gzdoom-gles/wadsrc/static/zscript/hexen/spike.txt

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// Dirt clump (spawned by spike) --------------------------------------------
class DirtClump : Actor
{
Default
{
+NOBLOCKMAP
+NOTELEPORT
}
States
{
Spawn:
TSPK C 20;
Loop;
}
}
// Spike (thrust floor) -----------------------------------------------------
class ThrustFloor : Actor native
{
Default
{
Radius 20;
Height 128;
}
native void A_ThrustRaise();
native void A_ThrustImpale();
native void A_ThrustLower();
native void A_ThrustInitDn();
native void A_ThrustInitUp();
States
{
ThrustRaising:
TSPK A 2 A_ThrustRaise;
Loop;
BloodThrustRaising:
TSPK B 2 A_ThrustRaise;
Loop;
ThrustLower:
TSPK A 2 A_ThrustLower;
Loop;
BloodThrustLower:
TSPK B 2 A_ThrustLower;
Loop;
ThrustInit1:
TSPK A 3;
TSPK A 4 A_ThrustInitDn;
TSPK A -1;
Loop;
BloodThrustInit1:
TSPK B 3;
TSPK B 4 A_ThrustInitDn;
TSPK B -1;
Loop;
ThrustInit2:
TSPK A 3;
TSPK A 4 A_ThrustInitUp;
TSPK A 10;
Loop;
BloodThrustInit2:
TSPK B 3;
TSPK B 4 A_ThrustInitUp;
TSPK B 10;
Loop;
ThrustRaise:
TSPK A 8 A_ThrustRaise;
TSPK A 6 A_ThrustRaise;
TSPK A 4 A_ThrustRaise;
TSPK A 3 A_SetSolid;
TSPK A 2 A_ThrustImpale;
Loop;
BloodThrustRaise:
TSPK B 8 A_ThrustRaise;
TSPK B 6 A_ThrustRaise;
TSPK B 4 A_ThrustRaise;
TSPK B 3 A_SetSolid;
TSPK B 2 A_ThrustImpale;
Loop;
}
}
// Spike up -----------------------------------------------------------------
class ThrustFloorUp : ThrustFloor
{
Default
{
+SOLID
+NOTELEPORT +FLOORCLIP
}
States
{
Spawn:
Goto ThrustInit2;
}
}
// Spike down ---------------------------------------------------------------
class ThrustFloorDown : ThrustFloor
{
Default
{
+NOTELEPORT +FLOORCLIP
+INVISIBLE
}
States
{
Spawn:
Goto ThrustInit1;
}
}