gzdoom-gles/libraries/opnmidi/opnmidi_bankmap.tcc

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Upgrade libADLMIDI and libOPNMIDI Added ability to switch emulator and it's accuracy level ("enabling of 'run at PCM rate' reduces accuracy, and also reduces CPU usage") Added draft code for future external banks support (WOPL format for ADLMIDI and WOPN format for OPNMIDI) ADLMIDI 1.3.3 2018-06-19 * Fixed an inability to load another custom bank without of library re-initialization * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fixed incorrect 4-op counter which is still catch 4-op instruments on 2-op banks * Fixed an incorrect processing of auto-flags * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME! * Updated DosBox OPL3 emulator up to r4111 of official DosBox trunk (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * The automatical choosing of 4 operator channels count has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) ADLMIDI 1.3.2 2018-04-24 * Added ability to disable MUS and XMI converters * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins. * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank). * Added support for real-time switching the emulator * Added support for CC-120 - "All sound off" on the MIDI channel * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept. * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) OPNMIDI 1.3.0 2018-06-19 * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event * Fixed an incorrect processing of auto-flags * MAME YM2612 now results a more accurate sound as internal using of native sample rate makes more correct sound generation * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME! * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) OPNMIDI 1.2.0 2018-04-24 * Added ability to disable MUS and XMI converters * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins. * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank). * Added support for real-time switching the emulator * Added support for MAME YM2612 Emulator * Added support for CC-120 - "All sound off" on the MIDI channel * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept. * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
2018-06-19 21:48:42 +00:00
/*
* libOPNMIDI is a free MIDI to WAV conversion library with OPN2 (YM2612) emulation
*
* MIDI parser and player (Original code from ADLMIDI): Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
* ADLMIDI Library API: Copyright (c) 2015-2018 Vitaly Novichkov <admin@wohlnet.ru>
*
* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
* http://iki.fi/bisqwit/source/adlmidi.html
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "opnmidi_bankmap.h"
#include <cassert>
template <class T>
inline BasicBankMap<T>::BasicBankMap()
: m_freeslots(NULL),
m_size(0),
m_capacity(0)
{
m_buckets.reset(new Slot *[hash_buckets]());
}
template <class T>
inline size_t BasicBankMap<T>::hash(key_type key)
{
// disregard the 0 high bit in LSB
key = (key & 127) | ((key >> 8) << 7);
// take low part as hash value
return key & (hash_buckets - 1);
}
template <class T>
void BasicBankMap<T>::reserve(size_t capacity)
{
if(m_capacity >= capacity)
return;
size_t need = capacity - m_capacity;
const size_t minalloc = static_cast<size_t>(minimum_allocation);
need = (need < minalloc) ? minalloc : need;
AdlMIDI_SPtrArray<Slot> slotz;
slotz.reset(new Slot[need]);
m_allocations.push_back(slotz);
m_capacity += need;
for(size_t i = need; i-- > 0;)
free_slot(&slotz[i]);
}
template <class T>
typename BasicBankMap<T>::iterator
BasicBankMap<T>::begin() const
{
iterator it(m_buckets.get(), NULL, 0);
while(it.index < hash_buckets && !(it.slot = m_buckets[it.index]))
++it.index;
return it;
}
template <class T>
typename BasicBankMap<T>::iterator
BasicBankMap<T>::end() const
{
iterator it(m_buckets.get(), NULL, hash_buckets);
return it;
}
template <class T>
typename BasicBankMap<T>::iterator BasicBankMap<T>::find(key_type key)
{
size_t index = hash(key);
