumpsfound[i])
|
|
|
|
{
|
|
|
|
return IWAD_DoomShareware;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (i == NUM_CHECKLUMPS)
|
|
|
|
{
|
|
|
|
if (lumpsfound[Check_e4m1])
|
|
|
|
{
|
|
|
|
if (lumpsfound[Check_W94_1] && lumpsfound[Check_POSSH0M0])
|
|
|
|
{
|
|
|
|
return IWAD_ChexQuest;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return IWAD_UltimateDoom;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return IWAD_DoomRegistered;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return NUM_IWAD_TYPES; // Don't know
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// CheckIWAD
|
|
|
|
//
|
|
|
|
// Tries to find an IWAD from a set of known IWAD names, and checks the
|
|
|
|
// contents of each one found to determine which game it belongs to.
|
|
|
|
// Returns the number of new wads found in this pass (does not count wads
|
|
|
|
// found from a previous call).
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static int CheckIWAD (const char *doomwaddir, WadStuff *wads)
|
|
|
|
{
|
|
|
|
const char *slash;
|
|
|
|
int i;
|
|
|
|
int numfound;
|
|
|
|
|
|
|
|
numfound = 0;
|
|
|
|
|
|
|
|
slash = (doomwaddir[0] && doomwaddir[strlen (doomwaddir)-1] != '/') ? "/" : "";
|
|
|
|
|
|
|
|
// Search for a pre-defined IWAD
|
|
|
|
for (i = IWADNames[0] ? 0 : 1; IWADNames[i]; i++)
|
|
|
|
{
|
|
|
|
if (wads[i].Path.IsEmpty())
|
|
|
|
{
|
|
|
|
FString iwad;
|
|
|
|
|
|
|
|
iwad.Format ("%s%s%s", doomwaddir, slash, IWADNames[i]);
|
2010-01-01 15:31:00 +00:00
|
|
|
FixPathSeperator (iwad);
|
2009-03-22 11:42:46 +00:00
|
|
|
if (FileExists (iwad))
|
|
|
|
{
|
|
|
|
wads[i].Type = ScanIWAD (iwad);
|
|
|
|
if (wads[i].Type != NUM_IWAD_TYPES)
|
|
|
|
{
|
|
|
|
wads[i].Path = iwad;
|
|
|
|
numfound++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return numfound;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// IdentifyVersion
|
|
|
|
//
|
|
|
|
// Tries to find an IWAD in one of four directories under DOS or Win32:
|
|
|
|
// 1. Current directory
|
|
|
|
// 2. Executable directory
|
|
|
|
// 3. $DOOMWADDIR
|
|
|
|
// 4. $HOME
|
|
|
|
//
|
|
|
|
// Under UNIX OSes, the search path is:
|
|
|
|
// 1. Current directory
|
|
|
|
// 2. $DOOMWADDIR
|
|
|
|
// 3. $HOME/.zdoom
|
|
|
|
// 4. The share directory defined at compile time (/usr/local/share/zdoom)
|
|
|
|
//
|
|
|
|
// The search path can be altered by editing the IWADSearch.Directories
|
|
|
|
// section of the config file.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2010-01-01 15:31:00 +00:00
|
|
|
static EIWADType IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad)
|
2009-03-22 11:42:46 +00:00
|
|
|
{
|
|
|
|
WadStuff wads[countof(IWADNames)];
|
|
|
|
size_t foundwads[NUM_IWAD_TYPES] = { 0 };
|
|
|
|
const char *iwadparm = Args->CheckValue ("-iwad");
|
|
|
|
size_t numwads;
|
|
|
|
int pickwad;
|
|
|
|
size_t i;
|
|
|
|
bool iwadparmfound = false;
|
|
|
|
FString custwad;
|
|
|
|
|
2010-01-01 15:31:00 +00:00
|
|
|
if (iwadparm == NULL && iwad != NULL && *iwad != 0)
|
|
|
|
{
|
|
|
|
iwadparm = iwad;
|
|
|
|
}
|
|
|
|
|
2009-03-22 11:42:46 +00:00
|
|
|
if (iwadparm)
|
|
|
|
{
|
|
|
|
custwad = iwadparm;
|
2010-01-01 15:31:00 +00:00
|
|
|
FixPathSeperator (custwad);
|
2009-03-22 11:42:46 +00:00
|
|
|
if (CheckIWAD (custwad, wads))
|
|
|
|
{ // -iwad parameter was a directory
|
|
|
|
iwadparm = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DefaultExtension (custwad, ".wad");
|
|
|
|
iwadparm = custwad;
|
|
|
|
IWADNames[0] = iwadparm;
|
|
|
|
CheckIWAD ("", wads);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (iwadparm == NULL || wads[0].Path.IsEmpty())
|
|
|
|
{
|
|
|
|
if (GameConfig->SetSection ("IWADSearch.Directories"))
|
|
|
|
{
|
|
|
|
const char *key;
|
|
|
|
const char *value;
|
|
|
|
|
|
|
|
while (GameConfig->NextInSection (key, value))
|
|
|
|
{
|
|
|
|
if (stricmp (key, "Path") == 0)
|
|
|
|
{
|
2009-09-09 17:12:47 +00:00
|
|
|
FString nice = NicePath(value);
|
2010-01-01 15:31:00 +00:00
|
|
|
FixPathSeperator(nice);
|
2009-09-09 17:12:47 +00:00
|
|
|
CheckIWAD(nice, wads);
|
2009-03-22 11:42:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
FString steam_path = I_GetSteamPath();
|
|
|
|
if (steam_path.IsNotEmpty())
|
|
|
|
{
|
|
|
|
