2013-06-23 09:13:01 +00:00
|
|
|
//created by Evil Space Tomato
|
|
|
|
|
2014-05-12 12:45:41 +00:00
|
|
|
vec4 ProcessTexel()
|
2013-06-23 09:13:01 +00:00
|
|
|
{
|
2014-07-14 22:19:41 +00:00
|
|
|
vec2 texCoord = vTexCoord.st;
|
2014-05-12 12:45:41 +00:00
|
|
|
vec4 basicColor = getTexel(texCoord);
|
2017-04-07 02:09:04 +00:00
|
|
|
vec2 texSize = vec2(textureSize(tex, 0));
|
2013-06-23 09:13:01 +00:00
|
|
|
|
2016-09-16 18:34:41 +00:00
|
|
|
texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x;
|
|
|
|
texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y;
|
2013-06-23 09:13:01 +00:00
|
|
|
|
|
|
|
float texX = texCoord.x / 3.0 + 0.66;
|
|
|
|
float texY = 0.34 - texCoord.y / 3.0;
|
|
|
|
float vX = (texX/texY)*21.0;
|
|
|
|
float vY = (texY/texX)*13.0;
|
|
|
|
float test = mod(timer*2.0+(vX + vY), 0.5);
|
|
|
|
|
|
|
|
basicColor.a = basicColor.a * test;
|
|
|
|
basicColor.r = basicColor.g = basicColor.b = 0.0;
|
|
|
|
|
|
|
|
return basicColor;
|
|
|
|
}
|