mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 13:00:30 +00:00
142 lines
6.4 KiB
Text
142 lines
6.4 KiB
Text
|
al_duh_get_volume()
|
||
|
|
||
|
* [23:25:12] <Mahogny> I prefer an API datagram :)
|
||
|
|
||
|
* Create a glossary of terms like 'render', 'sigrenderer', etc.?
|
||
|
|
||
|
* Consider the order in which stuff appears in dumb.h, and dumb.txt?
|
||
|
|
||
|
|
||
|
PROPOSED CHANGE OF TERMINOLOGY:
|
||
|
|
||
|
Current situation:
|
||
|
|
||
|
A DUH comprises a number of "signals". A signal is an entity capable of
|
||
|
producing a stream of audio. When a signal is called upon to generate
|
||
|
sound, it may in turn call upon any other signals in the DUH and use the
|
||
|
sound from those in generating its own.
|
||
|
|
||
|
There are a number of "sigtypes", including 'SAMP' (a sample) and 'SEQU'
|
||
|
(a sequence). Every signal in a DUH must be of one of these known types.
|
||
|
Every sigtype is characterised by a four-byte identifier and the
|
||
|
following function prototypes:
|
||
|
|
||
|
typedef void signal_t;
|
||
|
typedef void sampinfo_t;
|
||
|
|
||
|
signal_t *load_signal(DUH *duh, DUMBFILE *file);
|
||
|
sampinfo_t *start_samples(DUH *duh, signal_t *signal, int n_channels, long pos);
|
||
|
void set_parameter(sampinfo_t *sampinfo, unsigned char id, long value);
|
||
|
long render_samples(sampinfo_t *sampinfo, float volume, float delta, long size, sample_t **samples);
|
||
|
void end_samples(sampinfo_t *sampinfo);
|
||
|
void unload_signal(signal_t *signal);
|
||
|
|
||
|
When a signal in a DUH needs to be loaded, DUMB's core first checks the
|
||
|
identifier. If it is unknown, load_duh() fails. Each known sigtype will
|
||
|
have pointers to the above functions, so DUMB's core will then call the
|
||
|
load_signal() function. This loads the "signal", which could consist of
|
||
|
sample data, or sequence data (like the patterns in a music module).
|
||
|
(There's ambiguity here; we use the word "signal" for the whole entity
|
||
|
and also for the specific data that distinguish it from other signals of
|
||
|
the same sigtype.)
|
||
|
|
||
|
Once a signal is in memory, it can be used to generate sound. Its
|
||
|
start_samples() function is called for that, and a "sampinfo" block is
|
||
|
returned; this will contain the current position and any necessary state
|
||
|
information. render_samples() generates sound, and end_samples() destroys
|
||
|
the sampinfo block.
|
||
|
|
||
|
DUMB's support for existing file formats is implemented as follows. First
|
||
|
a signal_t is constructed manually by reading the file. Then the special
|
||
|
make_duh() function is called. This creates a DUH struct with just one
|
||
|
signal in it, the one we just created. We provide all the above
|
||
|
functions, except load_signal(), since that has been bypassed. DUMB's
|
||
|
core now has our start_samples() etc. function for generating the sound,
|
||
|
and it has our unload_signal() function for getting the file out of
|
||
|
memory when we're done.
|
||
|
|
||
|
It is possible with some sigtypes to adjust their sound using
|
||
|
"parameters". set_parameter() is called for this. An example would be
|
||
|
changing the cut-off frequency for a signal that acts as a filter. I plan
|
||
|
to add a second version of this function that takes a pointer. This would
|
||
|
be used when manipulating DUHs in code; an example is when installing a
|
||
|
callback function for a music module file. It couldn't be used by a file
|
||
|
on disk.
|
||
|
|
||
|
This terminology is far from intuitive. Here are some proposals:
|
||
|
|
||
|
- The things DUHs are made of can still be called "signals".
|
||
|
- The types of signal can still be called "sigtypes" ("signal types").
