mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
130 lines
5.1 KiB
Text
130 lines
5.1 KiB
Text
|
/* _______ ____ __ ___ ___
|
||
|
* \ _ \ \ / \ / \ \ / / ' ' '
|
||
|
* | | \ \ | | || | \/ | . .
|
||
|
* | | | | | | || ||\ /| |
|
||
|
* | | | | | | || || \/ | | ' ' '
|
||
|
* | | | | | | || || | | . .
|
||
|
* | |_/ / \ \__// || | |
|
||
|
* /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
|
||
|
* / \
|
||
|
* / . \
|
||
|
* ptr.txt - Pointer explanation. / / \ \
|
||
|
* | < / \_
|
||
|
* | \/ /\ /
|
||
|
* \_ / > /
|
||
|
* | \ / /
|
||
|
* | ' /
|
||
|
* \__/
|
||
|
*/
|
||
|
|
||
|
|
||
|
A pointer is a small variable (often the same size as an int BUT NOT ALWAYS)
|
||
|
that holds the address of something in memory. You create a pointer by adding
|
||
|
a * to a variable, as follows:
|
||
|
|
||
|
int x, *y;
|
||
|
|
||
|
x = 5;
|
||
|
y = &x;
|
||
|
|
||
|
The & means 'address of', so &x gives us a pointer to x. We are storing it in
|
||
|
y.
|
||
|
|
||
|
(*y)++;
|
||
|
|
||
|
The * here means 'value at'. It's known as the 'dereferencing' operator. When
|
||
|
written before a pointer, as it is here, it allows you to treat the value
|
||
|
like a normal variable. In this case we are incrementing the value. If we
|
||
|
look at x, we'll find that it now contains 6, not 5.
|
||
|
|
||
|
y++;
|
||
|
|
||
|
Here we are incrementing the pointer itself. This is useful for traversing
|
||
|
through an array, but in this particular example it is not much use.
|
||
|
|
||
|
*y++;
|
||
|
|
||
|
Beware; this will increment the pointer, not the value stored there. It will
|
||
|
return the value stored at the pointer (before incrementing the pointer), so
|
||
|
you can use this in a bigger expression. This is why we needed brackets in
|
||
|
the first example.
|
||
|
|
||
|
Note that you will not need these three examples when working with DUMB; they
|
||
|
are simply to help illustrate the idea of pointers.
|
||
|
|
||
|
Also be aware that when defining pointers you attach the * to the variable,
|
||
|
not to the type. The following example will create a pointer and an int, not
|
||
|
two pointers:
|
||
|
|
||
|
int *a, b;
|
||
|
|
||
|
That is why I believe it's a good idea to put a space before the * and not
|
||
|
after it, although programmers are divided on this.
|
||
|
|
||
|
y = 0;
|
||
|
y = NULL;
|
||
|
|
||
|
These two statements are equivalent. 0, or NULL, is a special value that is
|
||
|
guaranteed to have a different value from any valid pointer. This is most
|
||
|
often used to indicate that something doesn't point anywhere. DUMB's
|
||
|
functions may return it on occasion. However, in simple usage of DUMB, you
|
||
|
will not actually need to check for it.
|
||
|
|
||
|
Some of DUMB's functions return pointers to structs. (A struct is an
|
||
|
aggregration of other variables, such as ints, pointers, or other structs.
|
||
|
You can generally treat a struct as a single unit.) Here's an example of such
|
||
|
a function:
|
||
|
|
||
|
DUH *dumb_load_it(const char *filename);
|
||
|
|
||
|
You do not know what the DUH struct actually contains; dumb.h and aldumb.h
|
||
|
only give the compiler enough information to deal with pointers to them. DUMB
|
||
|
will take charge of everything that happens inside a DUH struct.
|
||
|
|
||
|
The above function will create a DUH struct for you. First it allocates
|
||
|
the memory it needs, then it fills the struct with data, then it returns a
|
||
|
pointer. This DUH struct will contain the data necessary to play an IT file.
|
||
|
You can define a suitable variable and store the pointer in it as follows:
|
||
|
|
||
|
DUH *duh = dumb_load_it("music.it");
|
||
|
|
||
|
Or this can be split up:
|
||
|
|
||
|
DUH *duh;
|
||
|
duh = dumb_load_it("music.it");
|
||
|
|
||
|
In order to use this DUH struct later, you must pass its pointer to other
|
||
|
functions. To pass the pointer to a function, simply write 'duh' for the
|
||
|
appropriate parameter.
|
||
|
|
||
|
When you've finished with a DUH struct (this applies equally to the other
|
||
|
structs DUMB deals with), you must pass it to an appropriate function for
|
||
|
freeing up the memory:
|
||
|
|
||
|
unload_duh(duh);
|
||
|
|
||
|
After you've done this, the memory will no longer be allocated, and the
|
||
|
pointer will have no meaning. You may wish to set it to NULL at this point
|
||
|
for safety. Alternatively just be sure not to use the present value of the
|
||
|
pointer any more. You can of course assign a new value to the pointer, e.g.
|
||
|
by calling dumb_load_it() again.
|
||
|
|
||
|
Note the following:
|
||
|
|
||
|
DUH *duh2 = duh;
|
||
|
|
||
|
This only duplicates the pointer, not the DUH itself. You still only have one
|
||
|
copy of the DUH. There is no way of duplicating a DUH, short of loading it
|
||
|
twice. This is not a problem, because DUMB can play it 'twice at the same
|
||
|
time' anyway.
|
||
|
|
||
|
That should be all you need to know about pointers in order to use DUMB. If
|
||
|
there's anything you feel should be explained better here, or anything else
|
||
|
that should be added, please don't hesitate to let me know!
|
||
|
|
||
|
|
||
|
Ben Davis
|
||
|
entheh@users.sf.net
|
||
|
IRC EFnet #dumb
|
||
|
See readme.txt for details on using IRC.
|