gzdoom-gles/src/sdl/i_main.cpp

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_main.c,v 1.8 1998/05/15 00:34:03 killough Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
//
// DESCRIPTION:
// Main program, simply calls D_DoomMain high level loop.
//
//-----------------------------------------------------------------------------
#include <SDL/SDL.h>
#include <unistd.h>
#include <stdlib.h>
#include <signal.h>
#include <new>
#include <sys/param.h>
#include "doomerrors.h"
#include "m_argv.h"
#include "d_main.h"
#include "i_system.h"
#include "i_video.h"
#include "c_console.h"
#include "errors.h"
#include "version.h"
#include "w_wad.h"
DArgs Args;
#define MAX_TERMS 16
void (STACK_ARGS *TermFuncs[MAX_TERMS]) ();
const char *TermNames[MAX_TERMS];
static int NumTerms;
void addterm (void (STACK_ARGS *func) (), const char *name)
{
if (NumTerms == MAX_TERMS)
{
func ();
I_FatalError (
"Too many exit functions registered.\n"
"Increase MAX_TERMS in i_main.cpp");
}
TermNames[NumTerms] = name;
TermFuncs[NumTerms++] = func;
}
void popterm ()
{
if (NumTerms)
NumTerms--;
}
void STACK_ARGS call_terms ()
{
while (NumTerms > 0)
{
// printf ("term %d - %s\n", NumTerms, TermNames[NumTerms-1]);
TermFuncs[--NumTerms] ();
}
}
static void STACK_ARGS NewFailure ()
{
I_FatalError ("Failed to allocate memory from system heap");
}
extern "C" int cc_install_handlers(int, int*, const char*, int(*)(char*, char*));
static int DoomSpecificInfo (char *buffer, char *end)
{
const char *arg;
int size = end-buffer;
int i, p;
SDL_Quit();
p = 0;
p += snprintf (buffer+p, size-p, "ZDoom version " DOTVERSIONSTR " (" __DATE__ ")\n");
p += snprintf (buffer+p, size-p, "\nCommand line:");
for (i = 0; i < Args.NumArgs(); ++i)
{
p += snprintf (buffer+p, size-p, " %s", Args.GetArg(i));
}
p += snprintf (buffer+p, size-p, "\n");
for (i = 0; (arg = Wads.GetWadName (i)) != NULL; ++i)
{
p += snprintf (buffer+p, size-p, "\nWad %d: %s", i, arg);
}
if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
{
p += snprintf (buffer+p, size-p, "\n\nNot in a level.");
}
else
{
char name[9];
strncpy (name, level.mapname, 8);
name[8] = 0;
p += snprintf (buffer+p, size-p, "\n\nCurrent map: %s", name);
if (!viewactive)
{
buffer += snprintf (buffer+p, size-p, "\n\nView not active.");
}
else
{
p += snprintf (buffer+p, size-p, "\n\nviewx = %d", (int)viewx);
p += snprintf (buffer+p, size-p, "\nviewy = %d", (int)viewy);
p += snprintf (buffer+p, size-p, "\nviewz = %d", (int)viewz);
p += snprintf (buffer+p, size-p, "\nviewangle = %x", (unsigned int)viewangle);
}
}
buffer[p++] = '\n';
buffer[p++] = '\0';
return p;
}
int main (int argc, char **argv)
{
{
int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
cc_install_handlers(4, s, "zdoom-crash.log", DoomSpecificInfo);
}
seteuid (getuid ());
std::set_new_handler (NewFailure);
if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE) == -1)
{
fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
return -1;
}
atterm (SDL_Quit);
SDL_WM_SetCaption ("ZDOOM " DOTVERSIONSTR " (" __DATE__ ")", NULL);
try
{
Args.SetArgs (argc, argv);
/*
killough 1/98:
This fixes some problems with exit handling
during abnormal situations.
The old code called I_Quit() to end program,
while now I_Quit() is installed as an exit
handler and exit() is called to exit, either
normally or abnormally. Seg faults are caught
and the error handler is used, to prevent
being left in graphics mode or having very
loud SFX noise because the sound card is
left in an unstable state.
*/
atexit (call_terms);
atterm (I_Quit);
if (realpath (argv[0], progdir) == NULL)
strcpy (progdir, argv[0]);
char *slash = strrchr (progdir, '/');
if (slash)
*(slash + 1) = '\0';
else
progdir[0] = '.', progdir[1] = '/', progdir[2] = '\0';
C_InitConsole (80*8, 25*8, false);
D_DoomMain ();
}
catch (class CDoomError &error)
{
if (error.GetMessage ())
fprintf (stderr, "%s\n", error.GetMessage ());
exit (-1);
}
catch (...)
{
call_terms ();
throw;
}
return 0;
}