gzdoom-gles/wadsrc/static/decorate.z

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2013-06-23 07:30:04 +00:00
ACTOR DynamicLight native
{
Height 0
Radius 0.1
FloatBobPhase 0
+NOBLOCKMAP
+NOGRAVITY
+FIXMAPTHINGPOS
+INVISIBLE
}
ACTOR PointLight : DynamicLight 9800
{
DynamicLight.Type "Point"
}
ACTOR PointLightPulse : PointLight 9801
{
DynamicLight.Type "Pulse"
}
ACTOR PointLightFlicker : PointLight 9802
{
DynamicLight.Type "Flicker"
}
ACTOR SectorPointLight : PointLight 9803
{
DynamicLight.Type "Sector"
}
ACTOR PointLightFlickerRandom : PointLight 9804
{
DynamicLight.Type "RandomFlicker"
}
// MISSILEMORE and MISSILEEVENMORE are used by the lights for additive and subtractive lights
ACTOR PointLightAdditive : PointLight 9810
{
+MISSILEMORE
}
ACTOR PointLightPulseAdditive : PointLightPulse 9811
{
+MISSILEMORE
}
ACTOR PointLightFlickerAdditive : PointLightFlicker 9812
{
+MISSILEMORE
}
ACTOR SectorPointLightAdditive : SectorPointLight 9813
{
+MISSILEMORE
}
ACTOR PointLightFlickerRandomAdditive :PointLightFlickerRandom 9814
{
+MISSILEMORE
}
ACTOR PointLightSubtractive : PointLight 9820
{
+MISSILEEVENMORE
}
ACTOR PointLightPulseSubtractive : PointLightPulse 9821
{
+MISSILEEVENMORE
}
ACTOR PointLightFlickerSubtractive : PointLightFlicker 9822
{
+MISSILEEVENMORE
}
ACTOR SectorPointLightSubtractive : SectorPointLight 9823
{
+MISSILEEVENMORE
}
ACTOR PointLightFlickerRandomSubtractive : PointLightFlickerRandom 9824
{
+MISSILEEVENMORE
}
ACTOR VavoomLight : DynamicLight 9825 native
{
}
ACTOR VavoomLightWhite : VavoomLight 1502 native
{
}
ACTOR VavoomLightColor : VavoomLight 1503 native
{
}