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https://github.com/ZDoom/gzdoom-gles.git
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54 lines
1.2 KiB
C
54 lines
1.2 KiB
C
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#pragma once
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namespace swrenderer
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{
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struct drawseg_t;
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struct vissprite_t;
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class VisibleSpriteList
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{
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public:
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static int MaxVisSprites;
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static vissprite_t **vissprites;
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static vissprite_t **firstvissprite;
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static vissprite_t **vissprite_p;
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static void Deinit();
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static void Clear();
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static vissprite_t *Add();
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private:
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static vissprite_t **lastvissprite;
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};
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class SortedVisibleSpriteList
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{
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public:
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static void Deinit();
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static void Sort(bool(*compare)(vissprite_t *, vissprite_t *), size_t first);
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static bool sv_compare(vissprite_t *a, vissprite_t *b);
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static bool sv_compare2d(vissprite_t *a, vissprite_t *b);
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static vissprite_t **spritesorter;
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static int vsprcount;
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private:
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static int spritesortersize;
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};
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}
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