|
||
|
- The signal-specific data can be called the "sigdata" ("signal data").
|
||
|
- The sampinfo block can be renamed to a "sigrenderer" ("signal renderer").
|
||
|
- The parameters can be called "sigparams" ("signal parameters").
|
||
|
|
||
|
This way we have some consistency between different parts of the library;
|
||
|
the API for rendering a DUH as a whole uses the term "renderer". We also
|
||
|
have a full name and an abbreviation for each term.
|
||
|
|
||
|
Any advances on this?
|
||
|
|
||
|
---
|
||
|
|
||
|
Todo/Wishlist:
|
||
|
|
||
|
* MOD/XM loading - change the effect memory system; it isn't robust when it
|
||
|
comes to remembering stuff from one pattern to the next.
|
||
|
* --- IMPORTANT --- Put link to IT in docs: http://www.noisemusic.org/it/
|
||
|
* --- IMPORTANT --- Twist the sample decompression algorithm around, since
|
||
|
it was derived from a GPL'd algorithm. We don't want
|
||
|
to have to put it under GPL! :) ... or, find out that it
|
||
|
wasn't originally written under the GPL and then credit
|
||
|
the bloke who wrote it :)
|
||
|
* MMX resamplers and downsamplers
|
||
|
* Ability to load *.it, *.xm directly into DUH structs (IT done)
|
||
|
* Ability to embed IT compressed samples... no, it's copyrighted. Let's do
|
||
|
our own :)
|
||
|
* Ability to embed ITs themselves (? not sure how useful that is)
|
||
|
* Remove cit.c
|
||
|
* Check all return values. I think the Winamp plug-in needs looking at...
|
||
|
* resample.c - it seems x*y is safe if 0<=x<=65535 and -32768<=y<=32768 or
|
||
|
vice versa. Check this is true on all compilers. If so, make
|
||
|
use of it to gain more accuracy.
|
||
|
* DUMB_IDs should always be long or always be int...
|
||
|
* Decide whether the load_signal function really needs the DUH parameter...
|
||
|
* Allow for DUH modularity; different pieces share samples etc.
|
||
|
|
||
|
* Fix makefile so it can manage without alld - or put note in the FAQ that
|
||
|
ppl must build alld
|
||
|
* Arrange to detect file types by extension (probably not by content though)
|
||
|
* Change aldmbd to aldmd in makefiles to maintain 8.3 compatibility
|
||
|
* Put dumb_resampling_quality and dumb_it_max_to_mix in howto.txt
|
||
|
* More info in howto.txt, in particular that install_sound() is needed...
|
||
|
* Add a sanity check for restart_position?
|
||
|
* Note in docs to let entheh know if you release a game using DUMB
|
||
|
|
||
|
|
||
|
STUFF TO FIX FOR THE FIRST RELEASE
|
||
|
==================================
|
||
|
|
||
|
General
|
||
|
-------
|
||
|
* Naming is a bit confusing sometimes...
|
||
|
* What to do about ASSERT() and TRACE() - they were hacked in when
|
||
|
the lib was split from Allegro, and they need replacing.
|
||
|
* Add some constants to dumb.h (DUMB_VERSION_STR etc.)
|
||
|
|
||
|
entheh
|
||
|
------
|
||
|
* Update docs, write more docs (a lot to do here!)
|
||
|
* Go through, eliminate warnings, resolve some "/** WARNING" comments
|
||
|
(they used to be #warning but Bob complained :)
|
||
|
* Program it to calculate the length of IT and S3M files (currently
|
||
|
always set to 10 minutes IIRC)
|
||
|
|
||
|
Bob
|
||
|
---
|
||
|
* dumb_resample() now has a volume parameter, so there are some extra
|
||
|
floating-point multiply ops that could possibly be optimised.
|
||
|
|
||
|
tjaden
|
||
|
------
|
||
|
* Test on Linux when it's all ready plz :)
|