static const char *const steam_dirs[] =
|
|
|
|
{
|
|
|
|
"doom 2/base",
|
|
|
|
"final doom/base",
|
|
|
|
"heretic shadow of the serpent riders/base",
|
|
|
|
"hexen/base",
|
|
|
|
"hexen deathkings of the dark citadel/base",
|
|
|
|
"ultimate doom/base"
|
|
|
|
};
|
|
|
|
steam_path += "/SteamApps/common/";
|
|
|
|
for (i = 0; i < countof(steam_dirs); ++i)
|
|
|
|
{
|
|
|
|
CheckIWAD (steam_path + steam_dirs[i], wads);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
if (iwadparm != NULL && !wads[0].Path.IsEmpty())
|
|
|
|
{
|
|
|
|
iwadparmfound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = numwads = 0; i < countof(IWADNames); i++)
|
|
|
|
{
|
|
|
|
if (!wads[i].Path.IsEmpty())
|
|
|
|
{
|
|
|
|
if (i != numwads)
|
|
|
|
{
|
|
|
|
wads[numwads] = wads[i];
|
|
|
|
}
|
|
|
|
foundwads[wads[numwads].Type] = numwads + 1;
|
|
|
|
numwads++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (foundwads[IWAD_HexenDK] && !foundwads[IWAD_Hexen])
|
|
|
|
{ // Cannot play Hexen DK without Hexen
|
|
|
|
size_t kill = foundwads[IWAD_HexenDK];
|
|
|
|
for (i = kill; i < numwads; ++i)
|
|
|
|
{
|
|
|
|
wads[i - 1] = wads[i];
|
|
|
|
}
|
|
|
|
numwads--;
|
|
|
|
foundwads[IWAD_HexenDK] = 0;
|
|
|
|
for (i = 0; i < NUM_IWAD_TYPES; ++i)
|
|
|
|
{
|
|
|
|
if (foundwads[i] > kill)
|
|
|
|
{
|
|
|
|
foundwads[i]--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (numwads == 0)
|
|
|
|
{
|
|
|
|
I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n"
|
|
|
|
"Did you install ZDoom properly? You can do either of the following:\n"
|
|
|
|
"\n"
|
|
|
|
"1. Place one or more of these wads in the same directory as ZDoom.\n"
|
|
|
|
"2. Edit your zdoom-username.ini and add the directories of your iwads\n"
|
|
|
|
"to the list beneath [IWADSearch.Directories]");
|
|
|
|
}
|
|
|
|
|
|
|
|
pickwad = 0;
|
|
|
|
|
|
|
|
if (!iwadparmfound && numwads > 1)
|
|
|
|
{
|
|
|
|
int defiwad = 0;
|
|
|
|
|
|
|
|
// Locate the user's prefered IWAD, if it was found.
|
|
|
|
if (defaultiwad[0] != '\0')
|
|
|
|
{
|
|
|
|
for (i = 0; i < numwads; ++i)
|
|
|
|
{
|
|
|
|
FString basename = ExtractFileBase (wads[i].Path);
|
|
|
|
if (stricmp (basename, defaultiwad) == 0)
|
|
|
|
{
|
|
|
|
defiwad = (int)i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pickwad = I_PickIWad (wads, (int)numwads, queryiwad, defiwad);
|
|
|
|
if (pickwad >= 0)
|
|
|
|
{
|
|
|
|
// The newly selected IWAD becomes the new default
|
|
|
|
FString basename = ExtractFileBase (wads[pickwad].Path);
|
|
|
|
defaultiwad = basename;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pickwad < 0)
|
|
|
|
exit (0);
|
|
|
|
|
|
|
|
// zdoom.pk3 must always be the first file loaded and the IWAD second.
|
2010-01-01 12:40:47 +00:00
|
|
|
D_AddFile (wadfiles, zdoom_wad);
|
2009-03-22 11:42:46 +00:00
|
|
|
|
|
|
|
if (wads[pickwad].Type == IWAD_HexenDK)
|
|
|
|
{ // load hexen.wad before loading hexdd.wad
|
2010-01-01 12:40:47 +00:00
|
|
|
D_AddFile (wadfiles, wads[foundwads[IWAD_Hexen]-1].Path);
|
2009-03-22 11:42:46 +00:00
|
|
|
}
|
|
|
|
|
2010-01-01 12:40:47 +00:00
|
|
|
D_AddFile (wadfiles, wads[pickwad].Path);
|
2009-03-22 11:42:46 +00:00
|
|
|
|
|
|
|
if (wads[pickwad].Type == IWAD_Strife)
|
|
|
|
{ // Try to load voices.wad along with strife1.wad
|
|
|
|
long lastslash = wads[pickwad].Path.LastIndexOf ('/');
|
|
|
|
FString path;
|
|
|
|
|
|
|
|
if (lastslash == -1)
|
|
|
|
{
|
|
|
|
path = "";// wads[pickwad].Path;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
path = FString (wads[pickwad].Path.GetChars(), lastslash + 1);
|
|
|
|
}
|
|
|
|
path += "voices.wad";
|
2010-01-01 12:40:47 +00:00
|
|
|
D_AddFile (wadfiles, path);
|
2009-03-22 11:42:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return wads[pickwad].Type;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-01-01 15:31:00 +00:00
|
|
|
const IWADInfo *D_FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad)
|
2009-03-22 11:42:46 +00:00
|
|
|
{
|
2010-01-01 15:31:00 +00:00
|
|
|
EIWADType iwadType = IdentifyVersion(wadfiles, iwad, basewad);
|
2009-06-04 22:05:12 +00:00
|
|
|
gameiwad = iwadType;
|
2009-03-22 11:42:46 +00:00
|
|
|
const IWADInfo *iwad_info = &IWADInfos[iwadType];
|
|
|
|
I_SetIWADInfo(iwad_info);
|
|
|
|
return iwad_info;
|
|
|
|
}
|