2008-03-23 00:23:47 +00:00
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include "xlat/base.txt"
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sector bitmask 0xfe0 <<= 3;
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sector 1 = dLight_Flicker;
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sector 2 = dLight_StrobeFast;
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sector 3 = dLight_StrobeSlow;
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sector 4 = dLight_Strobe_Hurt;
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sector 5 = dDamage_Hellslime;
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sector 7 = dDamage_Nukage;
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sector 8 = dLight_Glow;
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sector 9 = SECRET_MASK nobitmask;
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sector 10 = dSector_DoorCloseIn30;
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sector 11 = dDamage_End;
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sector 12 = dLight_StrobeSlowSync;
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sector 13 = dLight_StrobeFastSync;
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sector 14 = dSector_DoorRaiseIn5Mins;
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sector 15 = dFriction_Low;
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sector 16 = dDamage_SuperHellslime;
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sector 17 = dLight_FireFlicker;
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sector 18 = dDamage_LavaWimpy;
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sector 19 = dDamage_LavaHefty;
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sector 20 = dScroll_EastLavaDamage;
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sector 21 = Light_Phased;
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sector 22 = LightSequenceStart;
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sector 23 = LightSequenceSpecial1;
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sector 24 = LightSequenceSpecial2;
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2006-02-24 04:48:15 +00:00
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