Slot *slot = bucket_find(index, key);
if(!slot)
return end();
return iterator(m_buckets.get(), slot, index);
}
template <class T>
void BasicBankMap<T>::erase(iterator it)
{
bucket_remove(it.index, it.slot);
free_slot(it.slot);
--m_size;
}
template <class T>
inline BasicBankMap<T>::iterator::iterator()
: buckets(NULL), slot(NULL), index(0)
{
}
template <class T>
inline BasicBankMap<T>::iterator::iterator(Slot **buckets, Slot *slot, size_t index)
: buckets(buckets), slot(slot), index(index)
{
}
template <class T>
typename BasicBankMap<T>::iterator &
BasicBankMap<T>::iterator::operator++()
{
if(slot->next)
slot = slot->next;
else {
Slot *slot = NULL;
++index;
while(index < hash_buckets && !(slot = buckets[index]))
++index;
this->slot = slot;
}
return *this;
}
template <class T>
bool BasicBankMap<T>::iterator::operator==(const iterator &o) const
{
return buckets == o.buckets && slot == o.slot && index == o.index;
}
template <class T>
inline bool BasicBankMap<T>::iterator::operator!=(const iterator &o) const
{
return !operator==(o);
}
template <class T>
void BasicBankMap<T>::iterator::to_ptrs(void *ptrs[3])
{
ptrs[0] = buckets;
ptrs[1] = slot;
ptrs[2] = (void *)index;
}
template <class T>
typename BasicBankMap<T>::iterator
BasicBankMap<T>::iterator::from_ptrs(void *const ptrs[3])
{
iterator it;
it.buckets = (Slot **)ptrs[0];
it.slot = (Slot *)ptrs[1];
it.index = (size_t)ptrs[2];
return it;
}
template <class T>
std::pair<typename BasicBankMap<T>::iterator, bool>
BasicBankMap<T>::insert(const value_type &value)
{
size_t index = hash(value.first);
Slot *slot = bucket_find(index, value.first);
if(slot)
return std::make_pair(iterator(m_buckets.get(), slot, index), false);
slot = allocate_slot();
if(!slot) {
reserve(m_capacity + minimum_allocation);
slot = ensure_allocate_slot();
}
slot->value = value;
bucket_add(index, slot);
++m_size;
return std::make_pair(iterator(m_buckets.get(), slot, index), true);
}
template <class T>
std::pair<typename BasicBankMap<T>::iterator, bool>
BasicBankMap<T>::insert(const value_type &value, do_not_expand_t)
{
size_t index = hash(value.first);
Slot *slot = bucket_find(index, value.first);
if(slot)
return std::make_pair(iterator(m_buckets.get(), slot, index), false);
slot = allocate_slot();
if(!slot)
return std::make_pair(end(), false);
slot->value = value;
bucket_add(index, slot);
++m_size;
return std::make_pair(iterator(m_buckets.get(), slot, index), true);
}
template <class T>
void BasicBankMap<T>::clear()
{
for(size_t i = 0; i < hash_buckets; ++i) {
Slot *slot = m_buckets[i];
while (Slot *cur = slot) {
slot = slot->next;
free_slot(cur);
}
m_buckets[i] = NULL;
}
m_size = 0;
}
template <class T>
inline T &BasicBankMap<T>::operator[](key_type key)
{
return insert(value_type(key, T())).first->second;
}
template <class T>
typename BasicBankMap<T>::Slot *
BasicBankMap<T>::allocate_slot()
{
Slot *slot = m_freeslots;
if(!slot)
return NULL;
Slot *next = slot->next;
if(next)
next->prev = NULL;
m_freeslots = next;
return slot;
}
template <class T>
inline typename BasicBankMap<T>::Slot *
BasicBankMap<T>::ensure_allocate_slot()
{
Slot *slot = allocate_slot();
assert(slot);
return slot;
}
template <class T>
void BasicBankMap<T>::free_slot(Slot *slot)
{
Slot *next = m_freeslots;
if(next)
next->prev = slot;
slot->prev = NULL;
slot->next = next;
m_freeslots = slot;
m_freeslots->value.second = T();
}
template <class T>
typename BasicBankMap<T>::Slot *
BasicBankMap<T>::bucket_find(size_t index, key_type key)
{
Slot *slot = m_buckets[index];
while(slot && slot->value.first != key)
slot = slot->next;
return slot;
}
template <class T>
void BasicBankMap<T>::bucket_add(size_t index, Slot *slot)
{
assert(slot);
Slot *next = m_buckets[index];
if(next)
next->prev = slot;
slot->next = next;
m_buckets[index] = slot;
}
template <class T>
void BasicBankMap<T>::bucket_remove(size_t index, Slot *slot)
{
assert(slot);
Slot *prev = slot->prev;
Slot *next = slot->next;
if(!prev)
m_buckets[index] = next;
else
prev->next = next;
if(next)
next->prev = prev;
}